metaforce/Runtime/MP1/CFrontEndUI.cpp

2808 lines
100 KiB
C++

#include "CFrontEndUI.hpp"
#include "CArchitectureMessage.hpp"
#include "CArchitectureQueue.hpp"
#include "CDvdFile.hpp"
#include "CSimplePool.hpp"
#include "GameGlobalObjects.hpp"
#include "MP1.hpp"
#include "CSlideShow.hpp"
#include "Audio/CSfxManager.hpp"
#include "Graphics/CMoviePlayer.hpp"
#include "CSaveGameScreen.hpp"
#include "GuiSys/CGuiTextPane.hpp"
#include "GuiSys/CGuiFrame.hpp"
#include "GuiSys/CStringTable.hpp"
#include "GuiSys/CGuiTableGroup.hpp"
#include "GuiSys/CGuiSliderGroup.hpp"
#include "GuiSys/CGuiModel.hpp"
#include "CGameState.hpp"
#include "CDependencyGroup.hpp"
#include "Audio/CAudioGroupSet.hpp"
#include "GuiSys/CGuiWidgetDrawParms.hpp"
#include "CNESEmulator.hpp"
#include "CQuitGameScreen.hpp"
#include "Input/RumbleFxTable.hpp"
#include <ctime>
namespace urde::MP1
{
/* Music volume constants */
static const float FE1_VOL = 0.7421875f;
static const float FE2_VOL = 0.7421875f;
/* L/R Stereo transition cues */
static const u16 FETransitionBackSFX[3][2] =
{
{SFXfnt_transfore_00L, SFXfnt_transfore_00R},
{SFXfnt_transfore_01L, SFXfnt_transfore_01R},
{SFXfnt_transfore_02L, SFXfnt_transfore_02R}
};
static const u16 FETransitionForwardSFX[3][2] =
{
{SFXfnt_transback_00L, SFXfnt_transback_00R},
{SFXfnt_transback_01L, SFXfnt_transback_01R},
{SFXfnt_transback_02L, SFXfnt_transback_02R}
};
struct FEMovie
{
const char* path;
bool loop;
};
static const FEMovie FEMovies[] =
{
{"Video/00_first_start.thp", false},
{"Video/01_startloop.thp", true},
{"Video/02_start_fileselect_A.thp", false},
{"Video/03_fileselectloop.thp", true},
{"Video/04_fileselect_playgame_A.thp", false},
{"Video/06_fileselect_GBA.thp", false},
{"Video/07_GBAloop.thp", true},
{"Video/08_GBA_fileselect.thp", false},
{"Video/08_GBA_fileselect.thp", false},
};
SObjectTag g_DefaultWorldTag = {FOURCC('MLVL'), 0x158efe17};
void CFrontEndUI::PlayAdvanceSfx()
{
CSfxManager::SfxStart(SFXfnt_advance_L, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
CSfxManager::SfxStart(SFXfnt_advance_R, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
}
CFrontEndUI::SNewFileSelectFrame::SNewFileSelectFrame(CSaveGameScreen* sui, u32 rnd, CFrontEndUITouchBar& touchBar)
: x0_rnd(rnd), x4_saveUI(sui), m_touchBar(touchBar)
{
x10_frme = g_SimplePool->GetObj("FRME_NewFileSelect");
}
void CFrontEndUI::SNewFileSelectFrame::FinishedLoading()
{
x1c_loadedFrame->SetAspectConstraint(1.78f);
x20_tablegroup_fileselect = static_cast<CGuiTableGroup*>(x1c_loadedFrame->FindWidget("tablegroup_fileselect"));
x24_model_erase = static_cast<CGuiModel*>(x1c_loadedFrame->FindWidget("model_erase"));
xf8_model_erase_position = x24_model_erase->GetLocalPosition();
x28_textpane_erase = FindTextPanePair(x1c_loadedFrame, "textpane_erase");
x38_textpane_gba = FindTextPanePair(x1c_loadedFrame, "textpane_gba");
x30_textpane_cheats = FindTextPanePair(x1c_loadedFrame, "textpane_cheats");
x48_textpane_popupadvance = FindTextPanePair(x1c_loadedFrame, "textpane_popupadvance");
x50_textpane_popupcancel = FindTextPanePair(x1c_loadedFrame, "textpane_popupcancel");
x58_textpane_popupextra = FindTextPanePair(x1c_loadedFrame, "textpane_popupextra");
x40_tablegroup_popup = static_cast<CGuiTableGroup*>(x1c_loadedFrame->FindWidget("tablegroup_popup"));
x44_model_dash7 = static_cast<CGuiModel*>(x1c_loadedFrame->FindWidget("model_dash7"));
x60_textpane_cancel = static_cast<CGuiTextPane*>(x1c_loadedFrame->FindWidget("textpane_cancel"));
FindAndSetPairText(x1c_loadedFrame, "textpane_title", g_MainStringTable->GetString(97));
CGuiTextPane* proceed = static_cast<CGuiTextPane*>(x1c_loadedFrame->FindWidget("textpane_proceed"));
if (proceed)
proceed->TextSupport().SetText(g_MainStringTable->GetString(85));
x40_tablegroup_popup->SetIsVisible(false);
x40_tablegroup_popup->SetIsActive(false);
x40_tablegroup_popup->SetVertical(false);
CGuiWidget* worker = x40_tablegroup_popup->GetWorkerWidget(2);
worker->SetIsSelectable(false);
worker->SetVisibility(false, ETraversalMode::Children);
x20_tablegroup_fileselect->SetMenuAdvanceCallback(
std::bind(&SNewFileSelectFrame::DoFileMenuAdvance, this, std::placeholders::_1));
x20_tablegroup_fileselect->SetMenuSelectionChangeCallback(
std::bind(&SNewFileSelectFrame::DoSelectionChange, this, std::placeholders::_1, std::placeholders::_2));
x20_tablegroup_fileselect->SetMenuCancelCallback(
std::bind(&SNewFileSelectFrame::DoFileMenuCancel, this, std::placeholders::_1));
x40_tablegroup_popup->SetMenuAdvanceCallback(
std::bind(&SNewFileSelectFrame::DoPopupAdvance, this, std::placeholders::_1));
x40_tablegroup_popup->SetMenuSelectionChangeCallback(
std::bind(&SNewFileSelectFrame::DoSelectionChange, this, std::placeholders::_1, std::placeholders::_2));
x40_tablegroup_popup->SetMenuCancelCallback(
std::bind(&SNewFileSelectFrame::DoPopupCancel, this, std::placeholders::_1));
for (int i=0 ; i<3 ; ++i)
x64_fileSelections[i] = FindFileSelectOption(x1c_loadedFrame, i);
x104_rowPitch = (x64_fileSelections[1].x0_base->GetLocalPosition() -
x64_fileSelections[0].x0_base->GetLocalPosition()).z;
}
bool CFrontEndUI::SNewFileSelectFrame::PumpLoad()
{
if (x1c_loadedFrame)
return true;
if (x10_frme.IsLoaded())
{
if (x10_frme->GetIsFinishedLoading())
{
x1c_loadedFrame = x10_frme.GetObj();
FinishedLoading();
return true;
}
}
return false;
}
bool CFrontEndUI::SNewFileSelectFrame::IsTextDoneAnimating() const
{
if (x64_fileSelections[0].x28_curField != 4)
return false;
if (x64_fileSelections[1].x28_curField != 4)
return false;
if (x64_fileSelections[2].x28_curField != 4)
return false;
if (!x28_textpane_erase.x0_panes[0]->GetTextSupport().IsAnimationDone())
return false;
return x38_textpane_gba.x0_panes[0]->GetTextSupport().IsAnimationDone();
}
void CFrontEndUI::SNewFileSelectFrame::Update(float dt)
{
bool saveReady = x4_saveUI->GetUIType() == CSaveGameScreen::EUIType::SaveReady;
if (saveReady != x10c_saveReady)
{
if (saveReady)
{
ClearFrameContents();
}
else if (x8_subMenu != ESubMenu::Root)
{
ResetFrame();
DeactivateEraseGamePopup();
DeactivateNewGamePopup();
x8_subMenu = ESubMenu::Root;
}
x10c_saveReady = saveReady;
}
if (x10c_saveReady)
SetupFrameContents();
x1c_loadedFrame->Update(dt);
}
CFrontEndUI::SNewFileSelectFrame::EAction
CFrontEndUI::SNewFileSelectFrame::ProcessUserInput(const CFinalInput& input, CFrontEndUITouchBar::EAction tbAction)
{
xc_action = EAction::None;
if (x8_subMenu != ESubMenu::EraseGamePopup)
x4_saveUI->ProcessUserInput(input);
if (IsTextDoneAnimating())
x108_curTime = std::min(0.5f, x108_curTime + input.DeltaTime());
if (x108_curTime < 0.5f)
return xc_action;
if (x10c_saveReady)
{
x1c_loadedFrame->ProcessUserInput(input);
if (x8_subMenu == ESubMenu::Root || x8_subMenu == ESubMenu::EraseGame)
{
if (m_touchBar.GetPhase() != CFrontEndUITouchBar::EPhase::FileSelect)
HandleActiveChange(x20_tablegroup_fileselect);
if (tbAction >= CFrontEndUITouchBar::EAction::FileA &&
tbAction <= CFrontEndUITouchBar::EAction::ImageGallery)
{
x20_tablegroup_fileselect->SetUserSelection(int(tbAction) - int(CFrontEndUITouchBar::EAction::FileA));
HandleActiveChange(x20_tablegroup_fileselect);
DoFileMenuAdvance(x20_tablegroup_fileselect);
}
else if (tbAction == CFrontEndUITouchBar::EAction::Back)
{
DoFileMenuCancel(x20_tablegroup_fileselect);
}
}
else if (x8_subMenu == ESubMenu::EraseGamePopup)
{
if (m_touchBar.GetPhase() != CFrontEndUITouchBar::EPhase::EraseBack)
HandleActiveChange(x40_tablegroup_popup);
if (tbAction != CFrontEndUITouchBar::EAction::None)
{
if (tbAction == CFrontEndUITouchBar::EAction::Confirm)
x40_tablegroup_popup->SetUserSelection(1);
else
x40_tablegroup_popup->SetUserSelection(0);
HandleActiveChange(x40_tablegroup_popup);
DoPopupAdvance(x40_tablegroup_popup);
}
}
else if (x8_subMenu == ESubMenu::NewGamePopup)
{
if (m_touchBar.GetPhase() != CFrontEndUITouchBar::EPhase::StartOptions)
HandleActiveChange(x40_tablegroup_popup);
if (tbAction == CFrontEndUITouchBar::EAction::Back)
{
DoPopupCancel(x40_tablegroup_popup);
}
else if (tbAction != CFrontEndUITouchBar::EAction::None)
{
if (tbAction == CFrontEndUITouchBar::EAction::Options)
x40_tablegroup_popup->SetUserSelection(1);
else if (tbAction == CFrontEndUITouchBar::EAction::Start ||
tbAction == CFrontEndUITouchBar::EAction::Hard)
x40_tablegroup_popup->SetUserSelection(0);
else if (tbAction == CFrontEndUITouchBar::EAction::Normal)
x40_tablegroup_popup->SetUserSelection(2);
HandleActiveChange(x40_tablegroup_popup);
DoPopupAdvance(x40_tablegroup_popup);
}
}
}
if (x10d_needsEraseToggle)
{
if (x40_tablegroup_popup->GetIsActive())
DeactivateEraseGamePopup();
else
ActivateEraseGamePopup();
x10d_needsEraseToggle = false;
}
if (x10e_needsNewToggle)
{
if (x40_tablegroup_popup->GetIsActive())
DeactivateNewGamePopup();
else
ActivateNewGamePopup();
x10e_needsNewToggle = false;
}
return xc_action;
}
void CFrontEndUI::SNewFileSelectFrame::Draw() const
{
if (x1c_loadedFrame && x10c_saveReady)
x1c_loadedFrame->Draw(CGuiWidgetDrawParms::Default);
}
void CFrontEndUI::SNewFileSelectFrame::HandleActiveChange(CGuiTableGroup* active)
{
if (!active)
return;
active->SetColors(zeus::CColor::skWhite,
zeus::CColor{0.627450f, 0.627450f, 0.627450f, 0.784313f});
if (active == x20_tablegroup_fileselect)
{
x24_model_erase->SetLocalTransform(zeus::CTransform::Translate(
zeus::CVector3f{0.f, 0.f, active->GetUserSelection() * x104_rowPitch} + xf8_model_erase_position));
/* Set Touch Bar contents here */
CFrontEndUITouchBar::SFileSelectDetail tbDetails[3] = {};
for (int i=0 ; i<3 ; ++i)
{
if (const CGameState::GameFileStateInfo* data = x4_saveUI->GetGameData(i))
{
tbDetails[i].state = data->x20_hardMode ? CFrontEndUITouchBar::EFileState::Hard :
CFrontEndUITouchBar::EFileState::Normal;
tbDetails[i].percent = data->x18_itemPercent;
}
}
m_touchBar.SetFileSelectPhase(tbDetails, x8_subMenu == ESubMenu::EraseGame,
CSlideShow::SlideShowGalleryFlags());
}
else if (active == x40_tablegroup_popup)
{
if (x8_subMenu == ESubMenu::EraseGamePopup)
m_touchBar.SetPhase(CFrontEndUITouchBar::EPhase::EraseBack);
else if (x8_subMenu == ESubMenu::NewGamePopup)
m_touchBar.SetStartOptionsPhase(g_GameState->SystemOptions().GetPlayerBeatNormalMode());
else
m_touchBar.SetPhase(CFrontEndUITouchBar::EPhase::None);
}
if (x8_subMenu == ESubMenu::Root || x8_subMenu == ESubMenu::NewGamePopup)
x24_model_erase->SetIsVisible(false);
else
x24_model_erase->SetIsVisible(true);
}
void CFrontEndUI::SNewFileSelectFrame::DeactivateEraseGamePopup()
{
x40_tablegroup_popup->SetIsActive(false);
x40_tablegroup_popup->SetIsVisible(false);
x20_tablegroup_fileselect->SetIsActive(true);
HandleActiveChange(x20_tablegroup_fileselect);
x64_fileSelections[x20_tablegroup_fileselect->GetUserSelection()].
