mirror of https://github.com/AxioDL/metaforce.git
471 lines
14 KiB
C++
471 lines
14 KiB
C++
#ifndef __URDE_CFRONTENDUI_HPP__
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#define __URDE_CFRONTENDUI_HPP__
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#include "CIOWin.hpp"
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#include "CGameDebug.hpp"
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#include "RetroTypes.hpp"
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#include "CToken.hpp"
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#include "Audio/CStaticAudioPlayer.hpp"
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#include "Audio/CSfxManager.hpp"
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#include "CGBASupport.hpp"
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#include "zeus/CVector3f.hpp"
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#include "Input/CRumbleGenerator.hpp"
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#include "GuiSys/CGuiTextSupport.hpp"
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#include "Graphics/Shaders/CTexturedQuadFilter.hpp"
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#include "Graphics/Shaders/CColoredQuadFilter.hpp"
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#include "CFrontEndUITouchBar.hpp"
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#include "CGameOptionsTouchBar.hpp"
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namespace urde
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{
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class CGuiSliderGroup;
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class CGuiTableGroup;
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class CMoviePlayer;
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struct SObjectTag;
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class CDependencyGroup;
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class CTexture;
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class CAudioGroupSet;
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class CSaveWorld;
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class CStringTable;
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class CGuiFrame;
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class CGuiTextPane;
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class CGuiWidget;
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class CGuiTableGroup;
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class CGuiModel;
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namespace MP1
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{
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class CNESEmulator;
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class CSaveGameScreen;
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class CQuitGameScreen;
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class CFrontEndUI : public CIOWin
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{
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public:
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enum class EPhase
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{
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LoadDepsGroup,
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LoadDeps,
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LoadFrames,
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LoadMovies,
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DisplayFrontEnd,
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ToPlayGame,
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ExitFrontEnd
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};
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enum class EScreen
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{
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OpenCredits,
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Title,
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AttractMovie,
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FileSelect,
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FusionBonus,
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ToPlayGame
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};
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enum class EMenuMovie
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{
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Stopped = -1,
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FirstStart = 0,
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StartLoop,
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StartFileSelectA,
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FileSelectLoop,
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FileSelectPlayGameA,
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FileSelectGBA,
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GBALoop,
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GBAFileSelectA,
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GBAFileSelectB
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};
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static void PlayAdvanceSfx();
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struct SGuiTextPair
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{
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CGuiTextPane* x0_panes[2] = {};
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void SetPairText(std::u16string_view str);
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};
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static SGuiTextPair FindTextPanePair(CGuiFrame* frame, const char* name);
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static void FindAndSetPairText(CGuiFrame* frame, const char* name, std::u16string_view str);
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struct SFileMenuOption
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{
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CGuiWidget* x0_base;
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/* filename, world, playtime, date */
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SGuiTextPair x4_textpanes[4];
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u32 x28_curField = 0;
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float x2c_chRate = ComputeRandom();
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static float ComputeRandom()
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{
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return rand() / float(RAND_MAX) * 30.f + 30.f;
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}
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};
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struct SNewFileSelectFrame
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{
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enum class ESubMenu
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{
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Root,
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EraseGame,
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EraseGamePopup,
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NewGamePopup
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};
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enum class EAction
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{
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None,
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GameOptions,
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FusionBonus,
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SlideShow
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};
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u32 x0_rnd;
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CSaveGameScreen* x4_saveUI;
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ESubMenu x8_subMenu = ESubMenu::Root;
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EAction xc_action = EAction::None;
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TLockedToken<CGuiFrame> x10_frme;
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CGuiFrame* x1c_loadedFrame = nullptr;
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CGuiTableGroup* x20_tablegroup_fileselect = nullptr;
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CGuiModel* x24_model_erase = nullptr;
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SGuiTextPair x28_textpane_erase;
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SGuiTextPair x30_textpane_cheats;
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SGuiTextPair x38_textpane_gba;
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CGuiTableGroup* x40_tablegroup_popup = nullptr;
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CGuiModel* x44_model_dash7 = nullptr;
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SGuiTextPair x48_textpane_popupadvance;
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SGuiTextPair x50_textpane_popupcancel;
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SGuiTextPair x58_textpane_popupextra;
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CGuiTextPane* x60_textpane_cancel = nullptr;
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SFileMenuOption x64_fileSelections[3];
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zeus::CVector3f xf8_model_erase_position;
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float x104_rowPitch = 0.f;
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float x108_curTime = 0.f;
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bool x10c_saveReady = false;
