metaforce/Runtime/IMain.hpp

60 lines
1.2 KiB
C++

#ifndef __URDE_IMAIN_HPP__
#define __URDE_IMAIN_HPP__
#include <boo/boo.hpp>
#include <boo/graphicsdev/GL.hpp>
#include <boo/audiodev/IAudioVoiceEngine.hpp>
#include <hecl/Runtime.hpp>
#include <amuse/amuse.hpp>
#include "RetroTypes.hpp"
namespace hecl
{
class CVarManager;
class Console;
}
namespace urde
{
class CStopWatch;
enum class EGameplayResult
{
None,
Win,
Lose,
Playing
};
enum class EFlowState
{
None,
WinBad,
WinGood,
WinBest,
LoseGame,
Default,
StateSetter,
};
class IMain
{
public:
virtual ~IMain() = default;
virtual void Init(const hecl::Runtime::FileStoreManager& storeMgr,
hecl::CVarManager* cvarMgr,
boo::IWindow* window,
boo::IAudioVoiceEngine* voiceEngine,
amuse::IBackendVoiceAllocator& backend)=0;
virtual void Draw()=0;
virtual bool Proc()=0;
virtual void Shutdown()=0;
virtual boo::IWindow* GetMainWindow() const= 0;
virtual EFlowState GetFlowState() const = 0;
virtual void SetFlowState(EFlowState) = 0;
virtual size_t GetExpectedIdSize() const = 0;
virtual void WarmupShaders() = 0;
virtual hecl::Console* Console() const = 0;
};
}
#endif // __URDE_IMAIN_HPP__