x0_base->SetColor(zeus::CColor::skWhite);
}
void CFrontEndUI::SNewFileSelectFrame::ActivateEraseGamePopup()
{
x40_tablegroup_popup->SetIsActive(true);
x40_tablegroup_popup->SetIsVisible(true);
x40_tablegroup_popup->SetLocalTransform(
zeus::CTransform::Translate(0.f, 0.f, x20_tablegroup_fileselect->GetUserSelection() * x104_rowPitch) *
x40_tablegroup_popup->GetTransform());
x20_tablegroup_fileselect->SetIsActive(false);
x8_subMenu = ESubMenu::EraseGamePopup;
HandleActiveChange(x40_tablegroup_popup);
x48_textpane_popupadvance.SetPairText(g_MainStringTable->GetString(95));
x50_textpane_popupcancel.SetPairText(g_MainStringTable->GetString(38));
x64_fileSelections[x20_tablegroup_fileselect->GetUserSelection()].
x0_base->SetColor(zeus::CColor{1.f, 1.f, 1.f, 0.f});
x44_model_dash7->SetVisibility(false, ETraversalMode::Children);
}
void CFrontEndUI::SNewFileSelectFrame::DeactivateNewGamePopup()
{
x40_tablegroup_popup->SetIsActive(false);
x40_tablegroup_popup->SetIsVisible(false);
x20_tablegroup_fileselect->SetIsActive(true);
CGuiWidget* worker = x40_tablegroup_popup->GetWorkerWidget(2);
worker->SetIsSelectable(false);
worker->SetVisibility(false, ETraversalMode::Children);
x44_model_dash7->SetVisibility(false, ETraversalMode::Children);
HandleActiveChange(x20_tablegroup_fileselect);
x64_fileSelections[x20_tablegroup_fileselect->GetUserSelection()].
x0_base->SetColor(zeus::CColor::skWhite);
x60_textpane_cancel->TextSupport().SetText(u"");
}
void CFrontEndUI::SNewFileSelectFrame::ActivateNewGamePopup()
{
x40_tablegroup_popup->SetIsActive(true);
x40_tablegroup_popup->SetIsVisible(true);
x40_tablegroup_popup->SetUserSelection(0);
x40_tablegroup_popup->SetLocalTransform(
zeus::CTransform::Translate(0.f, 0.f, x20_tablegroup_fileselect->GetUserSelection() * x104_rowPitch) *
x40_tablegroup_popup->GetTransform());
x20_tablegroup_fileselect->SetIsActive(false);
x8_subMenu = ESubMenu::NewGamePopup;
HandleActiveChange(x40_tablegroup_popup);
x64_fileSelections[x20_tablegroup_fileselect->GetUserSelection()].
x0_base->SetColor(zeus::CColor{1.f, 1.f, 1.f, 0.f});
PlayAdvanceSfx();
if (g_GameState->SystemOptions().GetPlayerBeatNormalMode())
{
x48_textpane_popupadvance.SetPairText(g_MainStringTable->GetString(102));
x50_textpane_popupcancel.SetPairText(g_MainStringTable->GetString(94));
x58_textpane_popupextra.SetPairText(g_MainStringTable->GetString(101));
CGuiWidget* worker = x40_tablegroup_popup->GetWorkerWidget(2);
worker->SetIsSelectable(true);
worker->SetVisibility(true, ETraversalMode::Children);
x44_model_dash7->SetVisibility(true, ETraversalMode::Children);
}
else
{
x48_textpane_popupadvance.SetPairText(g_MainStringTable->GetString(67));
x50_textpane_popupcancel.SetPairText(g_MainStringTable->GetString(94));
x44_model_dash7->SetVisibility(false, ETraversalMode::Children);
}
x60_textpane_cancel->TextSupport().SetText(g_MainStringTable->GetString(82));
}
void CFrontEndUI::SNewFileSelectFrame::ResetFrame()
{
x8_subMenu = ESubMenu::Root;
x38_textpane_gba.x0_panes[0]->SetIsSelectable(true);
x38_textpane_gba.x0_panes[0]->TextSupport().SetFontColor(zeus::CColor::skWhite);
x30_textpane_cheats.x0_panes[0]->SetIsSelectable(true);
x30_textpane_cheats.x0_panes[0]->TextSupport().SetFontColor(zeus::CColor::skWhite);
ClearFrameContents();
for (int i=2 ; i>=0 ; --i)
x20_tablegroup_fileselect->GetWorkerWidget(i)->SetIsSelectable(true);
x60_textpane_cancel->TextSupport().SetText(u"");
}
void CFrontEndUI::SNewFileSelectFrame::ActivateErase()
{
x8_subMenu = ESubMenu::EraseGame;
x28_textpane_erase.x0_panes[0]->SetIsSelectable(false);
zeus::CColor color = zeus::CColor::skGrey;
color.a = 0.5f;
x28_textpane_erase.x0_panes[0]->TextSupport().SetFontColor(color);
x38_textpane_gba.x0_panes[0]->TextSupport().SetFontColor(color);
x30_textpane_cheats.x0_panes[0]->TextSupport().SetFontColor(color);
x38_textpane_gba.x0_panes[0]->SetIsSelectable(false);
x30_textpane_cheats.x0_panes[0]->SetIsSelectable(false);
for (int i=2 ; i>=0 ; --i)
{
SFileMenuOption& fileOpt = x64_fileSelections[i];
if (x4_saveUI->GetGameData(i))
{
fileOpt.x0_base->SetIsSelectable(true);
x20_tablegroup_fileselect->SetUserSelection(i);
}
else
{
fileOpt.x0_base->SetIsSelectable(false);
}
}
x60_textpane_cancel->TextSupport().SetText(g_MainStringTable->GetString(82));
HandleActiveChange(x20_tablegroup_fileselect);
}
void CFrontEndUI::SNewFileSelectFrame::ClearFrameContents()
{
x108_curTime = 0.f;
bool hasSave = false;
for (int i=0 ; i<3 ; ++i)
{
if (x4_saveUI->GetGameData(i))
hasSave = true;
SFileMenuOption& option = x64_fileSelections[i];
option.x2c_chRate = SFileMenuOption::ComputeRandom();
option.x28_curField = -1;
for (int j=0 ; j<4 ; ++j)
option.x4_textpanes[j].SetPairText(u"");
}
StartTextAnimating(x28_textpane_erase.x0_panes[0], g_MainStringTable->GetString(38), 60.f);
StartTextAnimating(x38_textpane_gba.x0_panes[0], g_MainStringTable->GetString(37), 60.f);
StartTextAnimating(x30_textpane_cheats.x0_panes[0], g_MainStringTable->GetString(96), 60.f);
StartTextAnimating(x28_textpane_erase.x0_panes[1], g_MainStringTable->GetString(38), 60.f);
StartTextAnimating(x38_textpane_gba.x0_panes[1], g_MainStringTable->GetString(37), 60.f);
StartTextAnimating(x30_textpane_cheats.x0_panes[1], g_MainStringTable->GetString(96), 60.f);
if (hasSave)
{
x28_textpane_erase.x0_panes[0]->SetIsSelectable(true);
x28_textpane_erase.x0_panes[0]->TextSupport().SetFontColor(zeus::CColor::skWhite);
}
else
{
x28_textpane_erase.x0_panes[0]->SetIsSelectable(false);
zeus::CColor color = zeus::CColor::skGrey;
color.a = 0.5f;
x28_textpane_erase.x0_panes[0]->TextSupport().SetFontColor(color);
}
x20_tablegroup_fileselect->SetUserSelection(0);
CGuiTextPane* cheats = static_cast<CGuiTextPane*>(x20_tablegroup_fileselect->GetWorkerWidget(5));
if (CSlideShow::SlideShowGalleryFlags())
{
cheats->SetIsSelectable(true);
x30_textpane_cheats.x0_panes[0]->TextSupport().SetFontColor(zeus::CColor::skWhite);
}
else
{
cheats->SetIsSelectable(false);
zeus::CColor color = zeus::CColor::skGrey;
color.a = 0.5f;
x30_textpane_cheats.x0_panes[0]->TextSupport().SetFontColor(color);
}
HandleActiveChange(x20_tablegroup_fileselect);
}
void CFrontEndUI::SNewFileSelectFrame::SetupFrameContents()
{
for (int i=0 ; i<3 ; ++i)
{
SFileMenuOption& option = x64_fileSelections[i];
if (option.x28_curField == 4)
continue;
SGuiTextPair* pair = (option.x28_curField == -1) ? nullptr : &option.x4_textpanes[option.x28_curField];
if (!pair ||
pair->x0_panes[0]->GetTextSupport().GetNumCharsPrinted() >=
pair->x0_panes[0]->GetTextSupport().GetNumCharsTotal())
{
if (++option.x28_curField < 4)
{
std::u16string str;
SGuiTextPair& populatePair = option.x4_textpanes[option.x28_curField];
const CGameState::GameFileStateInfo* data = x4_saveUI->GetGameData(i);
switch (option.x28_curField)
{
case 0:
// Completion percent
if (data)
{
std::u16string fileStr = g_MainStringTable->GetString(data->x20_hardMode ? 106 : 39);
str = fileStr + hecl::Char16Format(L" %02d%%", data->x18_itemPercent);
break;
}
str = g_MainStringTable->GetString(36);
break;
case 1:
// World name
if (data)
{
if (g_MemoryCardSys->HasSaveWorldMemory(data->x8_mlvlId))
{
const CSaveWorldMemory& wldMem = g_MemoryCardSys->GetSaveWorldMemory(data->x8_mlvlId);
str = wldMem.GetFrontEndName();
}
break;
}
str = g_MainStringTable->GetString(51);
break;
case 2:
// Formatted time
if (data)
{
auto pt = std::div(data->x0_playTime, 3600);
str = hecl::Char16Format(L"%02d:%02d", pt.quot, pt.rem / 60);
break;
}
str = g_MainStringTable->GetString(52);
break;
case 3:
// "Elapsed"
str = g_MainStringTable->GetString(data ? 54 : 53);
break;
default: break;
}
StartTextAnimating(populatePair.x0_panes[0], str, option.x2c_chRate);
StartTextAnimating(populatePair.x0_panes[1], str, option.x2c_chRate);
}
}
}
}
void CFrontEndUI::SNewFileSelectFrame::DoPopupCancel(CGuiTableGroup* caller)
{
if (x8_subMenu == ESubMenu::EraseGamePopup)
{
CSfxManager::SfxStart(SFXfnt_back, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
x8_subMenu = ESubMenu::EraseGame;
x10d_needsEraseToggle = true;
}
else
{
CSfxManager::SfxStart(SFXfnt_back, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
x8_subMenu = ESubMenu::Root;
x10e_needsNewToggle = true;
}
}
void CFrontEndUI::SNewFileSelectFrame::DoPopupAdvance(CGuiTableGroup* caller)
{
if (x8_subMenu == ESubMenu::EraseGamePopup)
{
if (x40_tablegroup_popup->GetUserSelection() == 1)
{
x4_saveUI->EraseGame(x20_tablegroup_fileselect->GetUserSelection());
ResetFrame();
}
else
x8_subMenu = ESubMenu::EraseGame;
x10d_needsEraseToggle = true;
}
else
{
if (g_GameState->SystemOptions().GetPlayerBeatNormalMode())
{
if (x40_tablegroup_popup->GetUserSelection() == 1)
{
PlayAdvanceSfx();
xc_action = EAction::GameOptions;
return;
}
g_GameState->SetHardMode(!x40_tablegroup_popup->GetUserSelection());
x4_saveUI->StartGame(x20_tablegroup_fileselect->GetUserSelection());
}
else
{
if (x40_tablegroup_popup->GetUserSelection() == 1)
{
PlayAdvanceSfx();
xc_action = EAction::GameOptions;
return;
}
x4_saveUI->StartGame(x20_tablegroup_fileselect->GetUserSelection());
}
}
}
void CFrontEndUI::SNewFileSelectFrame::DoFileMenuCancel(CGuiTableGroup* caller)
{
if (x8_subMenu == ESubMenu::EraseGame)
{
CSfxManager::SfxStart(SFXfnt_back, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
ResetFrame();
}
}
void CFrontEndUI::SNewFileSelectFrame::DoSelectionChange(CGuiTableGroup* caller, int oldSel)
{
HandleActiveChange(caller);
CSfxManager::SfxStart(SFXfnt_selection_change, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
}
void CFrontEndUI::SNewFileSelectFrame::DoFileMenuAdvance(CGuiTableGroup* caller)
{
int userSel = x20_tablegroup_fileselect->GetUserSelection();
if (userSel < 3)
{
if (x8_subMenu == ESubMenu::EraseGame)
{
if (x4_saveUI->GetGameData(userSel))
{
PlayAdvanceSfx();
x10d_needsEraseToggle = true;
}
}
else
{
if (x4_saveUI->GetGameData(userSel))
{
m_touchBar.SetPhase(CFrontEndUITouchBar::EPhase::None);
x4_saveUI->StartGame(userSel);
}
else
x10e_needsNewToggle = true;
}
}
else if (userSel == 3)
{
PlayAdvanceSfx();
ActivateErase();
}
else if (userSel == 4)
{
xc_action = EAction::FusionBonus;
}
else if (userSel == 5)
{
xc_action = EAction::SlideShow;
}
}
CFrontEndUI::SFileMenuOption CFrontEndUI::SNewFileSelectFrame::FindFileSelectOption(CGuiFrame* frame, int idx)
{
SFileMenuOption ret;
ret.x0_base = frame->FindWidget(hecl::Format("basewidget_file%d", idx).c_str());
ret.x4_textpanes[0] = FindTextPanePair(frame, hecl::Format("textpane_filename%d", idx).c_str());
ret.x4_textpanes[1] = FindTextPanePair(frame, hecl::Format("textpane_world%d", idx).c_str());
ret.x4_textpanes[2] = FindTextPanePair(frame, hecl::Format("textpane_playtime%d", idx).c_str());
ret.x4_textpanes[3] = FindTextPanePair(frame, hecl::Format("textpane_date%d", idx).c_str());
return ret;
}
void CFrontEndUI::SNewFileSelectFrame::StartTextAnimating(CGuiTextPane* text, std::u16string_view str, float chRate)
{
text->TextSupport().SetText(str);
text->TextSupport().SetTypeWriteEffectOptions(true, 0.1f, chRate);
}
CFrontEndUI::SFusionBonusFrame::SFusionBonusFrame(CFrontEndUITouchBar& touchBar)
: m_touchBar(touchBar)
{
x4_gbaSupport = std::make_unique<CGBASupport>();
xc_gbaScreen = g_SimplePool->GetObj("FRME_GBAScreen");
x18_gbaLink = g_SimplePool->GetObj("FRME_GBALink");
}
void CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::SetUIText(EUIType tp)
{
int instructions = -1;
int yes = -1;
int no = -1;
bool cableVisible = false;
bool circleGcVisible = false;
bool circleGbaVisible = false;
bool circleStartVisible = false;
bool pakoutVisible = false;
bool gbaScreenVisible = false;
bool connectVisible = false;
switch (tp)
{
case EUIType::InsertPak:
instructions = 73; // Insert Game Pak
no = 82;
yes = 83;
pakoutVisible = true;
circleGbaVisible = true;
break;
case EUIType::ConnectSocket:
instructions = 68; // Connect socket
no = 82;
yes = 83;
cableVisible = true;
circleGcVisible = true;
circleGbaVisible = true;
break;
case EUIType::PressStartAndSelect:
instructions = 74; // Hold start and select
no = 82;
yes = 83;
cableVisible = true;
circleStartVisible = true;
gbaScreenVisible = true;
break;
case EUIType::BeginLink:
instructions = 75; // Begin link?
