metaforce/Runtime/Collision/CCollidableSphere.hpp

45 lines
1.5 KiB
C++

#pragma once
#include "CCollisionPrimitive.hpp"
#include "zeus/CSphere.hpp"
namespace urde
{
namespace Collide
{
bool Sphere_AABox(const CInternalCollisionStructure&, CCollisionInfoList&);
bool Sphere_AABox_Bool(const CInternalCollisionStructure&);
bool Sphere_Sphere(const CInternalCollisionStructure&, CCollisionInfoList&);
bool Sphere_Sphere_Bool(const CInternalCollisionStructure&);
}
class CCollidableSphere : public CCollisionPrimitive
{
static const Type sType;
static u32 sTableIndex;
zeus::CSphere x10_sphere;
public:
CCollidableSphere(const zeus::CSphere&, const CMaterialList&);
const zeus::CSphere& GetSphere() const;
void SetSphereCenter(const zeus::CVector3f& center);
zeus::CSphere Transform(const zeus::CTransform& xf) const;
virtual u32 GetTableIndex() const;
virtual zeus::CAABox CalculateAABox(const zeus::CTransform&) const;
virtual zeus::CAABox CalculateLocalAABox() const;
virtual FourCC GetPrimType() const;
virtual CRayCastResult CastRayInternal(const CInternalRayCastStructure&) const;
static const Type& GetType();
static void SetStaticTableIndex(u32 index);
static bool CollideMovingAABox(const CInternalCollisionStructure&, const zeus::CVector3f&, double&,
CCollisionInfo&);
static bool CollideMovingSphere(const CInternalCollisionStructure&, const zeus::CVector3f&, double&,
CCollisionInfo&);
static bool Sphere_AABox_Bool(const zeus::CSphere& sphere, const zeus::CAABox& aabb);
};
}