mirror of https://github.com/AxioDL/metaforce.git
120 lines
3.6 KiB
C++
120 lines
3.6 KiB
C++
#ifndef __URDE_CTEXTSUPPORTSHADER_HPP__
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#define __URDE_CTEXTSUPPORTSHADER_HPP__
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#include "TMultiBlendShader.hpp"
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#include "GuiSys/CGuiWidget.hpp"
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#include "hecl/VertexBufferPool.hpp"
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#include "hecl/UniformBufferPool.hpp"
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namespace urde
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{
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class CGlyph;
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class CTextRenderBuffer;
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class CFontImageDef;
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class CTextSupportShader
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{
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friend struct CTextSupportShaderGLDataBindingFactory;
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friend struct CTextSupportShaderVulkanDataBindingFactory;
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friend struct CTextSupportShaderMetalDataBindingFactory;
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friend struct CTextSupportShaderD3DDataBindingFactory;
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friend class CTextRenderBuffer;
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static boo::ObjToken<boo::IVertexFormat> s_TextVtxFmt;
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static boo::ObjToken<boo::IShaderPipeline> s_TextAlphaPipeline;
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static boo::ObjToken<boo::IShaderPipeline> s_TextAddPipeline;
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static boo::ObjToken<boo::IShaderPipeline> s_TextAddOverdrawPipeline;
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static boo::ObjToken<boo::IVertexFormat> s_ImageVtxFmt;
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static boo::ObjToken<boo::IShaderPipeline> s_ImageAlphaPipeline;
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static boo::ObjToken<boo::IShaderPipeline> s_ImageAddPipeline;
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static boo::ObjToken<boo::IShaderPipeline> s_ImageAddOverdrawPipeline;
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struct Uniform
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{
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zeus::CMatrix4f m_mvp;
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zeus::CColor m_uniformColor;
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};
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struct CharacterInstance
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{
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zeus::CVector3f m_pos[4];
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zeus::CVector3f m_uv[4];
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zeus::CColor m_fontColor;
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zeus::CColor m_outlineColor;
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zeus::CColor m_mulColor;
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void SetMetrics(const CGlyph& glyph, const zeus::CVector2i& offset);
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};
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struct ImageInstance
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{
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zeus::CVector3f m_pos[4];
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zeus::CVector2f m_uv[4];
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zeus::CColor m_color;
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void SetMetrics(const CFontImageDef& imgDef, const zeus::CVector2i& offset);
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};
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static hecl::VertexBufferPool<CharacterInstance> s_CharInsts;
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static hecl::VertexBufferPool<ImageInstance> s_ImgInsts;
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static hecl::UniformBufferPool<Uniform> s_Uniforms;
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public:
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using _CLS = CTextSupportShader;
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#include "TMultiBlendShaderDecl.hpp"
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static boo::ObjToken<boo::IShaderPipeline> SelectTextPipeline(CGuiWidget::EGuiModelDrawFlags df)
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{
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switch (df)
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{
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case CGuiWidget::EGuiModelDrawFlags::Shadeless:
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case CGuiWidget::EGuiModelDrawFlags::Opaque:
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case CGuiWidget::EGuiModelDrawFlags::Alpha:
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case CGuiWidget::EGuiModelDrawFlags::AlphaAdditiveOverdraw:
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return s_TextAlphaPipeline;
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case CGuiWidget::EGuiModelDrawFlags::Additive:
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return s_TextAddPipeline;
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default:
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return {};
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}
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}
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static boo::ObjToken<boo::IShaderPipeline> SelectImagePipeline(CGuiWidget::EGuiModelDrawFlags df)
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{
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switch (df)
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{
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case CGuiWidget::EGuiModelDrawFlags::Shadeless:
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case CGuiWidget::EGuiModelDrawFlags::Opaque:
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case CGuiWidget::EGuiModelDrawFlags::Alpha:
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case CGuiWidget::EGuiModelDrawFlags::AlphaAdditiveOverdraw:
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return s_ImageAlphaPipeline;
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case CGuiWidget::EGuiModelDrawFlags::Additive:
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return s_ImageAddPipeline;
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default:
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return {};
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}
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}
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static boo::ObjToken<boo::IShaderPipeline> GetTextAdditiveOverdrawPipeline()
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{
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return s_TextAddOverdrawPipeline;
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}
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static boo::ObjToken<boo::IShaderPipeline> GetImageAdditiveOverdrawPipeline()
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{
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return s_ImageAddOverdrawPipeline;
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}
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static void UpdateBuffers()
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{
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s_CharInsts.updateBuffers();
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s_ImgInsts.updateBuffers();
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s_Uniforms.updateBuffers();
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}
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static void Shutdown();
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};
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}
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#endif // __URDE_CTEXTSUPPORTSHADER_HPP__
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