no = 82;
yes = 83;
cableVisible = true;
gbaScreenVisible = true;
break;
case EUIType::TurnOffGBA:
instructions = 76; // Turn off GBA
no = 82;
yes = 83;
cableVisible = true;
gbaScreenVisible = true;
circleStartVisible = true;
break;
case EUIType::Linking:
x4_gbaSupport->StartLink();
instructions = 72; // Linking
cableVisible = true;
gbaScreenVisible = true;
connectVisible = true;
break;
case EUIType::LinkFailed:
instructions = 69; // Link failed
no = 82;
yes = 83;
cableVisible = true;
circleGcVisible = true;
circleGbaVisible = true;
circleStartVisible = true;
gbaScreenVisible = true;
break;
case EUIType::LinkCompleteOrLinking:
yes = 83;
instructions = x40_linkInProgress + 71; // Complete or linking
cableVisible = true;
gbaScreenVisible = true;
break;
case EUIType::Complete:
case EUIType::Cancelled:
default:
break;
}
std::u16string instructionsStr;
if (instructions != -1)
instructionsStr = g_MainStringTable->GetString(instructions);
xc_textpane_instructions.SetPairText(instructionsStr);
std::u16string yesStr;
if (yes != -1)
yesStr = g_MainStringTable->GetString(yes);
x14_textpane_yes->TextSupport().SetText(yesStr);
std::u16string noStr;
if (no != -1)
noStr = g_MainStringTable->GetString(no);
x18_textpane_no->TextSupport().SetText(noStr);
x1c_model_gc->SetVisibility(true, ETraversalMode::Children);
x20_model_gba->SetVisibility(true, ETraversalMode::Children);
x24_model_cable->SetVisibility(cableVisible, ETraversalMode::Children);
x28_model_circlegcport->SetVisibility(circleGcVisible, ETraversalMode::Children);
x2c_model_circlegbaport->SetVisibility(circleGbaVisible, ETraversalMode::Children);
x30_model_circlestartselect->SetVisibility(circleStartVisible, ETraversalMode::Children);
x34_model_pakout->SetVisibility(pakoutVisible, ETraversalMode::Children);
x38_model_gbascreen->SetVisibility(gbaScreenVisible, ETraversalMode::Children);
x3c_model_connect->SetVisibility(connectVisible, ETraversalMode::Children);
x0_uiType = tp;
}
static const CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType NextLinkUI[] =
{
CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::ConnectSocket,
CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::PressStartAndSelect,
CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::BeginLink,
CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Linking,
CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Empty,
CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::TurnOffGBA,
CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Complete,
CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::InsertPak,
CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Empty,
CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Empty
};
static const CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType PrevLinkUI[] =
{
CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Cancelled,
CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Cancelled,
CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Cancelled,
CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Cancelled,
CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Empty,
CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Cancelled,
CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Empty,
CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Cancelled,
CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Empty,
CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Empty
};
CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EAction
CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::ProcessUserInput(const CFinalInput &input, bool linkInProgress,
CFrontEndUITouchBar::EAction tbAction)
{
if (linkInProgress != x40_linkInProgress)
{
x40_linkInProgress = linkInProgress;
SetUIText(x0_uiType);
}
switch (x0_uiType)
{
case EUIType::InsertPak:
case EUIType::ConnectSocket:
case EUIType::PressStartAndSelect:
case EUIType::BeginLink:
case EUIType::LinkFailed:
case EUIType::LinkCompleteOrLinking:
case EUIType::TurnOffGBA:
if (input.PA() || tbAction == CFrontEndUITouchBar::EAction::Confirm)
{
PlayAdvanceSfx();
SetUIText(NextLinkUI[int(x0_uiType)]);
}
else if (input.PB() || tbAction == CFrontEndUITouchBar::EAction::Back)
{
EUIType prevUi = PrevLinkUI[int(x0_uiType)];
if (prevUi == EUIType::Empty)
break;
CSfxManager::SfxStart(SFXfnt_back, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
SetUIText(prevUi);
}
break;
case EUIType::Linking:
if (x4_gbaSupport->GetPhase() == CGBASupport::EPhase::Complete)
{
if (x4_gbaSupport->IsFusionLinked())
g_GameState->SystemOptions().SetPlayerLinkedFusion(true);
if (x4_gbaSupport->IsFusionBeat())
g_GameState->SystemOptions().SetPlayerBeatFusion(true);
if (x4_gbaSupport->IsFusionLinked())
{
PlayAdvanceSfx();
SetUIText(EUIType::LinkCompleteOrLinking);
}
else
{
CSfxManager::SfxStart(SFXfnt_back, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
SetUIText(EUIType::LinkFailed);
}
}
else if (x4_gbaSupport->GetPhase() == CGBASupport::EPhase::Failed)
{
CSfxManager::SfxStart(SFXfnt_back, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
SetUIText(EUIType::LinkFailed);
}
break;
case EUIType::Complete:
return EAction::Complete;
case EUIType::Cancelled:
return EAction::Cancelled;
default: break;
}
return EAction::None;
}
void CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::Update(float dt)
{
x4_gbaSupport->Update(dt);
x8_frme->Update(dt);
}
void CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::FinishedLoading()
{
x8_frme->SetAspectConstraint(1.78f);
xc_textpane_instructions = FindTextPanePair(x8_frme, "textpane_instructions");
x14_textpane_yes = static_cast<CGuiTextPane*>(x8_frme->FindWidget("textpane_yes"));
x18_textpane_no = static_cast<CGuiTextPane*>(x8_frme->FindWidget("textpane_no"));
x1c_model_gc = static_cast<CGuiModel*>(x8_frme->FindWidget("model_gc"));
x20_model_gba = static_cast<CGuiModel*>(x8_frme->FindWidget("model_gba"));
x24_model_cable = static_cast<CGuiModel*>(x8_frme->FindWidget("model_cable"));
x28_model_circlegcport = static_cast<CGuiModel*>(x8_frme->FindWidget("model_circlegcport"));
x2c_model_circlegbaport = static_cast<CGuiModel*>(x8_frme->FindWidget("model_circlegbaport"));
x30_model_circlestartselect = static_cast<CGuiModel*>(x8_frme->FindWidget("model_circlestartselect"));
x34_model_pakout = static_cast<CGuiModel*>(x8_frme->FindWidget("model_pakout"));
x38_model_gbascreen = static_cast<CGuiModel*>(x8_frme->FindWidget("model_gbascreen"));
x3c_model_connect = static_cast<CGuiModel*>(x8_frme->FindWidget("model_connect"));
SetUIText(EUIType::InsertPak);
}
void CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::Draw()
{
x8_frme->Draw(CGuiWidgetDrawParms::Default);
}
CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::SGBALinkFrame(CGuiFrame* linkFrame,
CGBASupport* support,
bool linkInProgress)
: x4_gbaSupport(support), x8_frme(linkFrame), x40_linkInProgress(linkInProgress)
{
support->InitializeSupport();
FinishedLoading();
}
void CFrontEndUI::SFusionBonusFrame::FinishedLoading()
{
x24_loadedFrame->SetAspectConstraint(1.78f);
x28_tablegroup_options = static_cast<CGuiTableGroup*>(x24_loadedFrame->FindWidget("tablegroup_options"));
x2c_tablegroup_fusionsuit = static_cast<CGuiTableGroup*>(x24_loadedFrame->FindWidget("tablegroup_fusionsuit"));
x30_textpane_instructions = FindTextPanePair(x24_loadedFrame, "textpane_instructions");
FindAndSetPairText(x24_loadedFrame, "textpane_nes", g_MainStringTable->GetString(66));
FindAndSetPairText(x24_loadedFrame, "textpane_fusionsuit", g_MainStringTable->GetString(63));
FindAndSetPairText(x24_loadedFrame, "textpane_fusionsuitno", g_MainStringTable->GetString(65));
FindAndSetPairText(x24_loadedFrame, "textpane_fusionsuityes", g_MainStringTable->GetString(64));
FindAndSetPairText(x24_loadedFrame, "textpane_title", g_MainStringTable->GetString(100));
static_cast<CGuiTextPane*>(x24_loadedFrame->FindWidget("textpane_proceed"))->
TextSupport().SetText(g_MainStringTable->GetString(85));
static_cast<CGuiTextPane*>(x24_loadedFrame->FindWidget("textpane_cancel"))->
TextSupport().SetText(g_MainStringTable->GetString(82));
x2c_tablegroup_fusionsuit->SetIsActive(false);
x2c_tablegroup_fusionsuit->SetIsVisible(false);
x2c_tablegroup_fusionsuit->SetVertical(false);
x2c_tablegroup_fusionsuit->SetUserSelection(g_GameState->SystemOptions().GetPlayerFusionSuitActive());
SetTableColors(x28_tablegroup_options);
SetTableColors(x2c_tablegroup_fusionsuit);
x28_tablegroup_options->SetMenuAdvanceCallback(
std::bind(&SFusionBonusFrame::DoAdvance, this, std::placeholders::_1));
x28_tablegroup_options->SetMenuSelectionChangeCallback(
std::bind(&SFusionBonusFrame::DoSelectionChange, this, std::placeholders::_1, std::placeholders::_2));
x28_tablegroup_options->SetMenuCancelCallback(
std::bind(&SFusionBonusFrame::DoCancel, this, std::placeholders::_1));
x2c_tablegroup_fusionsuit->SetMenuSelectionChangeCallback(
std::bind(&SFusionBonusFrame::DoSelectionChange, this, std::placeholders::_1, std::placeholders::_2));
}
bool CFrontEndUI::SFusionBonusFrame::PumpLoad()
{
if (x24_loadedFrame)
return true;
if (!xc_gbaScreen.IsLoaded())
return false;
if (!x18_gbaLink.IsLoaded())
return false;
if (!x4_gbaSupport->IsReady())
return false;
if (!xc_gbaScreen->GetIsFinishedLoading())
return false;
x24_loadedFrame = xc_gbaScreen.GetObj();
FinishedLoading();
return true;
}
void CFrontEndUI::SFusionBonusFrame::SetTableColors(CGuiTableGroup* tbgp) const
{
tbgp->SetColors(zeus::CColor::skWhite,
zeus::CColor{0.627450f, 0.627450f, 0.627450f, 0.784313f});
}
void CFrontEndUI::SFusionBonusFrame::Update(float dt, CSaveGameScreen* saveUI)
{
bool doDraw = !saveUI || saveUI->GetUIType() == CSaveGameScreen::EUIType::SaveReady;
if (doDraw != x38_lastDoDraw)
{
x38_lastDoDraw = doDraw;
ResetCompletionFlags();
}
if (x0_gbaLinkFrame)
x0_gbaLinkFrame->Update(dt);
else if (x24_loadedFrame)
x24_loadedFrame->Update(dt);
bool showFusionSuit = (g_GameState->SystemOptions().GetPlayerLinkedFusion() &&
