mirror of https://github.com/AxioDL/metaforce.git
254 lines
8.1 KiB
C++
254 lines
8.1 KiB
C++
#include "CFluidPlaneShader.hpp"
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namespace urde
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{
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CFluidPlaneShader::Cache CFluidPlaneShader::_cache = {};
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u16 CFluidPlaneShader::Cache::MakeCacheKey(const SFluidPlaneShaderInfo& info)
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{
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u16 ret = 0;
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switch (info.m_type)
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{
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case CFluidPlane::EFluidType::NormalWater:
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case CFluidPlane::EFluidType::PhazonFluid:
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case CFluidPlane::EFluidType::Four:
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if (info.m_hasLightmap)
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{
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ret |= 1 << 2;
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if (info.m_doubleLightmapBlend)
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ret |= 1 << 3;
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}
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if (!info.m_hasEnvMap && info.m_hasEnvBumpMap)
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ret |= 1 << 4;
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if (info.m_hasEnvMap)
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ret |= 1 << 5;
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break;
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case CFluidPlane::EFluidType::PoisonWater:
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ret |= 1;
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if (info.m_hasLightmap)
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{
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ret |= 1 << 2;
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if (info.m_doubleLightmapBlend)
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ret |= 1 << 3;
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}
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if (info.m_hasEnvBumpMap)
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ret |= 1 << 4;
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break;
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case CFluidPlane::EFluidType::Lava:
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ret |= 2;
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if (info.m_hasBumpMap)
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ret |= 1 << 2;
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break;
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case CFluidPlane::EFluidType::ThickLava:
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ret |= 3;
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if (info.m_hasBumpMap)
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ret |= 1 << 2;
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break;
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}
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if (info.m_hasPatternTex1)
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ret |= 1 << 6;
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if (info.m_hasPatternTex2)
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ret |= 1 << 7;
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if (info.m_hasColorTex)
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ret |= 1 << 8;
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if (info.m_additive)
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ret |= 1 << 9;
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return ret;
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}
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u16 CFluidPlaneShader::Cache::MakeCacheKey(const SFluidPlaneDoorShaderInfo& info)
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{
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u16 ret = 0;
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if (info.m_hasPatternTex1)
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ret |= 1 << 0;
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if (info.m_hasPatternTex2)
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ret |= 1 << 1;
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if (info.m_hasColorTex)
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ret |= 1 << 2;
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return ret;
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}
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template<class T>
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boo::ObjToken<boo::IShaderPipeline> CFluidPlaneShader::Cache::GetOrBuildShader(const T& info)
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{
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u16 key = MakeCacheKey(info);
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auto& slot = CacheSlot(info, key);
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if (slot)
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return slot;
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if (CGraphics::g_BooFactory == nullptr)
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return nullptr;
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CGraphics::CommitResources(
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[&](boo::IGraphicsDataFactory::Context& ctx)
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{
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switch (ctx.platform())
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{
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#if BOO_HAS_GL
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case boo::IGraphicsDataFactory::Platform::OpenGL:
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slot = BuildShader(static_cast<boo::GLDataFactory::Context&>(ctx), info);
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break;
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#endif
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#if _WIN32
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case boo::IGraphicsDataFactory::Platform::D3D11:
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case boo::IGraphicsDataFactory::Platform::D3D12:
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slot = BuildShader(static_cast<boo::ID3DDataFactory::Context&>(ctx), info);
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break;
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#endif
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#if BOO_HAS_METAL
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case boo::IGraphicsDataFactory::Platform::Metal:
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slot = BuildShader(static_cast<boo::MetalDataFactory::Context&>(ctx), info);
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break;
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#endif
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#if BOO_HAS_VULKAN
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case boo::IGraphicsDataFactory::Platform::Vulkan:
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slot = BuildShader(static_cast<boo::VulkanDataFactory::Context&>(ctx), info);
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break;
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#endif
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default: break;
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}
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return true;
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});
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return slot;
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}
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template boo::ObjToken<boo::IShaderPipeline>
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CFluidPlaneShader::Cache::GetOrBuildShader<SFluidPlaneShaderInfo>(const SFluidPlaneShaderInfo& info);
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template boo::ObjToken<boo::IShaderPipeline>
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CFluidPlaneShader::Cache::GetOrBuildShader<SFluidPlaneDoorShaderInfo>(const SFluidPlaneDoorShaderInfo& info);
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void CFluidPlaneShader::Cache::Clear()
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{
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for (auto& p : m_cache)
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p.reset();
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for (auto& p : m_doorCache)
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p.reset();
