mirror of https://github.com/AxioDL/metaforce.git
46 lines
1.0 KiB
C++
46 lines
1.0 KiB
C++
#ifndef __URDE_CMETROIDMODELINSTANCE_HPP__
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#define __URDE_CMETROIDMODELINSTANCE_HPP__
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#include <vector>
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#include "RetroTypes.hpp"
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#include "zeus/CTransform.hpp"
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#include "zeus/CAABox.hpp"
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#include "hecl/Runtime.hpp"
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#include "hecl/HMDLMeta.hpp"
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namespace urde
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{
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class CBooModel;
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struct CBooSurface;
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class CMetroidModelInstance
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{
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friend class CBooRenderer;
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friend class CGameArea;
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int x0_visorFlags;
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zeus::CTransform x4_xf;
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zeus::CAABox x34_aabb;
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std::vector<CBooSurface> m_surfaces;
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std::unique_ptr<CBooModel> m_instance;
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hecl::HMDLMeta m_hmdlMeta;
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std::unordered_map<int, std::shared_ptr<hecl::Runtime::ShaderPipelines>> m_shaders;
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public:
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CMetroidModelInstance() = default;
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CMetroidModelInstance(CMetroidModelInstance&&) = default;
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void Clear()
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{
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x0_visorFlags = 0;
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x4_xf = {};
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x34_aabb = {};
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m_surfaces.clear();
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m_instance.reset();
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m_hmdlMeta = {};
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m_shaders.clear();
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}
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};
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}
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#endif // __URDE_CMETROIDMODELINSTANCE_HPP__
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