g_GameState->SystemOptions().GetPlayerBeatNormalMode()) || m_gbaOverride;
bool showFusionSuitProceed = showFusionSuit && x28_tablegroup_options->GetUserSelection() == 1;
x2c_tablegroup_fusionsuit->SetIsActive(showFusionSuitProceed);
x2c_tablegroup_fusionsuit->SetIsVisible(showFusionSuitProceed);
x24_loadedFrame->FindWidget("textpane_proceed")->SetIsVisible(showFusionSuitProceed);
std::u16string instructionStr;
x30_textpane_instructions.x0_panes[0]->TextSupport().SetFontColor(zeus::CColor::skWhite);
if (x28_tablegroup_options->GetUserSelection() == 1)
{
/* Fusion Suit */
if (x3a_mpNotComplete)
instructionStr = g_MainStringTable->GetString(80); // MP not complete
else if (!showFusionSuit)
instructionStr = g_MainStringTable->GetString(78); // To enable fusion suit
}
else
{
/* NES Metroid */
if (x39_fusionNotComplete)
instructionStr = g_MainStringTable->GetString(79); // You have not completed fusion
else if (!g_GameState->SystemOptions().GetPlayerBeatFusion())
instructionStr = g_MainStringTable->GetString(77); // To play NES Metroid
}
x30_textpane_instructions.SetPairText(instructionStr);
}
CFrontEndUI::SFusionBonusFrame::EAction
CFrontEndUI::SFusionBonusFrame::ProcessUserInput(const CFinalInput& input, CSaveGameScreen* sui,
CFrontEndUITouchBar::EAction tbAction)
{
x8_action = EAction::None;
if (sui)
sui->ProcessUserInput(input);
if (x38_lastDoDraw)
{
if (x0_gbaLinkFrame)
{
if (m_touchBar.GetPhase() != CFrontEndUITouchBar::EPhase::ProceedBack)
m_touchBar.SetPhase(CFrontEndUITouchBar::EPhase::ProceedBack);
SGBALinkFrame::EAction action = x0_gbaLinkFrame->ProcessUserInput(input, sui, tbAction);
if (action != SGBALinkFrame::EAction::None)
{
x0_gbaLinkFrame.reset();
if (action == SGBALinkFrame::EAction::Complete)
{
if (x28_tablegroup_options->GetUserSelection() == 0 &&
!g_GameState->SystemOptions().GetPlayerBeatFusion())
x39_fusionNotComplete = true;
else if (sui)
sui->SaveNESState();
}
}
}
else if (x24_loadedFrame)
{
CFinalInput useInput = input;
if (input.PZ())
{
useInput.x2d_b28_PA = true;
m_gbaOverride = true;
}
bool showFusionSuit = (g_GameState->SystemOptions().GetPlayerLinkedFusion() &&
g_GameState->SystemOptions().GetPlayerBeatNormalMode()) || m_gbaOverride;
if (m_touchBar.GetPhase() != CFrontEndUITouchBar::EPhase::FusionBonus)
{
m_touchBar.SetFusionBonusPhase(showFusionSuit &&
g_GameState->SystemOptions().GetPlayerFusionSuitActive());
}
x24_loadedFrame->ProcessUserInput(useInput);
switch (tbAction)
{
case CFrontEndUITouchBar::EAction::NESMetroid:
x28_tablegroup_options->SetUserSelection(0);
ResetCompletionFlags();
SetTableColors(x28_tablegroup_options);
DoAdvance(x28_tablegroup_options);
break;
case CFrontEndUITouchBar::EAction::FusionSuit:
x28_tablegroup_options->SetUserSelection(1);
ResetCompletionFlags();
SetTableColors(x28_tablegroup_options);
if (showFusionSuit)
{
if (x2c_tablegroup_fusionsuit->GetUserSelection() == 1)
{
x2c_tablegroup_fusionsuit->SetUserSelection(0);
DoSelectionChange(x2c_tablegroup_fusionsuit, 0);
}
else
{
x2c_tablegroup_fusionsuit->SetUserSelection(1);
DoSelectionChange(x2c_tablegroup_fusionsuit, 1);
}
}
else
{
DoAdvance(x28_tablegroup_options);
}
break;
case CFrontEndUITouchBar::EAction::Back:
DoCancel(x28_tablegroup_options);
break;
default: break;
}
}
}
return x8_action;
}
void CFrontEndUI::SFusionBonusFrame::Draw() const
{
if (!x38_lastDoDraw)
return;
if (x0_gbaLinkFrame)
x0_gbaLinkFrame->Draw();
else if (x24_loadedFrame)
x24_loadedFrame->Draw(CGuiWidgetDrawParms::Default);
}
void CFrontEndUI::SFusionBonusFrame::DoCancel(CGuiTableGroup* caller)
{
x8_action = EAction::GoBack;
x28_tablegroup_options->SetUserSelection(0);
x2c_tablegroup_fusionsuit->SetIsActive(false);
x30_textpane_instructions.SetPairText(u"");
SetTableColors(x28_tablegroup_options);
}
void CFrontEndUI::SFusionBonusFrame::DoSelectionChange(CGuiTableGroup* caller, int oldSel)
{
if (caller == x28_tablegroup_options)
{
CSfxManager::SfxStart(SFXfnt_selection_change, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
ResetCompletionFlags();
}
else
{
CSfxManager::SfxStart(SFXfnt_enum_change, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
bool fusionActive = x2c_tablegroup_fusionsuit->GetUserSelection() == 1;
g_GameState->SystemOptions().SetPlayerFusionSuitActive(fusionActive);
g_GameState->GetPlayerState()->SetIsFusionEnabled(fusionActive);
m_touchBar.SetFusionBonusPhase(g_GameState->SystemOptions().GetPlayerFusionSuitActive());
}
SetTableColors(caller);
}
void CFrontEndUI::SFusionBonusFrame::DoAdvance(CGuiTableGroup* caller)
{
switch (x28_tablegroup_options->GetUserSelection())
{
case 1:
/* Fusion Suit */
if (x3a_mpNotComplete || m_gbaOverride)
{
x3a_mpNotComplete = false;
PlayAdvanceSfx();
}
else if (g_GameState->SystemOptions().GetPlayerBeatNormalMode())
{
if (g_GameState->SystemOptions().GetPlayerLinkedFusion())
return;
x0_gbaLinkFrame = std::make_unique<SGBALinkFrame>(x18_gbaLink.GetObj(), x4_gbaSupport.get(), false);
PlayAdvanceSfx();
}
else
{
x3a_mpNotComplete = true;
CSfxManager::SfxStart(SFXfnt_back, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
}
break;
case 0:
/* NES Metroid */
if (x39_fusionNotComplete && !m_gbaOverride)
{
x39_fusionNotComplete = false;
PlayAdvanceSfx();
}
else if (g_GameState->SystemOptions().GetPlayerBeatFusion() || m_gbaOverride)
{
//x8_action = EAction::None;
CSfxManager::SfxStart(SFXfnt_back, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
x8_action = EAction::PlayNESMetroid;
}
else
{
x0_gbaLinkFrame = std::make_unique<SGBALinkFrame>(x18_gbaLink.GetObj(), x4_gbaSupport.get(), false);
PlayAdvanceSfx();
}
break;
default: break;
}
}
void CFrontEndUI::SGuiTextPair::SetPairText(std::u16string_view str)
{
x0_panes[0]->TextSupport().SetText(str);
x0_panes[1]->TextSupport().SetText(str);
}
CFrontEndUI::SGuiTextPair CFrontEndUI::FindTextPanePair(CGuiFrame* frame, const char* name)
{
SGuiTextPair ret;
ret.x0_panes[0] = static_cast<CGuiTextPane*>(frame->FindWidget(name));
ret.x0_panes[1] = static_cast<CGuiTextPane*>(frame->FindWidget(hecl::Format("%sb", name).c_str()));
return ret;
}
void CFrontEndUI::FindAndSetPairText(CGuiFrame* frame, const char* name, std::u16string_view str)
{
CGuiTextPane* w1 = static_cast<CGuiTextPane*>(frame->FindWidget(name));
w1->TextSupport().SetText(str);
CGuiTextPane* w2 = static_cast<CGuiTextPane*>(frame->FindWidget(hecl::Format("%sb", name).c_str()));
w2->TextSupport().SetText(str);
}
void CFrontEndUI::SFrontEndFrame::FinishedLoading()
{
x14_loadedFrme->SetAspectConstraint(1.78f);
x18_tablegroup_mainmenu = static_cast<CGuiTableGroup*>(x14_loadedFrme->FindWidget("tablegroup_mainmenu"));
x1c_gbaPair = FindTextPanePair(x14_loadedFrme, "textpane_gba");
x1c_gbaPair.SetPairText(g_MainStringTable->GetString(37));
x24_cheatPair = FindTextPanePair(x14_loadedFrme, "textpane_cheats");
x24_cheatPair.SetPairText(g_MainStringTable->GetString(96));
FindAndSetPairText(x14_loadedFrme, "textpane_start", g_MainStringTable->GetString(67));
FindAndSetPairText(x14_loadedFrme, "textpane_options", g_MainStringTable->GetString(94));
FindAndSetPairText(x14_loadedFrme, "textpane_title", g_MainStringTable->GetString(98));
CGuiTextPane* proceed = static_cast<CGuiTextPane*>(x14_loadedFrme->FindWidget("textpane_proceed"));
if (proceed)
proceed->TextSupport().SetText(g_MainStringTable->GetString(85));
x18_tablegroup_mainmenu->SetMenuAdvanceCallback(
std::bind(&SFrontEndFrame::DoAdvance, this, std::placeholders::_1));
x18_tablegroup_mainmenu->SetMenuSelectionChangeCallback(
std::bind(&SFrontEndFrame::DoSelectionChange, this, std::placeholders::_1, std::placeholders::_2));
x18_tablegroup_mainmenu->SetMenuCancelCallback(
std::bind(&SFrontEndFrame::DoCancel, this, std::placeholders::_1));
HandleActiveChange(x18_tablegroup_mainmenu);
}
bool CFrontEndUI::SFrontEndFrame::PumpLoad()
{
if (x14_loadedFrme)
return true;
if (x8_frme.IsLoaded())
{
if (CGuiFrame* frme = x8_frme.GetObj())
{
if (frme->GetIsFinishedLoading())
{
x14_loadedFrme = frme;
FinishedLoading();
return true;
}
}
}
return false;
}
void CFrontEndUI::SFrontEndFrame::Update(float dt)
{
CGuiTextPane* imageGallery =
static_cast<CGuiTextPane*>(x18_tablegroup_mainmenu->GetWorkerWidget(3));
if (CSlideShow::SlideShowGalleryFlags())
{
imageGallery->SetIsSelectable(true);
x24_cheatPair.x0_panes[0]->TextSupport().SetFontColor(zeus::CColor::skWhite);
}
else
{
imageGallery->SetIsSelectable(false);
zeus::CColor color = zeus::CColor::skGrey;
color.a = 0.5f;
x24_cheatPair.x0_panes[0]->TextSupport().SetFontColor(color);
}
x14_loadedFrme->Update(dt);
}
CFrontEndUI::SFrontEndFrame::EAction
CFrontEndUI::SFrontEndFrame::ProcessUserInput(const CFinalInput& input,
CFrontEndUITouchBar::EAction tbAction)
{
if (m_touchBar.GetPhase() != CFrontEndUITouchBar::EPhase::NoCardSelect)
m_touchBar.SetNoCardSelectPhase(CSlideShow::SlideShowGalleryFlags());
x4_action = EAction::None;
x14_loadedFrme->ProcessUserInput(input);
switch (tbAction)
{
case CFrontEndUITouchBar::EAction::Start:
x18_tablegroup_mainmenu->SetUserSelection(0);
HandleActiveChange(x18_tablegroup_mainmenu);
DoAdvance(x18_tablegroup_mainmenu);
break;
case CFrontEndUITouchBar::EAction::FusionBonus:
x18_tablegroup_mainmenu->SetUserSelection(1);
HandleActiveChange(x18_tablegroup_mainmenu);
DoAdvance(x18_tablegroup_mainmenu);
break;
case CFrontEndUITouchBar::EAction::Options:
x18_tablegroup_mainmenu->SetUserSelection(2);
HandleActiveChange(x18_tablegroup_mainmenu);
DoAdvance(x18_tablegroup_mainmenu);
break;
case CFrontEndUITouchBar::EAction::ImageGallery:
x18_tablegroup_mainmenu->SetUserSelection(3);
HandleActiveChange(x18_tablegroup_mainmenu);
DoAdvance(x18_tablegroup_mainmenu);
break;
default: break;
}
return x4_action;
}
void CFrontEndUI::SFrontEndFrame::Draw() const
{
x14_loadedFrme->Draw(CGuiWidgetDrawParms::Default);
}
void CFrontEndUI::SFrontEndFrame::HandleActiveChange(CGuiTableGroup* active)
{
active->SetColors(zeus::CColor::skWhite,
zeus::CColor{0.627450f, 0.627450f, 0.627450f, 0.784313f});
}
void CFrontEndUI::SFrontEndFrame::DoCancel(CGuiTableGroup* caller)
