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metaforce/Runtime/World/CScriptVisorGoo.cpp
Lioncash cabbfcc320 CActor: Make AddToRenderer() non-const
This member function alters instance state in a few implementations, so
it shouldn't be made const.

The state manager parameter also shouldn't be const. Retrieved data
from the post constructed instance is further modified in some
implementations. This removes the constness on this parameter in order
to fix more const_cast usages in a follow-up change.
2020-04-06 00:52:10 -04:00

119 lines
4.4 KiB
C++

#include "Runtime/World/CScriptVisorGoo.hpp"
#include "Runtime/CSimplePool.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/World/CActorParameters.hpp"
#include "Runtime/World/CHUDBillboardEffect.hpp"
#include "Runtime/World/CPlayer.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde {
CScriptVisorGoo::CScriptVisorGoo(TUniqueId uid, std::string_view name, const CEntityInfo& info,
const zeus::CTransform& xf, CAssetId particle, CAssetId electric, float minDist,
float maxDist, float nearProb, float farProb, const zeus::CColor& color, int sfx,
bool forceShow, bool active)
: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), {}, CActorParameters::None(), kInvalidUniqueId)
, xe8_particleDesc(CToken(TObjOwnerDerivedFromIObj<CGenDescription>::GetNewDerivedObject({})))
, xf0_electricDesc(CToken(TObjOwnerDerivedFromIObj<CElectricDescription>::GetNewDerivedObject({})))
, xf8_sfx(CSfxManager::TranslateSFXID(sfx))
, xfc_particleId(particle)
, x100_electricId(electric)
, x104_minDist(minDist)
, x108_maxDist(std::max(maxDist, minDist + 0.01f))
, x10c_nearProb(nearProb)
, x110_farProb(farProb)
, x114_color(color) {
x118_24_angleTest = !forceShow;
if (particle.IsValid())
xe8_particleDesc = g_SimplePool->GetObj(SObjectTag{FOURCC('PART'), particle});
if (electric.IsValid())
xf0_electricDesc = g_SimplePool->GetObj(SObjectTag{FOURCC('ELSC'), electric});
}
void CScriptVisorGoo::Accept(IVisitor& visitor) { visitor.Visit(this); }
void CScriptVisorGoo::Think(float, CStateManager& mgr) {
if (GetActive()) {
bool loaded = false;
if (xfc_particleId.IsValid()) {
if (xe8_particleDesc.IsLoaded()) {
if (x100_electricId.IsValid())
loaded = xf0_electricDesc.IsLoaded();
else
loaded = true;
}
} else {
loaded = xf0_electricDesc.IsLoaded();
}
if (loaded) {
bool showGoo = false;
if (mgr.GetPlayer().GetCameraState() == CPlayer::EPlayerCameraState::FirstPerson) {
zeus::CVector3f eyeToGoo = GetTranslation() - mgr.GetPlayer().GetEyePosition();
float eyeToGooDist = eyeToGoo.magnitude();
if (eyeToGooDist >= x104_minDist && eyeToGooDist <= x108_maxDist) {
if (x118_24_angleTest) {
float angle = zeus::radToDeg(
std::acos(mgr.GetCameraManager()->GetCurrentCameraTransform(mgr).basis[1].normalized().dot(
eyeToGoo.normalized())));
float angleThresh = 45.f;
if (eyeToGooDist < 4.f) {
angleThresh *= 4.f / eyeToGooDist;
angleThresh = std::min(90.f, angleThresh);
}
if (angle <= angleThresh)
showGoo = true;
} else {
showGoo = true;
}
if (showGoo) {
float t = (x108_maxDist - eyeToGooDist) / (x108_maxDist - x104_minDist);
if (mgr.GetActiveRandom()->Float() * 100.f <= (1.f - t) * x110_farProb + t * x10c_nearProb) {
mgr.AddObject(new CHUDBillboardEffect(
xfc_particleId.IsValid() ? std::make_optional(xe8_particleDesc) : std::nullopt,
x100_electricId.IsValid() ? std::make_optional(xf0_electricDesc) : std::nullopt,
mgr.AllocateUniqueId(), true, "VisorGoo", CHUDBillboardEffect::GetNearClipDistance(mgr),
CHUDBillboardEffect::GetScaleForPOV(mgr), x114_color, zeus::skOne3f, zeus::skZero3f));
CSfxManager::SfxStart(xf8_sfx, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
}
}
}
}
mgr.FreeScriptObject(GetUniqueId());
}
}
}
void CScriptVisorGoo::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& mgr) {
switch (msg) {
case EScriptObjectMessage::Activate:
if (xfc_particleId.IsValid())
xe8_particleDesc.Lock();
if (x100_electricId.IsValid())
xf0_electricDesc.Lock();
break;
default:
break;
}
CActor::AcceptScriptMsg(msg, objId, mgr);
}
void CScriptVisorGoo::AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) {
// Empty
}
void CScriptVisorGoo::Render(const CStateManager& mgr) const {
// Empty
}
std::optional<zeus::CAABox> CScriptVisorGoo::GetTouchBounds() const { return std::nullopt; }
void CScriptVisorGoo::Touch(CActor& other, CStateManager& mgr) {
// Empty
}
} // namespace urde