metaforce/Runtime/Graphics/Shaders/CEnergyBarShader.cpp

81 lines
2.5 KiB
C++

#include "CEnergyBarShader.hpp"
namespace urde
{
void CEnergyBarShader::updateModelMatrix()
{
m_uniform.m_matrix = CGraphics::GetPerspectiveProjectionMatrix(true) * CGraphics::g_GXModelView.toMatrix4f();
}
void CEnergyBarShader::draw(const zeus::CColor& color0, const std::vector<Vertex>& verts0,
const zeus::CColor& color1, const std::vector<Vertex>& verts1,
const zeus::CColor& color2, const std::vector<Vertex>& verts2,
const CTexture* tex)
{
size_t totalVerts = verts0.size() + verts1.size() + verts2.size();
if (!totalVerts)
return;
if (totalVerts > m_maxVerts)
{
m_maxVerts = totalVerts;
m_tex = tex;
CGraphics::CommitResources([this](boo::IGraphicsDataFactory::Context& ctx)
{
m_vbo = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(Vertex), m_maxVerts);
for (int i=0 ; i<3 ; ++i)
m_uniBuf[i] = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
TShader<CEnergyBarShader>::BuildShaderDataBinding(ctx, *this);
return true;
});
}
size_t vertIter = 0;
Vertex* verts = reinterpret_cast<Vertex*>(m_vbo->map(sizeof(Vertex) * totalVerts));
if (verts0.size())
{
memmove(verts, verts0.data(), sizeof(Vertex) * verts0.size());
vertIter += verts0.size();
}
if (verts1.size())
{
memmove(verts + vertIter, verts1.data(), sizeof(Vertex) * verts1.size());
vertIter += verts1.size();
}
if (verts2.size())
{
memmove(verts + vertIter, verts2.data(), sizeof(Vertex) * verts2.size());
}
m_vbo->unmap();
vertIter = 0;
if (verts0.size())
{
m_uniform.m_color = color0;
m_uniBuf[0]->load(&m_uniform, sizeof(Uniform));
CGraphics::SetShaderDataBinding(m_dataBind[0]);
CGraphics::DrawArray(0, verts0.size());
vertIter += verts0.size();
}
if (verts1.size())
{
m_uniform.m_color = color1;
m_uniBuf[1]->load(&m_uniform, sizeof(Uniform));
CGraphics::SetShaderDataBinding(m_dataBind[1]);
CGraphics::DrawArray(vertIter, verts1.size());
vertIter += verts1.size();
}
if (verts2.size())
{
m_uniform.m_color = color2;
m_uniBuf[2]->load(&m_uniform, sizeof(Uniform));
CGraphics::SetShaderDataBinding(m_dataBind[2]);
CGraphics::DrawArray(vertIter, verts2.size());
}
}
URDE_SPECIALIZE_SHADER(CEnergyBarShader)
}