{
/* Intentionally empty */
}
void CFrontEndUI::SFrontEndFrame::DoSelectionChange(CGuiTableGroup* caller, int oldSel)
{
CSfxManager::SfxStart(SFXfnt_selection_change, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
HandleActiveChange(caller);
}
void CFrontEndUI::SFrontEndFrame::DoAdvance(CGuiTableGroup* caller)
{
switch (x18_tablegroup_mainmenu->GetUserSelection())
{
case 0:
CSfxManager::SfxStart(FETransitionForwardSFX[x0_rnd][0], 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
CSfxManager::SfxStart(FETransitionForwardSFX[x0_rnd][1], 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
x4_action = EAction::StartGame;
break;
case 1:
x4_action = EAction::FusionBonus;
break;
case 2:
PlayAdvanceSfx();
x4_action = EAction::GameOptions;
break;
case 3:
PlayAdvanceSfx();
x4_action = EAction::SlideShow;
break;
default: break;
}
}
CFrontEndUI::SFrontEndFrame::SFrontEndFrame(u32 rnd, CFrontEndUITouchBar& touchBar)
: x0_rnd(rnd), m_touchBar(touchBar)
{
x8_frme = g_SimplePool->GetObj("FRME_FrontEndPL");
}
CFrontEndUI::SNesEmulatorFrame::SNesEmulatorFrame()
{
x4_nesEmu = std::make_unique<CNESEmulator>();
const SObjectTag* deface = g_ResFactory->GetResourceIdByName("FONT_Deface14B");
CGuiTextProperties props(false, true, EJustification::Left,
EVerticalJustification::Center);
xc_textSupport = std::make_unique<CGuiTextSupport>(deface->id, props, zeus::CColor::skWhite,
zeus::CColor::skBlack, zeus::CColor::skWhite,
0, 0, g_SimplePool, CGuiWidget::EGuiModelDrawFlags::Alpha);
xc_textSupport->SetText(g_MainStringTable->GetString(103));
xc_textSupport->AutoSetExtent();
xc_textSupport->ClearRenderBuffer();
}
void CFrontEndUI::SNesEmulatorFrame::SetMode(EMode mode)
{
switch (mode)
{
case EMode::Emulator:
x8_quitScreen.reset();
break;
case EMode::SaveProgress:
x8_quitScreen = std::make_unique<CQuitGameScreen>(EQuitType::SaveProgress);
break;
case EMode::ContinuePlaying:
x8_quitScreen = std::make_unique<CQuitGameScreen>(EQuitType::ContinuePlaying);
break;
case EMode::QuitNESMetroid:
x8_quitScreen = std::make_unique<CQuitGameScreen>(EQuitType::QuitNESMetroid);
break;
default: break;
}
x0_mode = mode;
}
void CFrontEndUI::SNesEmulatorFrame::ProcessUserInput(const CFinalInput& input, CSaveGameScreen* sui)
{
bool processInput = true;
if (sui && sui->GetUIType() != CSaveGameScreen::EUIType::SaveReady)
processInput = false;
if (sui)
sui->ProcessUserInput(input);
if (!processInput)
return;
switch (x0_mode)
{
case EMode::Emulator:
x4_nesEmu->ProcessUserInput(input, 4);
if (input.ControllerIdx() == 0 && input.PL())
SetMode(EMode::QuitNESMetroid);
break;
case EMode::SaveProgress:
case EMode::ContinuePlaying:
case EMode::QuitNESMetroid:
x8_quitScreen->ProcessUserInput(input);
break;
default: break;
}
}
bool CFrontEndUI::SNesEmulatorFrame::Update(float dt, CSaveGameScreen* saveUi)
{
bool doUpdate = (saveUi && saveUi->GetUIType() != CSaveGameScreen::EUIType::SaveReady) ? false : true;
x10_remTime = std::max(x10_remTime - dt, 0.f);
zeus::CColor geomCol(zeus::CColor::skWhite);
geomCol.a = std::min(x10_remTime, 1.f);
xc_textSupport->SetGeometryColor(geomCol);
if (xc_textSupport->GetIsTextSupportFinishedLoading())
{
xc_textSupport->AutoSetExtent();
xc_textSupport->ClearRenderBuffer();
}
if (!doUpdate)
return false;
switch (x0_mode)
{
case EMode::Emulator:
{
x4_nesEmu->Update();
if (!x4_nesEmu->IsGameOver())
x14_emulationSuspended = false;
if (x4_nesEmu->IsGameOver() && !x14_emulationSuspended)
{
x14_emulationSuspended = true;
if (saveUi && !saveUi->IsSavingDisabled())
{
SetMode(EMode::SaveProgress);
break;
}
SetMode(EMode::ContinuePlaying);
break;
}
if (x4_nesEmu->GetPasswordEntryState() == CNESEmulator::EPasswordEntryState::NotEntered && saveUi)
x4_nesEmu->LoadPassword(g_GameState->SystemOptions().GetNESState());
break;
}
case EMode::SaveProgress:
{
if (saveUi)
{
EQuitAction action = x8_quitScreen->Update(dt);
if (action == EQuitAction::Yes)
{
memmove(g_GameState->SystemOptions().GetNESState(), x4_nesEmu->GetPassword(), 18);
saveUi->SaveNESState();
SetMode(EMode::ContinuePlaying);
}
else if (action == EQuitAction::No)
SetMode(EMode::ContinuePlaying);
}
else
SetMode(EMode::ContinuePlaying);
break;
}
case EMode::ContinuePlaying:
{
EQuitAction action = x8_quitScreen->Update(dt);
if (action == EQuitAction::Yes)
SetMode(EMode::Emulator);
else if (action == EQuitAction::No)
return true;
break;
}
case EMode::QuitNESMetroid:
{
EQuitAction action = x8_quitScreen->Update(dt);
if (action == EQuitAction::Yes)
return true;
else if (action == EQuitAction::No)
SetMode(EMode::Emulator);
break;
}
default: break;
}
return false;
}
void CFrontEndUI::SNesEmulatorFrame::Draw(CSaveGameScreen* saveUi) const
{
zeus::CColor mulColor = zeus::CColor::skWhite;
bool blackout = saveUi && saveUi->GetUIType() != CSaveGameScreen::EUIType::SaveReady;
if (blackout)
mulColor = zeus::CColor::skBlack;
else if (x8_quitScreen)
mulColor = zeus::CColor{0.376470f, 0.376470f, 0.376470f, 1.f};
x4_nesEmu->Draw(mulColor, x15_enableFiltering);
if (!blackout && x8_quitScreen)
x8_quitScreen->Draw();
if (x10_remTime >= 7.5f)
return;
if (x10_remTime <= 0.f)
return;
if (xc_textSupport->GetIsTextSupportFinishedLoading())
{
float aspect = g_Viewport.x8_width / float(g_Viewport.xc_height) / 1.33f;
CGraphics::SetOrtho(-320.f * aspect, 320.f * aspect, 240.f, -240.f, -4096.f, 4096.f);
CGraphics::SetViewPointMatrix(zeus::CTransform::Identity());
CGraphics::SetModelMatrix(zeus::CTransform::Translate(-220.f, 0.f, -200.f));
xc_textSupport->Render();
}
}
CFrontEndUI::SOptionsFrontEndFrame::SOptionsFrontEndFrame()
{
x4_frme = g_SimplePool->GetObj("FRME_OptionsFrontEnd");
x10_pauseScreen = g_SimplePool->GetObj("STRG_PauseScreen");
x134_24_visible = true;
}
void CFrontEndUI::SOptionsFrontEndFrame::DoSliderChange(CGuiSliderGroup* caller, float value)
{
if (x28_tablegroup_rightmenu->GetIsActive())
{
int leftSel = x24_tablegroup_leftmenu->GetUserSelection();
int rightSel = x28_tablegroup_rightmenu->GetUserSelection();
const auto& optionCategory = GameOptionsRegistry[leftSel];
const SGameOption& option = optionCategory.second[rightSel];
CGameOptions::SetOption(option.option, caller->GetGurVal());
m_touchBarValueDirty = true;
}
}
void CFrontEndUI::SOptionsFrontEndFrame::DoMenuCancel(CGuiTableGroup* caller)
{
if (x28_tablegroup_rightmenu == caller)
{
DeactivateRightMenu();
x24_tablegroup_leftmenu->SetIsActive(true);
x28_tablegroup_rightmenu->SetIsActive(false);
x28_tablegroup_rightmenu->SetUserSelection(0);
SetTableColors(x28_tablegroup_rightmenu);
CSfxManager::SfxStart(SFXfnt_back, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
}
}
void CFrontEndUI::SOptionsFrontEndFrame::DoMenuSelectionChange(CGuiTableGroup* caller, int oldSel)
{
SetTableColors(caller);
if (x24_tablegroup_leftmenu == caller)
{
SetRightUIText();
CSfxManager::SfxStart(SFXfnt_selection_change, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
}
else if (x28_tablegroup_rightmenu == caller)
{
HandleRightSelectionChange();
CSfxManager::SfxStart(SFXfnt_selection_change, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
}
else if (x2c_tablegroup_double == caller || x30_tablegroup_triple == caller)
{
if (x28_tablegroup_rightmenu->GetIsActive())
{
int leftSel = x24_tablegroup_leftmenu->GetUserSelection();
int rightSel = x28_tablegroup_rightmenu->GetUserSelection();
const auto& optionCategory = GameOptionsRegistry[leftSel];
const SGameOption& option = optionCategory.second[rightSel];
CGameOptions::SetOption(option.option, caller->GetUserSelection());
m_touchBarValueDirty = true;
CSfxManager::SfxStart(SFXfnt_enum_change, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
if (option.option == EGameOption::Rumble && caller->GetUserSelection() > 0)
{
x40_rumbleGen.HardStopAll();
x40_rumbleGen.Rumble(RumbleFxTable[int(ERumbleFxId::PlayerBump)], 1.f,
ERumblePriority::One, EIOPort::Zero);
}
}
}
}
void CFrontEndUI::SOptionsFrontEndFrame::DoLeftMenuAdvance(CGuiTableGroup* caller)
{
if (caller == x24_tablegroup_leftmenu)
{
HandleRightSelectionChange();
x28_tablegroup_rightmenu->SetUserSelection(0);
x24_tablegroup_leftmenu->SetIsActive(false);
x28_tablegroup_rightmenu->SetIsActive(true);
CSfxManager::SfxStart(SFXfnt_advance_L, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
CSfxManager::SfxStart(SFXfnt_advance_R, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
}
}
void CFrontEndUI::SOptionsFrontEndFrame::DeactivateRightMenu()
{
x2c_tablegroup_double->SetIsActive(false);
x30_tablegroup_triple->SetIsActive(false);
x34_slidergroup_slider->SetIsActive(false);
x2c_tablegroup_double->SetVisibility(false, ETraversalMode::Children);
x30_tablegroup_triple->SetVisibility(false, ETraversalMode::Children);
x34_slidergroup_slider->SetVisibility(false, ETraversalMode::Children);
}
void CFrontEndUI::SOptionsFrontEndFrame::HandleRightSelectionChange()
{
DeactivateRightMenu();
int leftSel = x24_tablegroup_leftmenu->GetUserSelection();
int rightSel = x28_tablegroup_rightmenu->GetUserSelection();
const auto& optionCategory = GameOptionsRegistry[leftSel];
const SGameOption& option = optionCategory.second[rightSel];
switch (option.type)
{
case EOptionType::Float:
x34_slidergroup_slider->SetIsActive(true);
x34_slidergroup_slider->SetVisibility(true, ETraversalMode::Children);
x34_slidergroup_slider->SetMinVal(option.minVal);
x34_slidergroup_slider->SetMaxVal(option.maxVal);
x34_slidergroup_slider->SetIncrement(option.increment);
x34_slidergroup_slider->SetCurVal(CGameOptions::GetOption(option.option));
x34_slidergroup_slider->SetLocalTransform(
zeus::CTransform::Translate(0.f, 0.f, rightSel * x38_rowPitch) *
x34_slidergroup_slider->GetTransform());
break;
case EOptionType::DoubleEnum:
x2c_tablegroup_double->SetUserSelection(CGameOptions::GetOption(option.option));
x2c_tablegroup_double->SetIsVisible(true);
x2c_tablegroup_double->SetIsActive(true);
x2c_tablegroup_double->SetLocalTransform(
zeus::CTransform::Translate(0.f, 0.f, rightSel * x38_rowPitch) *
x2c_tablegroup_double->GetTransform());
