mirror of https://github.com/AxioDL/metaforce.git
78 lines
5.5 KiB
C++
78 lines
5.5 KiB
C++
#include "hecl/CVarCommons.hpp"
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namespace hecl {
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namespace {
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CVarCommons* m_instance = nullptr;
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}
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CVarCommons::CVarCommons(CVarManager& manager) : m_mgr(manager) {
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m_fullscreen = m_mgr.findOrMakeCVar("fullscreen"sv, "Start in fullscreen"sv, false,
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hecl::CVar::EFlags::System | hecl::CVar::EFlags::Archive);
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m_graphicsApi = m_mgr.findOrMakeCVar("graphicsApi"sv, "API to use for rendering graphics"sv, DEFAULT_GRAPHICS_API,
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hecl::CVar::EFlags::System | hecl::CVar::EFlags::Archive |
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hecl::CVar::EFlags::ModifyRestart);
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m_drawSamples = m_mgr.findOrMakeCVar("drawSamples"sv, "Number of MSAA samples to use for render targets"sv, 1,
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hecl::CVar::EFlags::System | hecl::CVar::EFlags::Archive |
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hecl::CVar::EFlags::ModifyRestart);
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m_texAnisotropy = m_mgr.findOrMakeCVar(
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"texAnisotropy"sv, "Number of anisotropic samples to use for sampling textures"sv, 1,
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hecl::CVar::EFlags::System | hecl::CVar::EFlags::Archive | hecl::CVar::EFlags::ModifyRestart);
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m_deepColor = m_mgr.findOrMakeCVar("deepColor"sv, "Allow framebuffer with color depth greater-then 24-bits"sv, false,
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hecl::CVar::EFlags::System | hecl::CVar::EFlags::Archive |
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hecl::CVar::EFlags::ModifyRestart);
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m_variableDt = m_mgr.findOrMakeCVar(
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"variableDt", "Enable variable delta time (experimental)", false,
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(hecl::CVar::EFlags::System | hecl::CVar::EFlags::Archive | hecl::CVar::EFlags::ModifyRestart));
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m_debugOverlayPlayerInfo = m_mgr.findOrMakeCVar(
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"debugOverlay.playerInfo"sv, "Displays information about the player, such as location and orientation"sv, false,
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hecl::CVar::EFlags::Game | hecl::CVar::EFlags::Archive | hecl::CVar::EFlags::ReadOnly);
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m_debugOverlayWorldInfo = m_mgr.findOrMakeCVar(
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"debugOverlay.worldInfo"sv, "Displays information about the current world, such as world asset ID, and areaId"sv,
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false, hecl::CVar::EFlags::Game | hecl::CVar::EFlags::Archive | hecl::CVar::EFlags::ReadOnly);
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m_debugOverlayAreaInfo = m_mgr.findOrMakeCVar(
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"debugOverlay.areaInfo"sv,
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"Displays information about the current area, such as asset ID, object/layer counts, and active layer bits"sv,
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false, hecl::CVar::EFlags::Game | hecl::CVar::EFlags::Archive | hecl::CVar::EFlags::ReadOnly);
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m_debugOverlayShowFrameCounter =
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m_mgr.findOrMakeCVar("debugOverlay.showFrameCounter"sv, "Displays the current frame index"sv, false,
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hecl::CVar::EFlags::Game | hecl::CVar::EFlags::Archive | hecl::CVar::EFlags::ReadOnly);
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m_debugOverlayShowFramerate =
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m_mgr.findOrMakeCVar("debugOverlay.showFramerate"sv, "Displays the current framerate"sv, false,
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hecl::CVar::EFlags::Game | hecl::CVar::EFlags::Archive | hecl::CVar::EFlags::ReadOnly);
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m_debugOverlayShowInGameTime =
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m_mgr.findOrMakeCVar("debugOverlay.showInGameTime"sv, "Displays the current in game time"sv, false,
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hecl::CVar::EFlags::Game | hecl::CVar::EFlags::Archive | hecl::CVar::EFlags::ReadOnly);
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m_debugOverlayShowRoomTimer = m_mgr.findOrMakeCVar(
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"debugOverlay.showRoomTimer", "Displays the current/last room timers in seconds and frames"sv, false,
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hecl::CVar::EFlags::Game | hecl::CVar::EFlags::Archive | hecl::CVar::EFlags::ReadOnly);
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m_debugOverlayShowResourceStats = m_mgr.findOrMakeCVar(
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"debugOverlay.showResourceStats"sv, "Displays the current live resource object and token counts"sv, false,
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hecl::CVar::EFlags::Game | hecl::CVar::EFlags::Archive | hecl::CVar::EFlags::ReadOnly);
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m_debugOverlayShowRandomStats = m_mgr.findOrMakeCVar(
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"debugOverlay.showRandomStats", "Displays the current number of random calls per frame"sv, false,
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hecl::CVar::EFlags::Game | hecl::CVar::EFlags::Archive | hecl::CVar::EFlags::ReadOnly);
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m_debugToolDrawAiPath =
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m_mgr.findOrMakeCVar("debugTool.drawAiPath", "Draws the selected paths of any AI in the room"sv, false,
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hecl::CVar::EFlags::Game | hecl::CVar::EFlags::Archive | hecl::CVar::EFlags::ReadOnly);
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m_debugToolDrawLighting = m_mgr.findOrMakeCVar("debugTool.drawLighting", "Draws the lighting setup in a room"sv,
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false, hecl::CVar::EFlags::Game | hecl::CVar::EFlags::ReadOnly);
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m_debugToolDrawCollisionActors =
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m_mgr.findOrMakeCVar("debugTool.drawCollisionActors", "Draws the collision actors for enemies and objects"sv,
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false, hecl::CVar::EFlags::Game | hecl::CVar::EFlags::ReadOnly);
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m_debugToolDrawMazePath =
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m_mgr.findOrMakeCVar("debugTool.drawMazePath", "Draws the maze path in Dynamo"sv, false,
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hecl::CVar::EFlags::Game | hecl::CVar::EFlags::Archive | hecl::CVar::EFlags::ReadOnly);
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m_debugToolDrawPlatformCollision =
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m_mgr.findOrMakeCVar("debugTool.drawPlatformCollision", "Draws the bounding boxes of platforms"sv, false,
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hecl::CVar::EFlags::Game | hecl::CVar::EFlags::Archive | hecl::CVar::EFlags::ReadOnly);
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m_logFile = m_mgr.findOrMakeCVar("logFile"sv, "Any log prints will be stored to this file upon exit"sv, "app.log"sv,
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hecl::CVar::EFlags::System | hecl::CVar::EFlags::Archive |
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hecl::CVar::EFlags::ModifyRestart);
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m_instance = this;
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}
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CVarCommons* CVarCommons::instance() { return m_instance; }
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} // namespace hecl
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