metaforce/Runtime/Graphics/Shaders/CEnergyBarShader.hpp

54 lines
1.3 KiB
C++

#ifndef __URDE_CENERGYBARSHADER_HPP__
#define __URDE_CENERGYBARSHADER_HPP__
#include "TShader.hpp"
#include "zeus/CMatrix4f.hpp"
#include "zeus/CColor.hpp"
#include "zeus/CRectangle.hpp"
#include "Camera/CCameraFilter.hpp"
namespace urde
{
class CEnergyBarShader
{
friend struct CEnergyBarShaderGLDataBindingFactory;
friend struct CEnergyBarShaderVulkanDataBindingFactory;
friend struct CEnergyBarShaderMetalDataBindingFactory;
friend struct CEnergyBarShaderD3DDataBindingFactory;
public:
struct Vertex
{
zeus::CVector3f pos;
zeus::CVector2f uv;
};
private:
struct Uniform
{
zeus::CMatrix4f m_matrix;
zeus::CColor m_color;
};
boo::ObjToken<boo::IGraphicsBufferD> m_vbo;
boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf[3];
boo::ObjToken<boo::IShaderDataBinding> m_dataBind[3];
Uniform m_uniform;
const CTexture* m_tex = nullptr;
size_t m_maxVerts = 0;
public:
void updateModelMatrix();
void draw(const zeus::CColor& color0, const std::vector<Vertex>& verts0,
const zeus::CColor& color1, const std::vector<Vertex>& verts1,
const zeus::CColor& color2, const std::vector<Vertex>& verts2,
const CTexture* tex);
using _CLS = CEnergyBarShader;
#include "TShaderDecl.hpp"
};
}
#endif // __URDE_CENERGYBARSHADER_HPP__