mirror of https://github.com/AxioDL/metaforce.git
91 lines
3.9 KiB
C++
91 lines
3.9 KiB
C++
#ifndef __URDE_CELEMENTGENSHADERS_HPP__
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#define __URDE_CELEMENTGENSHADERS_HPP__
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#include "TShader.hpp"
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#include "Graphics/CGraphics.hpp"
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#include "boo/graphicsdev/GL.hpp"
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#include "boo/graphicsdev/D3D.hpp"
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#include "boo/graphicsdev/Metal.hpp"
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#include "boo/graphicsdev/Vulkan.hpp"
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namespace urde
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{
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class CElementGen;
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class CElementGenShaders
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{
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friend struct OGLElementDataBindingFactory;
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friend struct VulkanElementDataBindingFactory;
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friend struct D3DElementDataBindingFactory;
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friend struct MetalElementDataBindingFactory;
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public:
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enum class EShaderClass
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{
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Tex,
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IndTex,
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NoTex
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};
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private:
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static boo::ObjToken<boo::IShaderPipeline> m_texZTestZWrite;
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static boo::ObjToken<boo::IShaderPipeline> m_texNoZTestZWrite;
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static boo::ObjToken<boo::IShaderPipeline> m_texZTestNoZWrite;
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static boo::ObjToken<boo::IShaderPipeline> m_texNoZTestNoZWrite;
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static boo::ObjToken<boo::IShaderPipeline> m_texAdditiveZTest;
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static boo::ObjToken<boo::IShaderPipeline> m_texAdditiveNoZTest;
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static boo::ObjToken<boo::IShaderPipeline> m_texRedToAlphaZTest;
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static boo::ObjToken<boo::IShaderPipeline> m_texRedToAlphaNoZTest;
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static boo::ObjToken<boo::IShaderPipeline> m_texZTestNoZWriteSub;
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static boo::ObjToken<boo::IShaderPipeline> m_texNoZTestNoZWriteSub;
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static boo::ObjToken<boo::IShaderPipeline> m_texRedToAlphaZTestSub;
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static boo::ObjToken<boo::IShaderPipeline> m_texRedToAlphaNoZTestSub;
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static boo::ObjToken<boo::IShaderPipeline> m_indTexZWrite;
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static boo::ObjToken<boo::IShaderPipeline> m_indTexNoZWrite;
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static boo::ObjToken<boo::IShaderPipeline> m_indTexAdditive;
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static boo::ObjToken<boo::IShaderPipeline> m_cindTexZWrite;
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static boo::ObjToken<boo::IShaderPipeline> m_cindTexNoZWrite;
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static boo::ObjToken<boo::IShaderPipeline> m_cindTexAdditive;
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static boo::ObjToken<boo::IShaderPipeline> m_noTexZTestZWrite;
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static boo::ObjToken<boo::IShaderPipeline> m_noTexNoZTestZWrite;
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static boo::ObjToken<boo::IShaderPipeline> m_noTexZTestNoZWrite;
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static boo::ObjToken<boo::IShaderPipeline> m_noTexNoZTestNoZWrite;
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static boo::ObjToken<boo::IShaderPipeline> m_noTexAdditiveZTest;
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static boo::ObjToken<boo::IShaderPipeline> m_noTexAdditiveNoZTest;
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static boo::ObjToken<boo::IVertexFormat> m_vtxFormatTex; /* No OpenGL */
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static boo::ObjToken<boo::IVertexFormat> m_vtxFormatIndTex; /* No OpenGL */
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static boo::ObjToken<boo::IVertexFormat> m_vtxFormatNoTex; /* No OpenGL */
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CElementGen& m_gen;
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boo::ObjToken<boo::IShaderPipeline> m_regPipeline;
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boo::ObjToken<boo::IShaderPipeline> m_regPipelineSub;
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boo::ObjToken<boo::IShaderPipeline> m_redToAlphaPipeline;
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boo::ObjToken<boo::IShaderPipeline> m_redToAlphaPipelineSub;
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boo::ObjToken<boo::IShaderPipeline> m_regPipelinePmus;
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boo::ObjToken<boo::IShaderPipeline> m_redToAlphaPipelinePmus;
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CElementGenShaders(CElementGen& gen,
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const boo::ObjToken<boo::IShaderPipeline>& regPipeline,
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const boo::ObjToken<boo::IShaderPipeline>& regPipelineSub,
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const boo::ObjToken<boo::IShaderPipeline>& redToAlphaPipeline,
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const boo::ObjToken<boo::IShaderPipeline>& redToAlphaPipelineSub,
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const boo::ObjToken<boo::IShaderPipeline>& regPipelinePmus,
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const boo::ObjToken<boo::IShaderPipeline>& redToAlphaPipelinePmus)
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: m_gen(gen), m_regPipeline(regPipeline), m_regPipelineSub(regPipelineSub),
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m_redToAlphaPipeline(redToAlphaPipeline), m_redToAlphaPipelineSub(redToAlphaPipelineSub),
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m_regPipelinePmus(regPipelinePmus), m_redToAlphaPipelinePmus(redToAlphaPipelinePmus) {}
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public:
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static EShaderClass GetShaderClass(CElementGen& gen);
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static void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CElementGen& gen);
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using _CLS = CElementGenShaders;
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#include "TShaderDecl.hpp"
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};
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}
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#endif // __URDE_CELEMENTGENSHADERS_HPP__
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