metaforce/Runtime/Collision/CCollidableSphere.hpp

41 lines
1.6 KiB
C++

#pragma once
#include "Runtime/Collision/CCollisionPrimitive.hpp"
#include <zeus/CSphere.hpp>
#include <zeus/CVector3f.hpp>
namespace urde {
namespace Collide {
bool Sphere_AABox(const CInternalCollisionStructure&, CCollisionInfoList&);
bool Sphere_AABox_Bool(const CInternalCollisionStructure&);
bool Sphere_Sphere(const CInternalCollisionStructure&, CCollisionInfoList&);
bool Sphere_Sphere_Bool(const CInternalCollisionStructure&);
} // namespace Collide
class CCollidableSphere : public CCollisionPrimitive {
static u32 sTableIndex;
zeus::CSphere x10_sphere;
public:
CCollidableSphere(const zeus::CSphere&, const CMaterialList&);
const zeus::CSphere& GetSphere() const { return x10_sphere; }
void SetSphereCenter(const zeus::CVector3f& center) { x10_sphere.position = center; }
zeus::CSphere Transform(const zeus::CTransform& xf) const;
u32 GetTableIndex() const override;
zeus::CAABox CalculateAABox(const zeus::CTransform&) const override;
zeus::CAABox CalculateLocalAABox() const override;
FourCC GetPrimType() const override;
CRayCastResult CastRayInternal(const CInternalRayCastStructure&) const override;
static const Type& GetType();
static void SetStaticTableIndex(u32 index) { sTableIndex = index; }
static bool CollideMovingAABox(const CInternalCollisionStructure&, const zeus::CVector3f&, double&, CCollisionInfo&);
static bool CollideMovingSphere(const CInternalCollisionStructure&, const zeus::CVector3f&, double&, CCollisionInfo&);
static bool Sphere_AABox_Bool(const zeus::CSphere& sphere, const zeus::CAABox& aabb);
};
} // namespace urde