metaforce/Runtime/CMemory.cpp

45 lines
870 B
C++

#include "CMemory.hpp"
#include "CGameAllocator.hpp"
namespace Retro
{
static CGameAllocator GAME_ALLOCATOR;
static IAllocator* MEMORY_ALLOCATOR = &GAME_ALLOCATOR;
static bool MEMORY_ALLOCATOR_READY = false;
void CMemory::Startup(COsContext& cos)
{
MEMORY_ALLOCATOR_READY = MEMORY_ALLOCATOR->Initialize(cos);
}
void CMemory::Shutdown()
{
MEMORY_ALLOCATOR->Shutdown();
MEMORY_ALLOCATOR_READY = false;
}
void CMemory::SetAllocator(COsContext& cos, IAllocator& alloc)
{
if (&alloc != MEMORY_ALLOCATOR)
{
MEMORY_ALLOCATOR = &alloc;
MEMORY_ALLOCATOR->Initialize(cos);
}
}
CMemorySys::CMemorySys(COsContext& cos, IAllocator& alloc)
{
CMemory::Startup(cos);
CMemory::SetAllocator(cos, alloc);
}
CMemorySys::~CMemorySys()
{
CMemory::Shutdown();
}
IAllocator& CMemorySys::GetGameAllocator() {return GAME_ALLOCATOR;}
}