SetTableColors(x2c_tablegroup_double);
break;
case EOptionType::TripleEnum:
x30_tablegroup_triple->SetUserSelection(CGameOptions::GetOption(option.option));
x30_tablegroup_triple->SetIsVisible(true);
x30_tablegroup_triple->SetIsActive(true);
x30_tablegroup_triple->SetLocalTransform(
zeus::CTransform::Translate(0.f, 0.f, rightSel * x38_rowPitch) *
x30_tablegroup_triple->GetTransform());
SetTableColors(x30_tablegroup_triple);
break;
default: break;
}
}
void CFrontEndUI::SOptionsFrontEndFrame::SetRightUIText()
{
int userSel = x24_tablegroup_leftmenu->GetUserSelection();
const std::pair<int, const SGameOption*>& options = GameOptionsRegistry[userSel];
for (int i=0 ; i<5 ; ++i)
{
char name[36];
snprintf(name, 36, "textpane_right%d", i);
if (i < options.first)
{
FindTextPanePair(x1c_loadedFrame, name).SetPairText(
x20_loadedPauseStrg->GetString(options.second[i].stringId));
x28_tablegroup_rightmenu->GetWorkerWidget(i)->SetIsSelectable(true);
}
else
{
FindTextPanePair(x1c_loadedFrame, name).SetPairText(u"");
x28_tablegroup_rightmenu->GetWorkerWidget(i)->SetIsSelectable(false);
}
}
}
void CFrontEndUI::SOptionsFrontEndFrame::SetTableColors(CGuiTableGroup* tbgp) const
{
tbgp->SetColors(zeus::CColor::skWhite,
zeus::CColor{0.627450f, 0.627450f, 0.627450f, 0.784313f});
}
void CFrontEndUI::SOptionsFrontEndFrame::FinishedLoading()
{
x1c_loadedFrame->SetAspectConstraint(1.78f);
x24_tablegroup_leftmenu = static_cast<CGuiTableGroup*>(x1c_loadedFrame->FindWidget("tablegroup_leftmenu"));
x28_tablegroup_rightmenu = static_cast<CGuiTableGroup*>(x1c_loadedFrame->FindWidget("tablegroup_rightmenu"));
x2c_tablegroup_double = static_cast<CGuiTableGroup*>(x1c_loadedFrame->FindWidget("tablegroup_double"));
x30_tablegroup_triple = static_cast<CGuiTableGroup*>(x1c_loadedFrame->FindWidget("tablegroup_triple"));
x34_slidergroup_slider = static_cast<CGuiSliderGroup*>(x1c_loadedFrame->FindWidget("slidergroup_slider"));
x24_tablegroup_leftmenu->SetMenuAdvanceCallback(
std::bind(&SOptionsFrontEndFrame::DoLeftMenuAdvance, this, std::placeholders::_1));
x24_tablegroup_leftmenu->SetMenuSelectionChangeCallback(
std::bind(&SOptionsFrontEndFrame::DoMenuSelectionChange, this, std::placeholders::_1, std::placeholders::_2));
x38_rowPitch = x24_tablegroup_leftmenu->GetWorkerWidget(1)->GetIdlePosition().z -
x24_tablegroup_leftmenu->GetWorkerWidget(0)->GetIdlePosition().z;
x28_tablegroup_rightmenu->SetMenuSelectionChangeCallback(
std::bind(&SOptionsFrontEndFrame::DoMenuSelectionChange, this, std::placeholders::_1, std::placeholders::_2));
x28_tablegroup_rightmenu->SetMenuCancelCallback(
std::bind(&SOptionsFrontEndFrame::DoMenuCancel, this, std::placeholders::_1));
x2c_tablegroup_double->SetMenuSelectionChangeCallback(
std::bind(&SOptionsFrontEndFrame::DoMenuSelectionChange, this, std::placeholders::_1, std::placeholders::_2));
x2c_tablegroup_double->SetMenuCancelCallback(
std::bind(&SOptionsFrontEndFrame::DoMenuCancel, this, std::placeholders::_1));
x30_tablegroup_triple->SetMenuSelectionChangeCallback(
std::bind(&SOptionsFrontEndFrame::DoMenuSelectionChange, this, std::placeholders::_1, std::placeholders::_2));
x30_tablegroup_triple->SetMenuCancelCallback(
std::bind(&SOptionsFrontEndFrame::DoMenuCancel, this, std::placeholders::_1));
x34_slidergroup_slider->SetSelectionChangedCallback(
std::bind(&SOptionsFrontEndFrame::DoSliderChange, this, std::placeholders::_1, std::placeholders::_2));
FindTextPanePair(x1c_loadedFrame, "textpane_double0").SetPairText(x20_loadedPauseStrg->GetString(95)); // Off
FindTextPanePair(x1c_loadedFrame, "textpane_double1").SetPairText(x20_loadedPauseStrg->GetString(94)); // On
FindTextPanePair(x1c_loadedFrame, "textpane_triple0").SetPairText(x20_loadedPauseStrg->GetString(96)); // Mono
FindTextPanePair(x1c_loadedFrame, "textpane_triple1").SetPairText(x20_loadedPauseStrg->GetString(97)); // Stereo
FindTextPanePair(x1c_loadedFrame, "textpane_triple2").SetPairText(x20_loadedPauseStrg->GetString(98)); // Dolby
FindTextPanePair(x1c_loadedFrame, "textpane_title").SetPairText(g_MainStringTable->GetString(99)); // OPTIONS
if (CGuiTextPane* proceed = static_cast<CGuiTextPane*>(x1c_loadedFrame->FindWidget("textpane_proceed")))
proceed->TextSupport().SetText(g_MainStringTable->GetString(85));
if (CGuiTextPane* cancel = static_cast<CGuiTextPane*>(x1c_loadedFrame->FindWidget("textpane_cancel")))
cancel->TextSupport().SetText(g_MainStringTable->GetString(82));
// Visor, Display, Sound, Controller
for (int i=0 ; i<4 ;++i)
{
char name[36];
snprintf(name, 36, "textpane_filename%d", i);
FindTextPanePair(x1c_loadedFrame, name).SetPairText(x20_loadedPauseStrg->GetString(16+i));
}
x2c_tablegroup_double->SetVertical(false);
x30_tablegroup_triple->SetVertical(false);
x24_tablegroup_leftmenu->SetIsActive(true);
x28_tablegroup_rightmenu->SetIsActive(false);
SetTableColors(x24_tablegroup_leftmenu);
SetTableColors(x28_tablegroup_rightmenu);
SetTableColors(x2c_tablegroup_double);
SetTableColors(x30_tablegroup_triple);
SetRightUIText();
DeactivateRightMenu();
}
bool CFrontEndUI::SOptionsFrontEndFrame::PumpLoad()
{
if (x1c_loadedFrame)
return true;
if (!x4_frme.IsLoaded())
return false;
if (!x10_pauseScreen.IsLoaded())
return false;
if (!x4_frme->GetIsFinishedLoading())
return false;
x1c_loadedFrame = x4_frme.GetObj();
x20_loadedPauseStrg = x10_pauseScreen.GetObj();
m_touchBar = NewGameOptionsTouchBar();
FinishedLoading();
return true;
}
bool CFrontEndUI::SOptionsFrontEndFrame::ProcessUserInput(const CFinalInput& input, CSaveGameScreen* sui)
{
x134_25_exitOptions = false;
if (sui)
sui->ProcessUserInput(input);
if (x1c_loadedFrame && x134_24_visible)
{
if (input.PB() && x24_tablegroup_leftmenu->GetIsActive())
{
x134_25_exitOptions = true;
CSfxManager::SfxStart(SFXfnt_back, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
}
else
{
x1c_loadedFrame->ProcessUserInput(input);
int leftSel = x24_tablegroup_leftmenu->GetUserSelection();
int rightSel = x28_tablegroup_rightmenu->GetUserSelection();
CGameOptions::TryRestoreDefaults(input, leftSel, rightSel, true, false);
CGameOptionsTouchBar::EAction tbAction = m_touchBar->PopAction();
if (x28_tablegroup_rightmenu->GetIsActive())
{
if (tbAction == CGameOptionsTouchBar::EAction::Advance && !m_touchBarInValue)
{
int value;
m_touchBar->GetSelection(leftSel, rightSel, value);
x28_tablegroup_rightmenu->SetUserSelection(rightSel);
SetTableColors(x28_tablegroup_rightmenu);
HandleRightSelectionChange();
const auto& optionCategory = GameOptionsRegistry[leftSel];
const SGameOption& option = optionCategory.second[rightSel];
if (option.type != EOptionType::RestoreDefaults)
{
m_touchBarInValue = true;
m_touchBarValueDirty = true;
}
else
{
CGameOptions::TryRestoreDefaults(input, leftSel, rightSel, true, true);
}
}
else if (tbAction == CGameOptionsTouchBar::EAction::Back)
{
if (m_touchBarInValue)
m_touchBarInValue = false;
else
DoMenuCancel(x28_tablegroup_rightmenu);
}
else if (tbAction == CGameOptionsTouchBar::EAction::ValueChange)
{
int value;
m_touchBar->GetSelection(leftSel, rightSel, value);
const auto& optionCategory = GameOptionsRegistry[leftSel];
const SGameOption& option = optionCategory.second[rightSel];
CGameOptions::SetOption(option.option, value);
if (option.type != EOptionType::Float)
m_touchBarValueDirty = true;
HandleRightSelectionChange();
}
else
{
if (m_touchBarInValue)
{
if (m_touchBarValueDirty)
{
const auto& optionCategory = GameOptionsRegistry[leftSel];
const SGameOption& option = optionCategory.second[rightSel];
int value = CGameOptions::GetOption(option.option);
m_touchBar->SetSelection(leftSel, rightSel, value);
m_touchBarValueDirty = false;
}
}
else
{
m_touchBar->SetSelection(leftSel, -1, -1);
}
}
}
else
{
if (tbAction == CGameOptionsTouchBar::EAction::Advance)
{
int value;
m_touchBar->GetSelection(leftSel, rightSel, value);
x24_tablegroup_leftmenu->SetUserSelection(leftSel);
SetTableColors(x24_tablegroup_leftmenu);
SetRightUIText();
DoLeftMenuAdvance(x24_tablegroup_leftmenu);
}
if (tbAction == CGameOptionsTouchBar::EAction::Back)
{
x134_25_exitOptions = true;
CSfxManager::SfxStart(SFXfnt_back, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
}
else
{
m_touchBar->SetSelection(-1, -1, -1);
}
}
}
}
return !x134_25_exitOptions;
}
void CFrontEndUI::SOptionsFrontEndFrame::Update(float dt, CSaveGameScreen* sui)
{
x40_rumbleGen.Update(dt);
x134_24_visible = !sui || sui->GetUIType() == CSaveGameScreen::EUIType::SaveReady;
if (!PumpLoad())
return;
x0_uiAlpha = std::min(1.f, x0_uiAlpha + dt);
x1c_loadedFrame->Update(dt);
bool isSliding = x34_slidergroup_slider->GetState() != CGuiSliderGroup::EState::None;
if (x3c_sliderSfx.operator bool() != isSliding)
{
if (isSliding)
{
x3c_sliderSfx = CSfxManager::SfxStart(SFXui_frontend_options_slider_change_lp,
1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
}
else
{
CSfxManager::SfxStop(x3c_sliderSfx);
x3c_sliderSfx.reset();
}
}
}
void CFrontEndUI::SOptionsFrontEndFrame::Draw() const
{
if (x1c_loadedFrame && x134_24_visible)
{
CGuiWidgetDrawParms params(x0_uiAlpha, zeus::CVector3f::skZero);
x1c_loadedFrame->Draw(params);
}
}
CFrontEndUI::CFrontEndUI()
: CIOWin("FrontEndUI")
{
CMain* m = static_cast<CMain*>(g_Main);
CRandom16 r(time(nullptr));
x18_rndA = r.Range(0, 2);
x1c_rndB = r.Range(0, 2);
x20_depsGroup = g_SimplePool->GetObj("FrontEnd_DGRP");
x38_pressStart = g_SimplePool->GetObj("TXTR_PressStart");
x44_frontendAudioGrp = g_SimplePool->GetObj("FrontEnd_AGSC");
xdc_saveUI = std::make_unique<CSaveGameScreen>(ESaveContext::FrontEnd, g_GameState->GetCardSerial());
m->ResetGameState();
g_GameState->SetCurrentWorldId(g_ResFactory->TranslateOriginalToNew(g_DefaultWorldTag.id));
g_GameState->GameOptions().ResetToDefaults();
g_GameState->WriteBackupBuf();
for (int i=0 ; CDvdFile::FileExists(GetAttractMovieFileName(i).c_str()) ; ++i)
++xc0_attractCount;
m_touchBar = NewFrontEndUITouchBar();
m_touchBar->SetPhase(CFrontEndUITouchBar::EPhase::None);
}
void CFrontEndUI::StartSlideShow(CArchitectureQueue& queue)
