metaforce/Runtime/Graphics/Shaders/CTextSupportShader.cpp

83 lines
3.1 KiB
C++

#include "CTextSupportShader.hpp"
#include "GuiSys/CRasterFont.hpp"
namespace urde
{
boo::ObjToken<boo::IVertexFormat> CTextSupportShader::s_TextVtxFmt;
boo::ObjToken<boo::IShaderPipeline> CTextSupportShader::s_TextAlphaPipeline;
boo::ObjToken<boo::IShaderPipeline> CTextSupportShader::s_TextAddPipeline;
boo::ObjToken<boo::IShaderPipeline> CTextSupportShader::s_TextAddOverdrawPipeline;
boo::ObjToken<boo::IVertexFormat> CTextSupportShader::s_ImageVtxFmt;
boo::ObjToken<boo::IShaderPipeline> CTextSupportShader::s_ImageAlphaPipeline;
boo::ObjToken<boo::IShaderPipeline> CTextSupportShader::s_ImageAddPipeline;
boo::ObjToken<boo::IShaderPipeline> CTextSupportShader::s_ImageAddOverdrawPipeline;
hecl::VertexBufferPool<CTextSupportShader::CharacterInstance> CTextSupportShader::s_CharInsts;
hecl::VertexBufferPool<CTextSupportShader::ImageInstance> CTextSupportShader::s_ImgInsts;
hecl::UniformBufferPool<CTextSupportShader::Uniform> CTextSupportShader::s_Uniforms;
void CTextSupportShader::CharacterInstance::SetMetrics(const CGlyph& glyph,
const zeus::CVector2i& offset)
{
float layer = glyph.GetLayer();
m_pos[0].assign(offset.x, 0.f, offset.y);
m_uv[0].assign(glyph.GetStartU(), 1.f - glyph.GetStartV(), layer);
m_pos[1].assign(offset.x + glyph.GetCellWidth(), 0.f, offset.y);
m_uv[1].assign(glyph.GetEndU(), 1.f - glyph.GetStartV(), layer);
m_pos[2].assign(offset.x, 0.f, offset.y + glyph.GetCellHeight());
m_uv[2].assign(glyph.GetStartU(), 1.f - glyph.GetEndV(), layer);
m_pos[3].assign(offset.x + glyph.GetCellWidth(), 0.f, offset.y + glyph.GetCellHeight());
m_uv[3].assign(glyph.GetEndU(), 1.f - glyph.GetEndV(), layer);
}
void CTextSupportShader::ImageInstance::SetMetrics(const CFontImageDef& imgDef,
const zeus::CVector2i& offset)
{
zeus::CVector2f imgSize;
if (imgDef.x4_texs.size())
{
const CTexture& tex = *imgDef.x4_texs[0].GetObj();
imgSize.assign(tex.GetWidth() * imgDef.x14_cropFactor.x,
tex.GetHeight() * imgDef.x14_cropFactor.y);
}
zeus::CVector2f cropPad = imgDef.x14_cropFactor * 0.5f;
m_pos[0].assign(offset.x, 0.f, offset.y);
m_uv[0].assign(0.5f - cropPad.x, 0.5f + cropPad.y);
m_pos[1].assign(offset.x + imgSize.x, 0.f, offset.y);
m_uv[1].assign(0.5f + cropPad.x, 0.5f + cropPad.y);
m_pos[2].assign(offset.x, 0.f, offset.y + imgSize.y);
m_uv[2].assign(0.5f - cropPad.x, 0.5f - cropPad.y);
m_pos[3].assign(offset.x + imgSize.x, 0.f, offset.y + imgSize.y);
m_uv[3].assign(0.5f + cropPad.x, 0.5f - cropPad.y);
}
void CTextSupportShader::Shutdown()
{
s_TextVtxFmt.reset();
s_TextAlphaPipeline.reset();
s_TextAddPipeline.reset();
s_TextAddOverdrawPipeline.reset();
s_ImageVtxFmt.reset();
s_ImageAlphaPipeline.reset();
s_ImageAddPipeline.reset();
s_ImageAddOverdrawPipeline.reset();
s_CharInsts.doDestroy();
s_ImgInsts.doDestroy();
s_Uniforms.doDestroy();
}
URDE_SPECIALIZE_MULTI_BLEND_SHADER(CTextSupportShader)
}