mirror of https://github.com/AxioDL/metaforce.git
147 lines
4.6 KiB
C++
147 lines
4.6 KiB
C++
#include "CEnergyBarShader.hpp"
|
|
#include "TShader.hpp"
|
|
#include "Graphics/CTexture.hpp"
|
|
|
|
namespace urde
|
|
{
|
|
|
|
static const char* VS =
|
|
"#version 330\n"
|
|
BOO_GLSL_BINDING_HEAD
|
|
"layout(location=0) in vec4 posIn;\n"
|
|
"layout(location=1) in vec4 uvIn;\n"
|
|
"\n"
|
|
"UBINDING0 uniform EnergyBarUniform\n"
|
|
"{\n"
|
|
" mat4 xf;\n"
|
|
" vec4 color;\n"
|
|
"};\n"
|
|
"\n"
|
|
"struct VertToFrag\n"
|
|
"{\n"
|
|
" vec4 color;\n"
|
|
" vec2 uv;\n"
|
|
"};\n"
|
|
"\n"
|
|
"SBINDING(0) out VertToFrag vtf;\n"
|
|
"void main()\n"
|
|
"{\n"
|
|
" vtf.color = color;\n"
|
|
" vtf.uv = uvIn.xy;\n"
|
|
" gl_Position = xf * vec4(posIn.xyz, 1.0);\n"
|
|
"}\n";
|
|
|
|
static const char* FS =
|
|
"#version 330\n"
|
|
BOO_GLSL_BINDING_HEAD
|
|
"struct VertToFrag\n"
|
|
"{\n"
|
|
" vec4 color;\n"
|
|
" vec2 uv;\n"
|
|
"};\n"
|
|
"\n"
|
|
"SBINDING(0) in VertToFrag vtf;\n"
|
|
"layout(location=0) out vec4 colorOut;\n"
|
|
"TBINDING0 uniform sampler2D tex;\n"
|
|
"void main()\n"
|
|
"{\n"
|
|
" colorOut = vtf.color * texture(tex, vtf.uv);\n"
|
|
"}\n";
|
|
|
|
URDE_DECL_SPECIALIZE_SHADER(CEnergyBarShader)
|
|
|
|
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
|
|
static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
|
|
|
|
struct CEnergyBarShaderGLDataBindingFactory : TShader<CEnergyBarShader>::IDataBindingFactory
|
|
{
|
|
boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
|
CEnergyBarShader& filter)
|
|
{
|
|
boo::GLDataFactory::Context& cctx = static_cast<boo::GLDataFactory::Context&>(ctx);
|
|
|
|
const boo::VertexElementDescriptor VtxVmt[] =
|
|
{
|
|
{filter.m_vbo.get(), nullptr, boo::VertexSemantic::Position4},
|
|
{filter.m_vbo.get(), nullptr, boo::VertexSemantic::UV4}
|
|
};
|
|
boo::ObjToken<boo::IVertexFormat> vtxFmt = ctx.newVertexFormat(2, VtxVmt);
|
|
boo::ObjToken<boo::IGraphicsBuffer> bufs[1];
|
|
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
|
|
boo::ObjToken<boo::ITexture> texs[] = {filter.m_tex->GetBooTexture()};
|
|
for (int i=0 ; i<3 ; ++i)
|
|
{
|
|
bufs[0] = filter.m_uniBuf[i].get();
|
|
filter.m_dataBind[i] = cctx.newShaderDataBinding(s_Pipeline,
|
|
vtxFmt, filter.m_vbo.get(), nullptr, nullptr,
|
|
1, bufs, stages, nullptr, nullptr, 1, texs, nullptr, nullptr);
|
|
}
|
|
return filter.m_dataBind[0];
|
|
}
|
|
};
|
|
|
|
#if BOO_HAS_VULKAN
|
|
struct CEnergyBarShaderVulkanDataBindingFactory : TShader<CEnergyBarShader>::IDataBindingFactory
|
|
{
|
|
boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
|
CEnergyBarShader& filter)
|
|
{
|
|
boo::VulkanDataFactory::Context& cctx = static_cast<boo::VulkanDataFactory::Context&>(ctx);
|
|
|
|
boo::ObjToken<boo::IGraphicsBuffer> bufs[1];
|
|
boo::ObjToken<boo::ITexture> texs[] = {filter.m_tex->GetBooTexture()};
|
|
for (int i=0 ; i<3 ; ++i)
|
|
{
|
|
bufs[0] = filter.m_uniBuf[i].get();
|
|
filter.m_dataBind[i] = cctx.newShaderDataBinding(s_Pipeline, s_VtxFmt,
|
|
filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
|
|
nullptr, nullptr, nullptr, 1, texs, nullptr, nullptr);
|
|
}
|
|
return filter.m_dataBind[0];
|
|
}
|
|
};
|
|
#endif
|
|
|
|
TShader<CEnergyBarShader>::IDataBindingFactory*
|
|
CEnergyBarShader::Initialize(boo::GLDataFactory::Context& ctx)
|
|
{
|
|
const char* uniNames[] = {"EnergyBarUniform"};
|
|
const char* texNames[] = {"tex"};
|
|
s_Pipeline = ctx.newShaderPipeline(VS, FS, 1, texNames, 1, uniNames, boo::BlendFactor::SrcAlpha,
|
|
boo::BlendFactor::One, boo::Primitive::TriStrips,
|
|
boo::ZTest::LEqual, false, true, false, boo::CullMode::None);
|
|
return new CEnergyBarShaderGLDataBindingFactory;
|
|
}
|
|
|
|
template <>
|
|
void CEnergyBarShader::Shutdown<boo::GLDataFactory>()
|
|
{
|
|
s_Pipeline.reset();
|
|
}
|
|
|
|
#if BOO_HAS_VULKAN
|
|
TShader<CEnergyBarShader>::IDataBindingFactory*
|
|
CEnergyBarShader::Initialize(boo::VulkanDataFactory::Context& ctx)
|
|
{
|
|
const boo::VertexElementDescriptor VtxVmt[] =
|
|
{
|
|
{nullptr, nullptr, boo::VertexSemantic::Position4},
|
|
{nullptr, nullptr, boo::VertexSemantic::UV4}
|
|
};
|
|
s_VtxFmt = ctx.newVertexFormat(2, VtxVmt);
|
|
s_Pipeline = ctx.newShaderPipeline(VS, FS, s_VtxFmt, boo::BlendFactor::SrcAlpha,
|
|
boo::BlendFactor::One, boo::Primitive::TriStrips,
|
|
boo::ZTest::LEqual, false, true, false, boo::CullMode::None);
|
|
return new CEnergyBarShaderVulkanDataBindingFactory;
|
|
}
|
|
|
|
template <>
|
|
void CEnergyBarShader::Shutdown<boo::VulkanDataFactory>()
|
|
{
|
|
s_VtxFmt.reset();
|
|
s_Pipeline.reset();
|
|
}
|
|
#endif
|
|
|
|
}
|