mirror of https://github.com/AxioDL/metaforce.git
83 lines
3.1 KiB
C++
83 lines
3.1 KiB
C++
#include "CTextSupportShader.hpp"
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#include "GuiSys/CRasterFont.hpp"
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namespace urde
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{
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boo::ObjToken<boo::IVertexFormat> CTextSupportShader::s_TextVtxFmt;
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boo::ObjToken<boo::IShaderPipeline> CTextSupportShader::s_TextAlphaPipeline;
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boo::ObjToken<boo::IShaderPipeline> CTextSupportShader::s_TextAddPipeline;
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boo::ObjToken<boo::IShaderPipeline> CTextSupportShader::s_TextAddOverdrawPipeline;
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boo::ObjToken<boo::IVertexFormat> CTextSupportShader::s_ImageVtxFmt;
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boo::ObjToken<boo::IShaderPipeline> CTextSupportShader::s_ImageAlphaPipeline;
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boo::ObjToken<boo::IShaderPipeline> CTextSupportShader::s_ImageAddPipeline;
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boo::ObjToken<boo::IShaderPipeline> CTextSupportShader::s_ImageAddOverdrawPipeline;
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hecl::VertexBufferPool<CTextSupportShader::CharacterInstance> CTextSupportShader::s_CharInsts;
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hecl::VertexBufferPool<CTextSupportShader::ImageInstance> CTextSupportShader::s_ImgInsts;
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hecl::UniformBufferPool<CTextSupportShader::Uniform> CTextSupportShader::s_Uniforms;
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void CTextSupportShader::CharacterInstance::SetMetrics(const CGlyph& glyph,
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const zeus::CVector2i& offset)
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{
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float layer = glyph.GetLayer();
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m_pos[0].assign(offset.x, 0.f, offset.y);
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m_uv[0].assign(glyph.GetStartU(), 1.f - glyph.GetStartV(), layer);
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m_pos[1].assign(offset.x + glyph.GetCellWidth(), 0.f, offset.y);
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m_uv[1].assign(glyph.GetEndU(), 1.f - glyph.GetStartV(), layer);
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m_pos[2].assign(offset.x, 0.f, offset.y + glyph.GetCellHeight());
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m_uv[2].assign(glyph.GetStartU(), 1.f - glyph.GetEndV(), layer);
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m_pos[3].assign(offset.x + glyph.GetCellWidth(), 0.f, offset.y + glyph.GetCellHeight());
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m_uv[3].assign(glyph.GetEndU(), 1.f - glyph.GetEndV(), layer);
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}
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void CTextSupportShader::ImageInstance::SetMetrics(const CFontImageDef& imgDef,
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const zeus::CVector2i& offset)
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{
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zeus::CVector2f imgSize;
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if (imgDef.x4_texs.size())
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{
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const CTexture& tex = *imgDef.x4_texs[0].GetObj();
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imgSize.assign(tex.GetWidth() * imgDef.x14_cropFactor.x,
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tex.GetHeight() * imgDef.x14_cropFactor.y);
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}
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zeus::CVector2f cropPad = imgDef.x14_cropFactor * 0.5f;
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m_pos[0].assign(offset.x, 0.f, offset.y);
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m_uv[0].assign(0.5f - cropPad.x, 0.5f + cropPad.y);
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m_pos[1].assign(offset.x + imgSize.x, 0.f, offset.y);
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m_uv[1].assign(0.5f + cropPad.x, 0.5f + cropPad.y);
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m_pos[2].assign(offset.x, 0.f, offset.y + imgSize.y);
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m_uv[2].assign(0.5f - cropPad.x, 0.5f - cropPad.y);
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m_pos[3].assign(offset.x + imgSize.x, 0.f, offset.y + imgSize.y);
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m_uv[3].assign(0.5f + cropPad.x, 0.5f - cropPad.y);
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}
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void CTextSupportShader::Shutdown()
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{
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s_TextVtxFmt.reset();
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s_TextAlphaPipeline.reset();
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s_TextAddPipeline.reset();
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s_TextAddOverdrawPipeline.reset();
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s_ImageVtxFmt.reset();
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s_ImageAlphaPipeline.reset();
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s_ImageAddPipeline.reset();
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s_ImageAddOverdrawPipeline.reset();
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s_CharInsts.doDestroy();
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s_ImgInsts.doDestroy();
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s_Uniforms.doDestroy();
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}
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URDE_SPECIALIZE_MULTI_BLEND_SHADER(CTextSupportShader)
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}
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