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This member function alters instance state in a few implementations, so it shouldn't be made const. The state manager parameter also shouldn't be const. Retrieved data from the post constructed instance is further modified in some implementations. This removes the constness on this parameter in order to fix more const_cast usages in a follow-up change.
27 lines
764 B
C++
27 lines
764 B
C++
#pragma once
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#include <string_view>
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#include "Runtime/GCNTypes.hpp"
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#include "Runtime/World/CActor.hpp"
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namespace urde {
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class CScriptCameraWaypoint : public CActor {
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float xe8_hfov;
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u32 xec_;
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public:
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CScriptCameraWaypoint(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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bool active, float hfov, u32);
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void Accept(IVisitor& visitor) override;
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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void AddToRenderer(const zeus::CFrustum&, CStateManager&) override {}
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void Render(const CStateManager&) const override {}
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TUniqueId GetRandomNextWaypointId(CStateManager& mgr) const;
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float GetHFov() const { return xe8_hfov; }
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};
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} // namespace urde
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