metaforce/Runtime/Collision/CCollidableAABox.hpp

41 lines
1.3 KiB
C++

#pragma once
#include "CCollisionPrimitive.hpp"
namespace urde
{
namespace Collide
{
bool AABox_AABox(const CInternalCollisionStructure&, CCollisionInfoList&);
bool AABox_AABox_Bool(const CInternalCollisionStructure&);
}
class CCollidableAABox : public CCollisionPrimitive
{
static const Type sType;
static u32 sTableIndex;
zeus::CAABox x10_aabox;
public:
CCollidableAABox();
CCollidableAABox(const zeus::CAABox&, const CMaterialList&);
zeus::CAABox Transform(const zeus::CTransform&) const;
virtual u32 GetTableIndex() const;
virtual zeus::CAABox CalculateAABox(const zeus::CTransform&) const;
virtual zeus::CAABox CalculateLocalAABox() const;
virtual FourCC GetPrimType() const;
virtual CRayCastResult CastRayInternal(const CInternalRayCastStructure&) const;
const zeus::CAABox& GetAABB() const { return x10_aabox; }
static const CCollisionPrimitive::Type& GetType();
static void SetStaticTableIndex(u32 index);
static bool CollideMovingAABox(const CInternalCollisionStructure&, const zeus::CVector3f&, double&,
CCollisionInfo&);
static bool CollideMovingSphere(const CInternalCollisionStructure&, const zeus::CVector3f&, double&,
CCollisionInfo&);
};
}