mirror of https://github.com/AxioDL/metaforce.git
28 lines
900 B
C++
28 lines
900 B
C++
#include "CMapSurfaceShader.hpp"
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namespace urde
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{
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CMapSurfaceShader::CMapSurfaceShader(boo::IGraphicsDataFactory::Context& ctx,
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const boo::ObjToken<boo::IGraphicsBufferS>& vbo,
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const boo::ObjToken<boo::IGraphicsBufferS>& ibo)
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: m_vbo(vbo), m_ibo(ibo)
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{
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m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
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m_dataBind = TShader<CMapSurfaceShader>::BuildShaderDataBinding(ctx, *this);
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}
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void CMapSurfaceShader::draw(const zeus::CColor& color, u32 start, u32 count)
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{
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Uniform uniform = {
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CGraphics::GetPerspectiveProjectionMatrix(true) * CGraphics::g_GXModelView.toMatrix4f(), color
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};
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m_uniBuf->load(&uniform, sizeof(Uniform));
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CGraphics::SetShaderDataBinding(m_dataBind);
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CGraphics::DrawArrayIndexed(start, count);
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}
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URDE_SPECIALIZE_SHADER(CMapSurfaceShader)
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}
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