mirror of https://github.com/AxioDL/metaforce.git
98 lines
3.5 KiB
C++
98 lines
3.5 KiB
C++
#include "CFogVolumePlaneShader.hpp"
|
|
#include "TShader.hpp"
|
|
|
|
namespace urde
|
|
{
|
|
|
|
static const char* VS =
|
|
"#include <metal_stdlib>\n"
|
|
"using namespace metal;\n"
|
|
"struct VertData\n"
|
|
"{\n"
|
|
" float4 posIn [[ attribute(0) ]];\n"
|
|
"};\n"
|
|
"\n"
|
|
"struct VertToFrag\n"
|
|
"{\n"
|
|
" float4 position [[ position ]];\n"
|
|
"};\n"
|
|
"\n"
|
|
"vertex VertToFrag vmain(VertData v [[ stage_in ]])\n"
|
|
"{\n"
|
|
" VertToFrag vtf;\n"
|
|
" vtf.position = v.posIn;\n"
|
|
" return vtf;\n"
|
|
"}\n";
|
|
|
|
static const char* FS =
|
|
"#include <metal_stdlib>\n"
|
|
"using namespace metal;\n"
|
|
"struct VertToFrag\n"
|
|
"{\n"
|
|
" float4 position [[ position ]];\n"
|
|
"};\n"
|
|
"\n"
|
|
"fragment float4 fmain(VertToFrag vtf [[ stage_in ]])\n"
|
|
"{\n"
|
|
" return float4(1.0, 1.0, 1.0, 1.0);\n"
|
|
"}\n";
|
|
|
|
URDE_DECL_SPECIALIZE_SHADER(CFogVolumePlaneShader)
|
|
|
|
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
|
|
static boo::ObjToken<boo::IShaderPipeline> s_Pipelines[4];
|
|
|
|
struct CFogVolumePlaneShaderMetalDataBindingFactory : TShader<CFogVolumePlaneShader>::IDataBindingFactory
|
|
{
|
|
boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
|
CFogVolumePlaneShader& filter)
|
|
{
|
|
boo::MetalDataFactory::Context& cctx = static_cast<boo::MetalDataFactory::Context&>(ctx);
|
|
|
|
for (int i=0 ; i<4 ; ++i)
|
|
filter.m_dataBinds[i] = cctx.newShaderDataBinding(s_Pipelines[i], s_VtxFmt,
|
|
filter.m_vbo.get(), nullptr, nullptr, 0, nullptr,
|
|
nullptr, nullptr, nullptr, 0, nullptr, nullptr, nullptr);
|
|
return filter.m_dataBinds[0];
|
|
}
|
|
};
|
|
|
|
TShader<CFogVolumePlaneShader>::IDataBindingFactory*
|
|
CFogVolumePlaneShader::Initialize(boo::MetalDataFactory::Context& ctx)
|
|
{
|
|
const boo::VertexElementDescriptor VtxVmt[] =
|
|
{
|
|
{nullptr, nullptr, boo::VertexSemantic::Position4}
|
|
};
|
|
s_VtxFmt = ctx.newVertexFormat(1, VtxVmt);
|
|
s_Pipelines[0] = ctx.newShaderPipeline(VS, FS, nullptr, nullptr,
|
|
s_VtxFmt, boo::BlendFactor::Zero,
|
|
boo::BlendFactor::Zero, boo::Primitive::TriStrips,
|
|
boo::ZTest::LEqual, true, false, false, boo::CullMode::Frontface);
|
|
s_Pipelines[1] = ctx.newShaderPipeline(VS, FS, nullptr, nullptr,
|
|
s_VtxFmt, boo::BlendFactor::Zero,
|
|
boo::BlendFactor::Zero, boo::Primitive::TriStrips,
|
|
boo::ZTest::None, false, false, false, boo::CullMode::Frontface);
|
|
s_Pipelines[2] = ctx.newShaderPipeline(VS, FS, nullptr, nullptr,
|
|
s_VtxFmt, boo::BlendFactor::Zero,
|
|
boo::BlendFactor::Zero, boo::Primitive::TriStrips,
|
|
boo::ZTest::LEqual, true, false, false, boo::CullMode::Backface);
|
|
s_Pipelines[3] = ctx.newShaderPipeline(VS, FS, nullptr, nullptr,
|
|
s_VtxFmt, boo::BlendFactor::Zero,
|
|
boo::BlendFactor::Zero, boo::Primitive::TriStrips,
|
|
boo::ZTest::Greater, false, false, false, boo::CullMode::Backface);
|
|
return new CFogVolumePlaneShaderMetalDataBindingFactory;
|
|
}
|
|
|
|
template <>
|
|
void CFogVolumePlaneShader::Shutdown<boo::MetalDataFactory>()
|
|
{
|
|
s_VtxFmt.reset();
|
|
s_Pipelines[0].reset();
|
|
s_Pipelines[1].reset();
|
|
s_Pipelines[2].reset();
|
|
s_Pipelines[3].reset();
|
|
}
|
|
|
|
}
|