metaforce/Runtime/Graphics/Shaders/CFogVolumePlaneShaderGLSL.cpp

133 lines
5.5 KiB
C++

#include "CFogVolumePlaneShader.hpp"
#include "TShader.hpp"
namespace urde
{
static const char* VS =
"#version 330\n"
BOO_GLSL_BINDING_HEAD
"layout(location=0) in vec4 posIn;\n"
"\n"
"void main()\n"
"{\n"
" gl_Position = posIn;\n"
"}\n";
static const char* FS =
"#version 330\n"
BOO_GLSL_BINDING_HEAD
"\n"
"layout(location=0) out vec4 colorOut;\n"
"void main()\n"
"{\n"
" colorOut = vec4(1.0);\n"
"}\n";
URDE_DECL_SPECIALIZE_SHADER(CFogVolumePlaneShader)
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
static boo::ObjToken<boo::IShaderPipeline> s_Pipelines[4];
struct CFogVolumePlaneShaderGLDataBindingFactory : TShader<CFogVolumePlaneShader>::IDataBindingFactory
{
boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CFogVolumePlaneShader& filter)
{
boo::GLDataFactory::Context& cctx = static_cast<boo::GLDataFactory::Context&>(ctx);
const boo::VertexElementDescriptor VtxVmt[] =
{
{filter.m_vbo.get(), nullptr, boo::VertexSemantic::Position4}
};
boo::ObjToken<boo::IVertexFormat> VtxVmtObj = cctx.newVertexFormat(1, VtxVmt);
for (int i=0 ; i<4 ; ++i)
filter.m_dataBinds[i] = cctx.newShaderDataBinding(s_Pipelines[i], VtxVmtObj,
filter.m_vbo.get(), nullptr, nullptr, 0, nullptr,
nullptr, nullptr, nullptr, 0, nullptr, nullptr, nullptr);
return filter.m_dataBinds[0];
}
};
#if BOO_HAS_VULKAN
struct CFogVolumePlaneShaderVulkanDataBindingFactory : TShader<CFogVolumePlaneShader>::IDataBindingFactory
{
boo::ObjToken<boo::IShaderDataBinding>
BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CFogVolumePlaneShader& filter)
{
boo::VulkanDataFactory::Context& cctx = static_cast<boo::VulkanDataFactory::Context&>(ctx);
for (int i=0 ; i<4 ; ++i)
filter.m_dataBinds[i] = cctx.newShaderDataBinding(s_Pipelines[i], s_VtxFmt,
filter.m_vbo.get(), nullptr, nullptr, 0, nullptr,
nullptr, nullptr, nullptr, 0, nullptr, nullptr, nullptr);
return filter.m_dataBinds[0];
}
};
#endif
TShader<CFogVolumePlaneShader>::IDataBindingFactory*
CFogVolumePlaneShader::Initialize(boo::GLDataFactory::Context& ctx)
{
s_Pipelines[0] = ctx.newShaderPipeline(VS, FS, 0, nullptr, 0, nullptr, boo::BlendFactor::Zero,
boo::BlendFactor::Zero, boo::Primitive::TriStrips,
boo::ZTest::LEqual, true, false, false, boo::CullMode::Frontface);
s_Pipelines[1] = ctx.newShaderPipeline(VS, FS, 0, nullptr, 0, nullptr, boo::BlendFactor::Zero,
boo::BlendFactor::Zero, boo::Primitive::TriStrips,
boo::ZTest::None, false, false, false, boo::CullMode::Frontface);
s_Pipelines[2] = ctx.newShaderPipeline(VS, FS, 0, nullptr, 0, nullptr, boo::BlendFactor::Zero,
boo::BlendFactor::Zero, boo::Primitive::TriStrips,
boo::ZTest::LEqual, true, false, false, boo::CullMode::Backface);
s_Pipelines[3] = ctx.newShaderPipeline(VS, FS, 0, nullptr, 0, nullptr, boo::BlendFactor::Zero,
boo::BlendFactor::Zero, boo::Primitive::TriStrips,
boo::ZTest::Greater, false, false, false, boo::CullMode::Backface);
return new CFogVolumePlaneShaderGLDataBindingFactory;
}
template <>
void CFogVolumePlaneShader::Shutdown<boo::GLDataFactory>()
{
s_Pipelines[0].reset();
s_Pipelines[1].reset();
s_Pipelines[2].reset();
s_Pipelines[3].reset();
}
#if BOO_HAS_VULKAN
TShader<CFogVolumePlaneShader>::IDataBindingFactory*
CFogVolumePlaneShader::Initialize(boo::VulkanDataFactory::Context& ctx)
{
const boo::VertexElementDescriptor VtxVmt[] =
{
{nullptr, nullptr, boo::VertexSemantic::Position4}
};
s_VtxFmt = ctx.newVertexFormat(1, VtxVmt);
s_Pipelines[0] = ctx.newShaderPipeline(VS, FS, s_VtxFmt, boo::BlendFactor::Zero,
boo::BlendFactor::Zero, boo::Primitive::TriStrips,
boo::ZTest::LEqual, true, false, false, boo::CullMode::Frontface);
s_Pipelines[1] = ctx.newShaderPipeline(VS, FS, s_VtxFmt, boo::BlendFactor::Zero,
boo::BlendFactor::Zero, boo::Primitive::TriStrips,
boo::ZTest::None, false, false, false, boo::CullMode::Frontface);
s_Pipelines[2] = ctx.newShaderPipeline(VS, FS, s_VtxFmt, boo::BlendFactor::Zero,
boo::BlendFactor::Zero, boo::Primitive::TriStrips,
boo::ZTest::LEqual, true, false, false, boo::CullMode::Backface);
s_Pipelines[3] = ctx.newShaderPipeline(VS, FS, s_VtxFmt, boo::BlendFactor::Zero,
boo::BlendFactor::Zero, boo::Primitive::TriStrips,
boo::ZTest::Greater, false, false, false, boo::CullMode::Backface);
return new CFogVolumePlaneShaderVulkanDataBindingFactory;
}
template <>
void CFogVolumePlaneShader::Shutdown<boo::VulkanDataFactory>()
{
s_VtxFmt.reset();
s_Pipelines[0].reset();
s_Pipelines[1].reset();
s_Pipelines[2].reset();
s_Pipelines[3].reset();
}
#endif
}