metaforce/Runtime/Graphics/Shaders/CFogVolumePlaneShader.hpp

40 lines
1.1 KiB
C++

#ifndef __URDE_CFOGVOLUMEPLANESHADER_HPP__
#define __URDE_CFOGVOLUMEPLANESHADER_HPP__
#include "TShader.hpp"
#include "zeus/CMatrix4f.hpp"
#include "zeus/CColor.hpp"
#include "zeus/CRectangle.hpp"
#include "zeus/CVector4f.hpp"
namespace urde
{
class CFogVolumePlaneShader
{
friend struct CFogVolumePlaneShaderGLDataBindingFactory;
friend struct CFogVolumePlaneShaderVulkanDataBindingFactory;
friend struct CFogVolumePlaneShaderMetalDataBindingFactory;
friend struct CFogVolumePlaneShaderD3DDataBindingFactory;
boo::ObjToken<boo::IGraphicsBufferD> m_vbo;
boo::ObjToken<boo::IShaderDataBinding> m_dataBinds[4];
std::vector<zeus::CVector4f> m_verts;
size_t m_vertCapacity = 0;
void CommitResources(size_t capacity);
public:
static const zeus::CRectangle DefaultRect;
void reset(int numVerts) { m_verts.clear(); m_verts.reserve(numVerts); }
void addFan(const zeus::CVector3f* verts, int numVerts);
void draw(int pass);
using _CLS = CFogVolumePlaneShader;
#include "TShaderDecl.hpp"
};
}
#endif // __URDE_CFOGVOLUMEPLANESHADER_HPP__