metaforce/Runtime/Character/CPoseAsTransforms.cpp

75 lines
2.3 KiB
C++

#include "CPoseAsTransforms.hpp"
#include "CCharLayoutInfo.hpp"
namespace urde
{
CPoseAsTransforms::CPoseAsTransforms(u8 boneCount)
: x1_count(boneCount), xd0_transformArr(new Transform[boneCount])
{}
bool CPoseAsTransforms::ContainsDataFor(const CSegId& id) const
{
const std::pair<CSegId, CSegId>& link = x8_links[id];
if (link.first != 0xff || link.second != 0xff)
return true;
return false;
}
void CPoseAsTransforms::Clear()
{
for (u32 i=0 ; i<100 ; ++i)
x8_links[i] = std::make_pair(CSegId(), CSegId());
xd4_lastInserted = 0;
x0_nextId = 0;
}
void CPoseAsTransforms::AccumulateScaledTransform(const CSegId& id,
zeus::CMatrix3f& rotation,
float scale) const
{
rotation.addScaledMatrix(GetRotation(id), scale);
}
const zeus::CTransform& CPoseAsTransforms::GetTransform(const CSegId& id) const
{
const std::pair<CSegId, CSegId>& link = x8_links[id];
return xd0_transformArr[link.second].m_originToAccum;
}
const zeus::CTransform& CPoseAsTransforms::GetRestToAccumTransform(const CSegId& id) const
{
const std::pair<CSegId, CSegId>& link = x8_links[id];
return xd0_transformArr[link.second].m_restPoseToAccum;
}
const zeus::CVector3f& CPoseAsTransforms::GetOffset(const CSegId& id) const
{
const std::pair<CSegId, CSegId>& link = x8_links[id];
return xd0_transformArr[link.second].m_originToAccum.origin;
}
const zeus::CMatrix3f& CPoseAsTransforms::GetRotation(const CSegId& id) const
{
const std::pair<CSegId, CSegId>& link = x8_links[id];
return xd0_transformArr[link.second].m_originToAccum.basis;
}
void CPoseAsTransforms::Insert(const CSegId& id,
const zeus::CMatrix3f& rotation,
const zeus::CVector3f& offset,
const zeus::CVector3f& restOffset)
{
Transform& xfOut = xd0_transformArr[x0_nextId];
xfOut.m_originToAccum = zeus::CTransform(rotation, offset);
xfOut.m_restPoseToAccum = xfOut.m_originToAccum * zeus::CTransform::Translate(-restOffset);
std::pair<CSegId, CSegId>& link = x8_links[id];
link.first = xd4_lastInserted;
link.second = x0_nextId;
xd4_lastInserted = id;
++x0_nextId;
}
}