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}
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void CFluidPlaneShader::PrepareBinding(const boo::ObjToken<boo::IShaderPipeline>& pipeline, u32 maxVertCount, bool door)
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{
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CGraphics::CommitResources(
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[&](boo::IGraphicsDataFactory::Context& ctx)
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{
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m_vbo = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(Vertex), maxVertCount);
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m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
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switch (ctx.platform())
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{
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#if BOO_HAS_GL
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case boo::IGraphicsDataFactory::Platform::OpenGL:
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m_dataBind = BuildBinding(static_cast<boo::GLDataFactory::Context&>(ctx), pipeline, door);
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break;
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#endif
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#if _WIN32
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case boo::IGraphicsDataFactory::Platform::D3D11:
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case boo::IGraphicsDataFactory::Platform::D3D12:
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m_dataBind = BuildBinding(static_cast<boo::ID3DDataFactory::Context&>(ctx), pipeline, door);
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break;
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#endif
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#if BOO_HAS_METAL
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case boo::IGraphicsDataFactory::Platform::Metal:
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m_dataBind = BuildBinding(static_cast<boo::MetalDataFactory::Context&>(ctx), pipeline, door);
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break;
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#endif
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#if BOO_HAS_VULKAN
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case boo::IGraphicsDataFactory::Platform::Vulkan:
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m_dataBind = BuildBinding(static_cast<boo::VulkanDataFactory::Context&>(ctx), pipeline, door);
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break;
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#endif
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default: break;
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}
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return true;
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});
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}
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CFluidPlaneShader::CFluidPlaneShader(CFluidPlane::EFluidType type,
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const std::experimental::optional<TLockedToken<CTexture>>& patternTex1,
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const std::experimental::optional<TLockedToken<CTexture>>& patternTex2,
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const std::experimental::optional<TLockedToken<CTexture>>& colorTex,
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const std::experimental::optional<TLockedToken<CTexture>>& bumpMap,
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const std::experimental::optional<TLockedToken<CTexture>>& envMap,
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const std::experimental::optional<TLockedToken<CTexture>>& envBumpMap,
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const std::experimental::optional<TLockedToken<CTexture>>& lightmap,
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bool doubleLightmapBlend, bool additive, u32 maxVertCount)
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: m_patternTex1(patternTex1),
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m_patternTex2(patternTex2),
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m_colorTex(colorTex),
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m_bumpMap(bumpMap),
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m_envMap(envMap),
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m_envBumpMap(envBumpMap),
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m_lightmap(lightmap)
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{
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SFluidPlaneShaderInfo shaderInfo(type,
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m_patternTex1.operator bool(),
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m_patternTex2.operator bool(),
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m_colorTex.operator bool(),
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m_bumpMap.operator bool(),
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m_envMap.operator bool(),
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m_envBumpMap.operator bool(),
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m_lightmap.operator bool(),
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doubleLightmapBlend, additive);
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boo::ObjToken<boo::IShaderPipeline> pipeline = _cache.GetOrBuildShader(shaderInfo);
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PrepareBinding(pipeline, maxVertCount, false);
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}
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CFluidPlaneShader::CFluidPlaneShader(const std::experimental::optional<TLockedToken<CTexture>>& patternTex1,
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const std::experimental::optional<TLockedToken<CTexture>>& patternTex2,
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const std::experimental::optional<TLockedToken<CTexture>>& colorTex,
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u32 maxVertCount)
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: m_patternTex1(patternTex1),
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m_patternTex2(patternTex2),
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m_colorTex(colorTex)
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{
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SFluidPlaneDoorShaderInfo shaderInfo(m_patternTex1.operator bool(),
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m_patternTex2.operator bool(),
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m_colorTex.operator bool());
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boo::ObjToken<boo::IShaderPipeline> pipeline = _cache.GetOrBuildShader(shaderInfo);
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PrepareBinding(pipeline, maxVertCount, true);
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}
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void CFluidPlaneShader::prepareDraw(const RenderSetupInfo& info)
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{
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Uniform& uni = *reinterpret_cast<Uniform*>(m_uniBuf->map(sizeof(Uniform)));
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uni.m_mv = CGraphics::g_GXModelView.toMatrix4f();
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uni.m_mvNorm = info.normMtx;
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uni.m_proj = CGraphics::GetPerspectiveProjectionMatrix(true);
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for (int i=0 ; i<6 ; ++i)
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uni.m_texMtxs[i] = info.texMtxs[i];
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uni.m_lighting.ActivateLights(info.lights);
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for (int i=0 ; i<3 ; ++i)
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uni.m_lighting.colorRegs[i] = info.kColors[i];
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uni.m_lighting.mulColor = info.kColors[3];
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uni.m_lighting.fog.m_rangeScale = info.indScale;
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m_uniBuf->unmap();
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CGraphics::SetShaderDataBinding(m_dataBind);
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}
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void CFluidPlaneShader::loadVerts(const std::vector<Vertex>& verts)
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{
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m_vbo->load(verts.data(), verts.size() * sizeof(Vertex));
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}
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}
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