metaforce/Runtime/Graphics/Shaders/CRadarPaintShader.hpp

45 lines
1.0 KiB
C++

#ifndef __URDE_CRADARPAINTSHADER_HPP__
#define __URDE_CRADARPAINTSHADER_HPP__
#include "TShader.hpp"
#include "zeus/CMatrix4f.hpp"
#include "zeus/CColor.hpp"
#include "zeus/CRectangle.hpp"
#include "Camera/CCameraFilter.hpp"
namespace urde
{
class CRadarPaintShader
{
friend struct CRadarPaintShaderGLDataBindingFactory;
friend struct CRadarPaintShaderVulkanDataBindingFactory;
friend struct CRadarPaintShaderMetalDataBindingFactory;
friend struct CRadarPaintShaderD3DDataBindingFactory;
public:
struct Instance
{
zeus::CVector3f pos[4];
zeus::CVector2f uv[4];
zeus::CColor color;
};
private:
boo::ObjToken<boo::IGraphicsBufferD> m_vbo;
boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf;
boo::ObjToken<boo::IShaderDataBinding> m_dataBind;
const CTexture* m_tex = nullptr;
size_t m_maxInsts = 0;
public:
void draw(const std::vector<Instance>& instances, const CTexture* tex);
using _CLS = CRadarPaintShader;
#include "TShaderDecl.hpp"
};
}
#endif // __URDE_CRADARPAINTSHADER_HPP__