{
xf4_curAudio->StopMixing();
queue.Push(MakeMsg::CreateCreateIOWin(EArchMsgTarget::IOWinManager, 12, 11,
std::make_shared<CSlideShow>()));
}
std::string CFrontEndUI::GetAttractMovieFileName(int idx)
{
return hecl::Format("Video/attract%d.thp", idx);
}
std::string CFrontEndUI::GetNextAttractMovieFileName()
{
std::string ret = GetAttractMovieFileName(xbc_nextAttract);
xbc_nextAttract = (xbc_nextAttract + 1) % xc0_attractCount;
return ret;
}
void CFrontEndUI::SetCurrentMovie(EMenuMovie movie)
{
if (xb8_curMovie == movie)
return;
StopAttractMovie();
if (xb8_curMovie != EMenuMovie::Stopped)
{
xcc_curMoviePtr->SetPlayMode(CMoviePlayer::EPlayMode::Stopped);
xcc_curMoviePtr->Rewind();
}
xb8_curMovie = movie;
if (xb8_curMovie != EMenuMovie::Stopped)
{
xcc_curMoviePtr = x70_menuMovies[int(xb8_curMovie)].get();
xcc_curMoviePtr->SetPlayMode(CMoviePlayer::EPlayMode::Playing);
}
else
xcc_curMoviePtr = nullptr;
}
void CFrontEndUI::StopAttractMovie()
{
if (!xc4_attractMovie)
return;
xc4_attractMovie.reset();
xcc_curMoviePtr = nullptr;
}
void CFrontEndUI::StartAttractMovie()
{
if (xc4_attractMovie)
return;
SetCurrentMovie(EMenuMovie::Stopped);
xc4_attractMovie = std::make_unique<CMoviePlayer>(GetNextAttractMovieFileName().c_str(), 0.f, false, true);
xcc_curMoviePtr = xc4_attractMovie.get();
}
void CFrontEndUI::StartStateTransition(EScreen screen)
{
switch (x50_curScreen)
{
case EScreen::Title:
if (screen != EScreen::FileSelect)
break;
SetCurrentMovie(EMenuMovie::StartFileSelectA);
SetFadeBlackTimer(xcc_curMoviePtr->GetTotalSeconds());
break;
case EScreen::FileSelect:
if (screen == EScreen::ToPlayGame)
{
SetCurrentMovie(EMenuMovie::FileSelectPlayGameA);
SetFadeBlackTimer(xcc_curMoviePtr->GetTotalSeconds());
}
else if (screen == EScreen::FusionBonus)
{
SetCurrentMovie(EMenuMovie::FileSelectGBA);
SetFadeBlackTimer(xcc_curMoviePtr->GetTotalSeconds());
CSfxManager::SfxStart(SFXfnt_tofusion_L, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
CSfxManager::SfxStart(SFXfnt_tofusion_R, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
}
break;
case EScreen::FusionBonus:
if (screen == EScreen::ToPlayGame)
{
SetCurrentMovie(EMenuMovie::GBAFileSelectB);
SetFadeBlackTimer(xcc_curMoviePtr->GetTotalSeconds());
}
else if (screen == EScreen::FileSelect)
{
SetCurrentMovie(EMenuMovie::GBAFileSelectA);
SetFadeBlackTimer(xcc_curMoviePtr->GetTotalSeconds());
CSfxManager::SfxStart(SFXfnt_fromfusion_L, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
CSfxManager::SfxStart(SFXfnt_fromfusion_R, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
}
default: break;
}
switch (screen)
{
case EScreen::OpenCredits:
case EScreen::Title:
SetCurrentMovie(EMenuMovie::FirstStart);
SetFadeBlackTimer(xcc_curMoviePtr->GetTotalSeconds());
break;
case EScreen::AttractMovie:
StartAttractMovie();
SetFadeBlackWithMovie();
default: break;
}
x54_nextScreen = screen;
}
void CFrontEndUI::CompleteStateTransition()
{
EScreen oldScreen = x50_curScreen;
x50_curScreen = x54_nextScreen;
switch (x50_curScreen)
{
case EScreen::AttractMovie:
x54_nextScreen = EScreen::OpenCredits;
x50_curScreen = EScreen::OpenCredits;
xd0_playerSkipToTitle = false;
StartStateTransition(EScreen::Title);
break;
case EScreen::Title:
SetCurrentMovie(EMenuMovie::StartLoop);
SetFadeBlackTimer(30.f);
break;
case EScreen::FileSelect:
SetCurrentMovie(EMenuMovie::FileSelectLoop);
if (oldScreen == EScreen::Title)
{
xf4_curAudio->StopMixing();
xf4_curAudio = xd8_audio2.get();
xf4_curAudio->StartMixing();
}
if (xdc_saveUI)
xdc_saveUI->ResetCardDriver();
break;
case EScreen::FusionBonus:
SetCurrentMovie(EMenuMovie::GBALoop);
break;
case EScreen::ToPlayGame:
x14_phase = EPhase::ExitFrontEnd;
break;
default: break;
}
}
void CFrontEndUI::HandleDebugMenuReturnValue(CGameDebug::EReturnValue val, CArchitectureQueue& queue)
{}
void CFrontEndUI::Draw() const
{
if (x14_phase < EPhase::DisplayFrontEnd)
return;
if (xec_emuFrme)
{
xec_emuFrme->Draw(xdc_saveUI.get());
}
else
{
//g_Renderer->SetDepthReadWrite(false, false);
g_Renderer->SetViewportOrtho(false, -4096.f, 4096.f);
/* Correct movie aspect ratio */
float vpAspectRatio = g_Viewport.x8_width / float(g_Viewport.xc_height);
float hPad, vPad;
if (vpAspectRatio >= 1.78f)
{
hPad = 1.78f / vpAspectRatio;
vPad = 1.78f / 1.33f;
}
else
{
hPad = 1.f;
vPad = vpAspectRatio / 1.33f;
}
if (xcc_curMoviePtr && xcc_curMoviePtr->GetIsFullyCached())
{
/* Render movie */
xcc_curMoviePtr->SetFrame({-hPad, vPad, 0.f}, {-hPad, -vPad, 0.f}, {hPad, -vPad, 0.f}, {hPad, vPad, 0.f});
xcc_curMoviePtr->DrawFrame();
}
if (x50_curScreen == EScreen::FileSelect && x54_nextScreen == EScreen::FileSelect)
{
/* Render active FileSelect UI */
if (xf0_optionsFrme)
xf0_optionsFrme->Draw();
else if (xe0_frontendCardFrme)
xe0_frontendCardFrme->Draw();
else
xe8_frontendNoCardFrme->Draw();
}
else if (x50_curScreen == EScreen::FusionBonus && x54_nextScreen == EScreen::FusionBonus)
{
/* Render Fusion bonus UI */
xe4_fusionBonusFrme->Draw();
}
if (x64_pressStartAlpha > 0.f && x38_pressStart.IsLoaded() && m_pressStartQuad)
{
/* Render "Press Start" */
zeus::CRectangle rect(0.5f - x38_pressStart->GetWidth() / 2.f / 640.f * hPad,
0.5f + (x38_pressStart->GetHeight() / 2.f - 240.f + 72.f) / 480.f * vPad,
x38_pressStart->GetWidth() / 640.f * hPad,
x38_pressStart->GetHeight() / 480.f * vPad);
zeus::CColor color = zeus::CColor::skWhite;
color.a = x64_pressStartAlpha;
const_cast<CTexturedQuadFilterAlpha&>(*m_pressStartQuad).draw(color, 1.f, rect);
}
if (xc0_attractCount > 0)
{
/* Render fade-to-black into attract movie */
if (((x50_curScreen == EScreen::Title && x54_nextScreen == EScreen::Title) ||
x54_nextScreen == EScreen::AttractMovie) && x58_fadeBlackTimer < 1.f)
{
/* To black */
zeus::CColor color = zeus::CColor::skBlack;
color.a = 1.f - x58_fadeBlackTimer;
const_cast<CColoredQuadFilter&>(m_fadeToBlack).draw(color);
}
}
if (xd0_playerSkipToTitle)
{
/* Render fade-through-black into title if player skips */
if (x50_curScreen == EScreen::OpenCredits && x54_nextScreen == EScreen::Title)
{
/* To black */
zeus::CColor color = zeus::CColor::skBlack;
color.a = zeus::clamp(0.f, 1.f - x58_fadeBlackTimer, 1.f);
const_cast<CColoredQuadFilter&>(m_fadeToBlack).draw(color);
}
else if (x50_curScreen == EScreen::Title && x54_nextScreen == EScreen::Title)
{
/* From black with 30-sec skip to title */
zeus::CColor color = zeus::CColor::skBlack;
color.a = 1.f - zeus::clamp(0.f, 30.f - x58_fadeBlackTimer, 1.f);
const_cast<CColoredQuadFilter&>(m_fadeToBlack).draw(color);
}
}
if (xdc_saveUI)
{
/* Render memory card feedback strings */
if ((CanShowSaveUI() && !xdc_saveUI->IsHiddenFromFrontEnd()) ||
((x50_curScreen == EScreen::FileSelect && x54_nextScreen == EScreen::FileSelect) ||
(x50_curScreen == EScreen::FusionBonus && x54_nextScreen == EScreen::FusionBonus)))
xdc_saveUI->Draw();
}
}
}
void CFrontEndUI::UpdateMovies(float dt)
{
if (xcc_curMoviePtr && x5c_fadeBlackWithMovie)
{
/* Set fade-to-black timer to match attract movie */
x5c_fadeBlackWithMovie = false;
x58_fadeBlackTimer = xcc_curMoviePtr->GetTotalSeconds();
}
/* Advance playing menu movies */
for (auto& movie : x70_menuMovies)
if (movie)
movie->Update(dt);
/* Advance attract movie */
if (xc4_attractMovie)
xc4_attractMovie->Update(dt);
}
void CFrontEndUI::FinishedLoadingDepsGroup()
{
/* Transfer DGRP tokens into FrontEnd and lock */
const CDependencyGroup* dgrp = x20_depsGroup.GetObj();
x2c_deps.reserve(dgrp->GetObjectTagVector().size());
for (const SObjectTag& tag : dgrp->GetObjectTagVector())
{
x2c_deps.push_back(g_SimplePool->GetObj(tag));
x2c_deps.back().Lock();
}
x44_frontendAudioGrp.Lock();
}
bool CFrontEndUI::PumpLoad()
{
/* Poll all tokens for load completion */
for (CToken& tok : x2c_deps)
if (!tok.IsLoaded())
return false;
if (!x44_frontendAudioGrp.IsLoaded())
return false;
/* Ready to construct texture quads */
m_pressStartQuad.emplace(EFilterType::Add, x38_pressStart);
return true;
}
bool CFrontEndUI::PumpMovieLoad()
{
/* Prepare all FrontEnd movies and pause each */
if (xd1_moviesLoaded)
return true;
for (int i=0 ; i<9 ; ++i)
{
if (!x70_menuMovies[i])
{
const FEMovie& movie = FEMovies[i];
std::string path = movie.path;
if (i == int(EMenuMovie::StartFileSelectA))
{
auto pos = path.find("A.thp");
if (pos != std::string::npos)
path[pos] = 'A' + x18_rndA;
}
else if (i == int(EMenuMovie::FileSelectPlayGameA))
{
auto pos = path.find("A.thp");
if (pos != std::string::npos)
path[pos] = 'A' + x1c_rndB;
}
x70_menuMovies[i] = std::make_unique<CMoviePlayer>(path.c_str(), 0.05f, movie.loop, false);
x70_menuMovies[i]->SetPlayMode(CMoviePlayer::EPlayMode::Stopped);
return false;
}
}
xd1_moviesLoaded = true;
return true;
}
void CFrontEndUI::ProcessUserInput(const CFinalInput& input, CArchitectureQueue& queue)
{
if (static_cast<CMain*>(g_Main)->GetCardBusy())
return;
if (input.ControllerIdx() > 1)
return;
if (xec_emuFrme)
{
/* NES emulator pre-empts user input if active */
xec_emuFrme->ProcessUserInput(input, xdc_saveUI.get());
return;
}
/* Controllers other than first shall not pass */
if (x14_phase != EPhase::DisplayFrontEnd || input.ControllerIdx() != 0)
return;
/* Pop most recent action from Touch Bar */
CFrontEndUITouchBar::EAction touchBarAction = m_touchBar->PopAction();
if (x50_curScreen != x54_nextScreen)
{
if (x54_nextScreen == EScreen::AttractMovie && (input.PStart() || input.PA() ||
touchBarAction == CFrontEndUITouchBar::EAction::Start))
{
/* Player wants to return to opening credits from attract movie */
SetFadeBlackTimer(std::min(1.f, x58_fadeBlackTimer));
PlayAdvanceSfx();
return;
}
if (input.PA() || input.PStart() || touchBarAction == CFrontEndUITouchBar::EAction::Start)
{
if (x50_curScreen == EScreen::OpenCredits && x54_nextScreen == EScreen::Title &&
x58_fadeBlackTimer > 1.f)
{
/* Player is too impatient to view opening credits */
xd0_playerSkipToTitle = true;
SetFadeBlackTimer(1.f);
return;
}
}
}
else
{
if (x50_curScreen == EScreen::Title)
{
