#include "CCollisionSurface.hpp"
namespace urde
{
CCollisionSurface::CCollisionSurface(const zeus::CVector3f& a, const zeus::CVector3f& b, const zeus::CVector3f& c, u32 flags)
: x0_a(a),
xc_b(b),
x18_c(c),
x24_flags(flags)
}