mirror of https://github.com/AxioDL/metaforce.git
56 lines
2.3 KiB
C++
56 lines
2.3 KiB
C++
#pragma once
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#include "RetroTypes.hpp"
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#include "CMaterialList.hpp"
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#include "zeus/CAABox.hpp"
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#include "zeus/CMatrix3f.hpp"
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namespace urde
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{
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class CCollisionInfo
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{
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zeus::CVector3f x0_point;
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zeus::CVector3f xc_extentX;
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zeus::CVector3f x18_extentY;
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zeus::CVector3f x24_extentZ;
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bool x30_valid = false;
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bool x31_hasExtents = false;
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CMaterialList x38_materialLeft;
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CMaterialList x40_materialRight;
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zeus::CVector3f x48_normalLeft;
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zeus::CVector3f x54_normalRight;
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public:
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CCollisionInfo() = default;
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CCollisionInfo(const zeus::CVector3f& point, const CMaterialList& list1, const CMaterialList& list2,
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const zeus::CVector3f& normalLeft, const zeus::CVector3f& normalRight)
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: x0_point(point), x30_valid(true), x31_hasExtents(false), x38_materialLeft(list2), x40_materialRight(list1),
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x48_normalLeft(normalLeft), x54_normalRight(normalRight) {}
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CCollisionInfo(const zeus::CVector3f& point, const CMaterialList& list1, const CMaterialList& list2,
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const zeus::CVector3f& normal)
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: x0_point(point), x30_valid(true), x31_hasExtents(false), x38_materialLeft(list2), x40_materialRight(list1),
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x48_normalLeft(normal), x54_normalRight(-normal) {}
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CCollisionInfo(const zeus::CAABox& aabox, const CMaterialList& list1, const CMaterialList& list2,
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const zeus::CVector3f& normalLeft, const zeus::CVector3f& normalRight)
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: x0_point(aabox.min),
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xc_extentX(aabox.max.x - aabox.min.x, 0.f, 0.f),
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x18_extentY(0.f, aabox.max.y - aabox.min.y, 0.f),
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x24_extentZ(0.f, 0.f, aabox.max.z - aabox.min.z),
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x30_valid(true), x31_hasExtents(true), x38_materialLeft(list2),
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x40_materialRight(list1), x48_normalLeft(normalLeft),
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x54_normalRight(normalRight)
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{}
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CCollisionInfo GetSwapped() const;
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bool IsValid() const { return x30_valid; }
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const CMaterialList& GetMaterialLeft() const { return x38_materialLeft; }
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const CMaterialList& GetMaterialRight() const { return x40_materialRight; }
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zeus::CVector3f GetExtreme() const;
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void Swap();
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const zeus::CVector3f& GetNormalLeft() const { return x48_normalLeft; }
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const zeus::CVector3f& GetNormalRight() const { return x54_normalRight; }
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const zeus::CVector3f& GetPoint() const { return x0_point; }
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};
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}
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