if (input.PStart() || input.PA() || touchBarAction == CFrontEndUITouchBar::EAction::Start)
{
if (x58_fadeBlackTimer < 30.f - g_tweakGame->GetPressStartDelay())
{
/* Proceed to file select UI */
CSfxManager::SfxStart(FETransitionBackSFX[x18_rndA][0], 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
CSfxManager::SfxStart(FETransitionBackSFX[x18_rndA][1], 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
m_touchBar->SetPhase(CFrontEndUITouchBar::EPhase::None);
StartStateTransition(EScreen::FileSelect);
return;
}
}
}
else if (x50_curScreen == EScreen::FileSelect && x54_nextScreen == EScreen::FileSelect)
{
if (xf0_optionsFrme)
{
/* Control options UI */
if (xf0_optionsFrme->ProcessUserInput(input, xdc_saveUI.get()))
return;
/* Exit options UI */
m_touchBar->SetPhase(CFrontEndUITouchBar::EPhase::None);
xf0_optionsFrme.reset();
return;
}
else if (xe0_frontendCardFrme)
{
/* Control FrontEnd with memory card */
switch (xe0_frontendCardFrme->ProcessUserInput(input, touchBarAction))
{
case SNewFileSelectFrame::EAction::FusionBonus:
m_touchBar->SetPhase(CFrontEndUITouchBar::EPhase::None);
StartStateTransition(EScreen::FusionBonus);
return;
case SNewFileSelectFrame::EAction::GameOptions:
m_touchBar->SetPhase(CFrontEndUITouchBar::EPhase::None);
xf0_optionsFrme = std::make_unique<SOptionsFrontEndFrame>();
return;
case SNewFileSelectFrame::EAction::SlideShow:
m_touchBar->SetPhase(CFrontEndUITouchBar::EPhase::None);
xd2_deferSlideShow = true;
StartSlideShow(queue);
return;
default: return;
}
}
else
{
/* Control FrontEnd without memory card */
switch (xe8_frontendNoCardFrme->ProcessUserInput(input, touchBarAction))
{
case SFrontEndFrame::EAction::FusionBonus:
m_touchBar->SetPhase(CFrontEndUITouchBar::EPhase::None);
StartStateTransition(EScreen::FusionBonus);
return;
case SFrontEndFrame::EAction::GameOptions:
m_touchBar->SetPhase(CFrontEndUITouchBar::EPhase::None);
xf0_optionsFrme = std::make_unique<SOptionsFrontEndFrame>();
return;
case SFrontEndFrame::EAction::StartGame:
TransitionToGame();
return;
case SFrontEndFrame::EAction::SlideShow:
m_touchBar->SetPhase(CFrontEndUITouchBar::EPhase::None);
xd2_deferSlideShow = true;
StartSlideShow(queue);
return;
default: return;
}
}
}
else if (x50_curScreen == EScreen::FusionBonus && x54_nextScreen == EScreen::FusionBonus)
{
/* Control Fusion bonus UI */
switch (xe4_fusionBonusFrme->ProcessUserInput(input, xdc_saveUI.get(), touchBarAction))
{
case SFusionBonusFrame::EAction::GoBack:
m_touchBar->SetPhase(CFrontEndUITouchBar::EPhase::None);
StartStateTransition(EScreen::FileSelect);
return;
case SFusionBonusFrame::EAction::PlayNESMetroid:
m_touchBar->SetPhase(CFrontEndUITouchBar::EPhase::None);
xf4_curAudio->StopMixing();
xec_emuFrme = std::make_unique<SNesEmulatorFrame>();
if (xdc_saveUI)
xdc_saveUI->SetInGame(true);
return;
default: return;
}
}
}
}
void CFrontEndUI::TransitionToGame()
{
if (x14_phase >= EPhase::ToPlayGame)
return;
const u16* sfx = FETransitionForwardSFX[x1c_rndB];
CSfxManager::SfxStart(sfx[0], 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
CSfxManager::SfxStart(sfx[1], 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
x14_phase = EPhase::ToPlayGame;
m_touchBar->SetPhase(CFrontEndUITouchBar::EPhase::None);
StartStateTransition(EScreen::ToPlayGame);
}
void CFrontEndUI::UpdateMusicVolume()
{
float volMul = (xf4_curAudio == xd4_audio1.get()) ? FE1_VOL : FE2_VOL;
if (xf4_curAudio)
{
float vol = volMul * x68_musicVol * (g_GameState->GameOptions().GetMusicVolume() / 127.f);
xf4_curAudio->SetVolume(vol);
}
}
static const float AudioFadeTimeA[] =
{
0.44f, 5.41f, 3.41f
};
static const float AudioFadeTimeB[] =
{
4.2f, 6.1f, 6.1f
};
CIOWin::EMessageReturn CFrontEndUI::Update(float dt, CArchitectureQueue& queue)
{
if (xdc_saveUI && x50_curScreen >= EScreen::FileSelect)
{
switch (xdc_saveUI->Update(dt))
{
case EMessageReturn::Exit:
/* Memory card operation complete, transition to game */
TransitionToGame();
break;
case EMessageReturn::RemoveIOWinAndExit:
case EMessageReturn::RemoveIOWin:
/* No memory card available, fallback to non-save UI */
xe0_frontendCardFrme.reset();
xdc_saveUI.reset();
default: break;
}
}
/* Set music fade volume */
UpdateMusicVolume();
switch (x14_phase)
{
case EPhase::LoadDepsGroup:
/* Poll DGRP load */
if (!x20_depsGroup.IsLoaded())
return EMessageReturn::Exit;
FinishedLoadingDepsGroup();
x20_depsGroup.Unlock();
x14_phase = EPhase::LoadDeps;
case EPhase::LoadDeps:
/* Poll loading DGRP resources */
if (PumpLoad())
{
xe0_frontendCardFrme = std::make_unique<SNewFileSelectFrame>(xdc_saveUI.get(), x1c_rndB, *m_touchBar);
xe4_fusionBonusFrme = std::make_unique<SFusionBonusFrame>(*m_touchBar);
xe8_frontendNoCardFrme = std::make_unique<SFrontEndFrame>(x1c_rndB, *m_touchBar);
x38_pressStart.GetObj();
CAudioSys::AddAudioGroup(x44_frontendAudioGrp->GetAudioGroupData());
xd4_audio1 = std::make_unique<CStaticAudioPlayer>("Audio/frontend_1.rsf", 416480, 1973664);
xd8_audio2 = std::make_unique<CStaticAudioPlayer>("Audio/frontend_2.rsf", 273556, 1636980);
x14_phase = EPhase::LoadFrames;
}
if (x14_phase == EPhase::LoadDeps)
return EMessageReturn::Exit;
case EPhase::LoadFrames:
/* Poll loading music and FRME resources */
if (!xd4_audio1->IsReady() || !xd8_audio2->IsReady() ||
!xe0_frontendCardFrme->PumpLoad() || !xe4_fusionBonusFrme->PumpLoad() ||
!xe8_frontendNoCardFrme->PumpLoad() || !xdc_saveUI->PumpLoad())
return EMessageReturn::Exit;
xf4_curAudio = xd4_audio1.get();
xf4_curAudio->StartMixing();
x14_phase = EPhase::LoadMovies;
case EPhase::LoadMovies:
{
/* Poll loading movies */
bool moviesReady = true;
if (PumpMovieLoad())
{
/* Prime first frame of movies */
UpdateMovies(dt);
for (int i=0 ; i<9 ; ++i)
{
if (!x70_menuMovies[i]->GetIsFullyCached())
{
moviesReady = false;
break;
}
}
}
else
moviesReady = false;
if (moviesReady)
{
/* Ready to display FrontEnd */
x14_phase = EPhase::DisplayFrontEnd;
m_touchBar->SetPhase(CFrontEndUITouchBar::EPhase::PressStart);
StartStateTransition(EScreen::Title);
}
else
return EMessageReturn::Exit;
}
case EPhase::DisplayFrontEnd:
case EPhase::ToPlayGame:
/* Displaying frontend to user */
if (xec_emuFrme)
{
/* Update just the emulator if active */
if (xec_emuFrme->Update(dt, xdc_saveUI.get()))
{
/* Exit emulator */
xec_emuFrme.reset();
if (xdc_saveUI)
xdc_saveUI->SetInGame(false);
xf4_curAudio->StartMixing();
}
break;
}
if (xd2_deferSlideShow)
{
/* Start mixing slideshow music */
xd2_deferSlideShow = false;
xf4_curAudio->StartMixing();
if (xdc_saveUI)
xdc_saveUI->ResetCardDriver();
}
if (x50_curScreen == EScreen::FileSelect && x54_nextScreen == EScreen::FileSelect)
{
/* Main FrontEnd UI tree active */
if (xf0_optionsFrme)
{
bool optionsActive = true;
if (xdc_saveUI && xdc_saveUI->GetUIType() != CSaveGameScreen::EUIType::SaveReady)
optionsActive = false;
if (optionsActive)
{
/* Update options UI */
xf0_optionsFrme->Update(dt, xdc_saveUI.get());
}
else
{
/* Save triggered; exit options UI here */
xf0_optionsFrme.reset();
}
}
else if (xe0_frontendCardFrme)
{
/* Update FrontEnd with memory card UI */
xe0_frontendCardFrme->Update(dt);
}
else
{
/* Update FrontEnd without memory card UI */
xe8_frontendNoCardFrme->Update(dt);
}
}
else if (x50_curScreen == EScreen::FusionBonus && x54_nextScreen == EScreen::FusionBonus)
{
/* Update Fusion bonus UI */
xe4_fusionBonusFrme->Update(dt, xdc_saveUI.get());
}
if (x50_curScreen != x54_nextScreen && xcc_curMoviePtr &&
(xcc_curMoviePtr->GetIsMovieFinishedPlaying() || xcc_curMoviePtr->IsLooping()))
{
/* Movie-based transition complete */
CompleteStateTransition();
}
if (x58_fadeBlackTimer > 0.f && !x5c_fadeBlackWithMovie)
{
SetFadeBlackTimer(std::max(0.f, x58_fadeBlackTimer - dt));
if (x58_fadeBlackTimer == 0.f)
{
if (x50_curScreen == EScreen::Title && x54_nextScreen == EScreen::Title)
{
if (xc0_attractCount > 0)
{
/* Screen black, start attract movie */
StartStateTransition(EScreen::AttractMovie);
}
}
else if (x54_nextScreen == EScreen::AttractMovie)
{
/* Attract movie done, play open credits again */
CompleteStateTransition();
}
else if (x50_curScreen != x54_nextScreen)
{
/* Fade-based transition complete */
CompleteStateTransition();
}
}
}
/* Advance active movies */
UpdateMovies(dt);
if (x50_curScreen == EScreen::Title && x54_nextScreen == EScreen::Title)
{
/* Update press-start pulsing */
if (x58_fadeBlackTimer < 30.f - g_tweakGame->GetPressStartDelay())
{
x60_pressStartTime = std::fmod(x60_pressStartTime + dt, 1.f);
if (x60_pressStartTime < 0.5f)
x64_pressStartAlpha = x60_pressStartTime / 0.5f;
else
x64_pressStartAlpha = (1.f - x60_pressStartTime) / 0.5f;
}
}
else
{
/* Clear press-start pulsing */
x60_pressStartTime = 0.f;
x64_pressStartAlpha = 0.f;
}
if (x50_curScreen == EScreen::Title && x54_nextScreen == EScreen::FileSelect)
{
/* Fade out title music */
x68_musicVol = 1.f - zeus::clamp(0.f, (xcc_curMoviePtr->GetPlayedSeconds() -
AudioFadeTimeA[x18_rndA]) / 2.5f, 1.f);
}
else if (x54_nextScreen == EScreen::ToPlayGame)
{
/* Fade out menu music */
float delay = AudioFadeTimeB[x1c_rndB];
x68_musicVol = 1.f - zeus::clamp(0.f, (xcc_curMoviePtr->GetPlayedSeconds() - delay) /
(xcc_curMoviePtr->GetTotalSeconds() - delay), 1.f);
}
else
{
/* Full music volume */
x68_musicVol = 1.f;
}
return EMessageReturn::Exit;
case EPhase::ExitFrontEnd:
/* Remove FrontEnd IOWin and begin updating next IOWin */
return EMessageReturn::RemoveIOWin;
default: break;
}
return EMessageReturn::Exit;
}
CIOWin::EMessageReturn CFrontEndUI::OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue)
{
switch (msg.GetType())
{
case EArchMsgType::UserInput:
{
/* Forward user events */
const CArchMsgParmUserInput& input = MakeMsg::GetParmUserInput(msg);
ProcessUserInput(input.x4_parm, queue);
break;
}
case EArchMsgType::TimerTick:
{
/* Forward frame events */
float dt = MakeMsg::GetParmTimerTick(msg).x4_parm;
return Update(dt, queue);
}
case EArchMsgType::QuitGameplay:
{
/* Immediately exit FrontEnd */
x14_phase = EPhase::ExitFrontEnd;
break;
}
default: break;
}
return EMessageReturn::Normal;
}
}