metaforce/Runtime/Graphics/Shaders/CElementGenShaders.hpp

91 lines
3.9 KiB
C++

#ifndef __URDE_CELEMENTGENSHADERS_HPP__
#define __URDE_CELEMENTGENSHADERS_HPP__
#include "TShader.hpp"
#include "Graphics/CGraphics.hpp"
#include "boo/graphicsdev/GL.hpp"
#include "boo/graphicsdev/D3D.hpp"
#include "boo/graphicsdev/Metal.hpp"
#include "boo/graphicsdev/Vulkan.hpp"
namespace urde
{
class CElementGen;
class CElementGenShaders
{
friend struct OGLElementDataBindingFactory;
friend struct VulkanElementDataBindingFactory;
friend struct D3DElementDataBindingFactory;
friend struct MetalElementDataBindingFactory;
public:
enum class EShaderClass
{
Tex,
IndTex,
NoTex
};
private:
static boo::ObjToken<boo::IShaderPipeline> m_texZTestZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_texNoZTestZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_texZTestNoZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_texNoZTestNoZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_texAdditiveZTest;
static boo::ObjToken<boo::IShaderPipeline> m_texAdditiveNoZTest;
static boo::ObjToken<boo::IShaderPipeline> m_texRedToAlphaZTest;
static boo::ObjToken<boo::IShaderPipeline> m_texRedToAlphaNoZTest;
static boo::ObjToken<boo::IShaderPipeline> m_texZTestNoZWriteSub;
static boo::ObjToken<boo::IShaderPipeline> m_texNoZTestNoZWriteSub;
static boo::ObjToken<boo::IShaderPipeline> m_texRedToAlphaZTestSub;
static boo::ObjToken<boo::IShaderPipeline> m_texRedToAlphaNoZTestSub;
static boo::ObjToken<boo::IShaderPipeline> m_indTexZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_indTexNoZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_indTexAdditive;
static boo::ObjToken<boo::IShaderPipeline> m_cindTexZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_cindTexNoZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_cindTexAdditive;
static boo::ObjToken<boo::IShaderPipeline> m_noTexZTestZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_noTexNoZTestZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_noTexZTestNoZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_noTexNoZTestNoZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_noTexAdditiveZTest;
static boo::ObjToken<boo::IShaderPipeline> m_noTexAdditiveNoZTest;
static boo::ObjToken<boo::IVertexFormat> m_vtxFormatTex; /* No OpenGL */
static boo::ObjToken<boo::IVertexFormat> m_vtxFormatIndTex; /* No OpenGL */
static boo::ObjToken<boo::IVertexFormat> m_vtxFormatNoTex; /* No OpenGL */
CElementGen& m_gen;
boo::ObjToken<boo::IShaderPipeline> m_regPipeline;
boo::ObjToken<boo::IShaderPipeline> m_regPipelineSub;
boo::ObjToken<boo::IShaderPipeline> m_redToAlphaPipeline;
boo::ObjToken<boo::IShaderPipeline> m_redToAlphaPipelineSub;
boo::ObjToken<boo::IShaderPipeline> m_regPipelinePmus;
boo::ObjToken<boo::IShaderPipeline> m_redToAlphaPipelinePmus;
CElementGenShaders(CElementGen& gen,
const boo::ObjToken<boo::IShaderPipeline>& regPipeline,
const boo::ObjToken<boo::IShaderPipeline>& regPipelineSub,
const boo::ObjToken<boo::IShaderPipeline>& redToAlphaPipeline,
const boo::ObjToken<boo::IShaderPipeline>& redToAlphaPipelineSub,
const boo::ObjToken<boo::IShaderPipeline>& regPipelinePmus,
const boo::ObjToken<boo::IShaderPipeline>& redToAlphaPipelinePmus)
: m_gen(gen), m_regPipeline(regPipeline), m_regPipelineSub(regPipelineSub),
m_redToAlphaPipeline(redToAlphaPipeline), m_redToAlphaPipelineSub(redToAlphaPipelineSub),
m_regPipelinePmus(regPipelinePmus), m_redToAlphaPipelinePmus(redToAlphaPipelinePmus) {}
public:
static EShaderClass GetShaderClass(CElementGen& gen);
static void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CElementGen& gen);
using _CLS = CElementGenShaders;
#include "TShaderDecl.hpp"
};
}
#endif // __URDE_CELEMENTGENSHADERS_HPP__