metaforce/Runtime/Graphics/Shaders/CDecalShaders.cpp

45 lines
1.3 KiB
C++

#include "CDecalShaders.hpp"
#include "Particle/CDecal.hpp"
namespace urde
{
boo::ObjToken<boo::IShaderPipeline> CDecalShaders::m_texZTestNoZWrite;
boo::ObjToken<boo::IShaderPipeline> CDecalShaders::m_texAdditiveZTest;
boo::ObjToken<boo::IShaderPipeline> CDecalShaders::m_texRedToAlphaZTest;
boo::ObjToken<boo::IShaderPipeline> CDecalShaders::m_noTexZTestNoZWrite;
boo::ObjToken<boo::IShaderPipeline> CDecalShaders::m_noTexAdditiveZTest;
boo::ObjToken<boo::IVertexFormat> CDecalShaders::m_vtxFormatTex;
boo::ObjToken<boo::IVertexFormat> CDecalShaders::m_vtxFormatNoTex;
void CDecalShaders::BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CQuadDecal& decal)
{
boo::ObjToken<boo::IShaderPipeline> regPipeline;
boo::ObjToken<boo::IShaderPipeline> redToAlphaPipeline;
if (decal.m_desc->x14_TEX)
{
if (decal.m_desc->x18_ADD)
regPipeline = m_texAdditiveZTest;
else
regPipeline = m_texZTestNoZWrite;
redToAlphaPipeline = m_texRedToAlphaZTest;
}
else
{
if (decal.m_desc->x18_ADD)
regPipeline = m_noTexAdditiveZTest;
else
regPipeline = m_noTexZTestNoZWrite;
}
CDecalShaders shad(decal, regPipeline, redToAlphaPipeline);
TShader<CDecalShaders>::BuildShaderDataBinding(ctx, shad);
}
URDE_SPECIALIZE_SHADER(CDecalShaders)
}