mirror of https://github.com/AxioDL/metaforce.git
76 lines
2.4 KiB
C++
76 lines
2.4 KiB
C++
#include "CMappableObject.hpp"
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#include "GameGlobalObjects.hpp"
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#include "ITweakAutoMapper.hpp"
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namespace urde
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{
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const zeus::CVector3f CMappableObject::skDoorVerts[8] = {};
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zeus::CTransform CMappableObject::AdjustTransformForType()
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{
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/* TODO - Phil: Finish this */
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float doorCenterX = g_tweakAutoMapper->GetDoorCenter().x;
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float doorCenterY = g_tweakAutoMapper->GetDoorCenter().y;
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if (x0_ == EMappableObjectType::BigDoor1)
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{
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}
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else if (x0_ == EMappableObjectType::BigDoor2)
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{
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}
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else if (x0_ == EMappableObjectType::IceDoorCeiling || x0_ == EMappableObjectType::WaveDoorCeiling
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|| x0_ == EMappableObjectType::Eleven)
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{
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}
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else if (x0_ == EMappableObjectType::IceDoorCeiling || x0_ == EMappableObjectType::WaveDoorFloor
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|| x0_ == EMappableObjectType::Twelve)
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{
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}
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else if (EMappableObjectType(u32(x0_) - u32(EMappableObjectType::IceDoorFloor2)) <= EMappableObjectType::ShieldDoor
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|| x0_ == EMappableObjectType::Fifteen)
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{
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}
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return x10_;
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}
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void CMappableObject::PostConstruct(const void *)
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{
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#if __BYTE_ORDER__!= __ORDER_BIG_ENDIAN__
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x0_ = EMappableObjectType(SBIG(u32(x0_)));
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x4_ = SBIG(x4_);
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x8_ = SBIG(x8_);
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xc_ = SBIG(xc_);
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for (u32 i = 0 ; i<3 ; i++)
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{
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for (u32 j = 0 ; j<4 ; j++)
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{
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u32* tmp = reinterpret_cast<u32*>(&x10_.basis.m[i][j]);
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*tmp = SBIG(*tmp);
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}
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}
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#endif
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x10_.origin.x = x10_.basis.m[0][3];
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x10_.origin.y = x10_.basis.m[1][3];
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x10_.origin.z = x10_.basis.m[2][3];
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x10_.basis.transpose();
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x10_ = AdjustTransformForType();
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}
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void CMappableObject::ReadAutoMapperTweaks(const ITweakAutoMapper& tweaks)
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{
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const zeus::CVector3f& center = tweaks.GetDoorCenter();
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zeus::CVector3f* doorVerts = const_cast<zeus::CVector3f*>(&CMappableObject::skDoorVerts[0]);
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/* Wrap door verts around -Z to build surface */
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doorVerts[0].assign( -center.z, -center.y, 0.f);
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doorVerts[1].assign( -center.z, -center.y, 2.f * center.x);
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doorVerts[2].assign( -center.z, center.y, 0.f);
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doorVerts[3].assign( -center.z, center.y, 2.f * center.x);
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doorVerts[4].assign(.2f * -center.z, -center.y, 0.f);
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doorVerts[5].assign(.2f * -center.z, -center.y, 2.f * center.x);
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doorVerts[6].assign(.2f * -center.z, center.y, 0.f);
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doorVerts[7].assign(.2f * -center.z, center.y, 2.f * center.x);
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}
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}
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