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bool x10d_needsEraseToggle = false;
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bool x10e_needsNewToggle = false;
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CFrontEndUITouchBar& m_touchBar;
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SNewFileSelectFrame(CSaveGameScreen* sui, u32 rnd, CFrontEndUITouchBar& touchBar);
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void FinishedLoading();
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bool PumpLoad();
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bool IsTextDoneAnimating() const;
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void Update(float dt);
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EAction ProcessUserInput(const CFinalInput& input, CFrontEndUITouchBar::EAction tbAction);
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void Draw() const;
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void HandleActiveChange(CGuiTableGroup* active);
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void DeactivateEraseGamePopup();
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void ActivateEraseGamePopup();
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void DeactivateNewGamePopup();
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void ActivateNewGamePopup();
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void ResetFrame();
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void ActivateErase();
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void ClearFrameContents();
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void SetupFrameContents();
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void DoPopupCancel(CGuiTableGroup* caller);
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void DoPopupAdvance(CGuiTableGroup* caller);
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void DoFileMenuCancel(CGuiTableGroup* caller);
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void DoSelectionChange(CGuiTableGroup* caller, int oldSel);
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void DoFileMenuAdvance(CGuiTableGroup* caller);
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static SFileMenuOption FindFileSelectOption(CGuiFrame* frame, int idx);
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static void StartTextAnimating(CGuiTextPane* text, std::u16string_view str, float chRate);
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};
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struct SFusionBonusFrame
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{
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struct SGBALinkFrame
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{
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enum class EUIType
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{
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Empty = -1,
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InsertPak = 0,
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ConnectSocket = 1,
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PressStartAndSelect = 2,
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BeginLink = 3,
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Linking = 4,
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LinkFailed = 5,
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LinkCompleteOrLinking = 6,
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TurnOffGBA = 7,
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Complete = 8,
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Cancelled = 9
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};
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enum class EAction
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{
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None = 0,
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Complete = 1,
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Cancelled = 2
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};
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EUIType x0_uiType;
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CGBASupport* x4_gbaSupport;
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CGuiFrame* x8_frme;
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SGuiTextPair xc_textpane_instructions;
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CGuiTextPane* x14_textpane_yes = nullptr;
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CGuiTextPane* x18_textpane_no = nullptr;
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CGuiModel* x1c_model_gc = nullptr;
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CGuiModel* x20_model_gba = nullptr;
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CGuiModel* x24_model_cable = nullptr;
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CGuiModel* x28_model_circlegcport = nullptr;
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CGuiModel* x2c_model_circlegbaport = nullptr;
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CGuiModel* x30_model_circlestartselect = nullptr;
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CGuiModel* x34_model_pakout = nullptr;
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CGuiModel* x38_model_gbascreen = nullptr;
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CGuiModel* x3c_model_connect = nullptr;
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bool x40_linkInProgress;
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void SetUIText(EUIType tp);
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EAction ProcessUserInput(const CFinalInput &input, bool linkInProgress,
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CFrontEndUITouchBar::EAction tbAction);
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void Update(float dt);
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void FinishedLoading();
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void Draw();
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SGBALinkFrame(CGuiFrame* linkFrame, CGBASupport* support, bool linkInProgress);
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};
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enum class EAction
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{
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None,
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GoBack,
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PlayNESMetroid
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};
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std::unique_ptr<SGBALinkFrame> x0_gbaLinkFrame;
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std::unique_ptr<CGBASupport> x4_gbaSupport;
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EAction x8_action = EAction::None;
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TLockedToken<CGuiFrame> xc_gbaScreen;
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TLockedToken<CGuiFrame> x18_gbaLink;
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CGuiFrame* x24_loadedFrame = nullptr;
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CGuiTableGroup* x28_tablegroup_options = nullptr;
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CGuiTableGroup* x2c_tablegroup_fusionsuit = nullptr;
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SGuiTextPair x30_textpane_instructions;
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bool x38_lastDoDraw = false;
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bool x39_fusionNotComplete = false;
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bool x3a_mpNotComplete = false;
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CFrontEndUITouchBar& m_touchBar;
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bool m_gbaOverride = false;
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SFusionBonusFrame(CFrontEndUITouchBar& touchBar);
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void FinishedLoading();
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bool PumpLoad();
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void SetTableColors(CGuiTableGroup* tbgp) const;
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void Update(float dt, CSaveGameScreen* saveUI);
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EAction ProcessUserInput(const CFinalInput& input, CSaveGameScreen* sui,
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CFrontEndUITouchBar::EAction tbAction);
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void Draw() const;
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void ResetCompletionFlags()
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{
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x39_fusionNotComplete = false;
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x3a_mpNotComplete = false;
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}
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void DoCancel(CGuiTableGroup* caller);
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void DoSelectionChange(CGuiTableGroup* caller, int oldSel);
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void DoAdvance(CGuiTableGroup* caller);
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};
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struct SFrontEndFrame
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{
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enum class EAction
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{
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None,
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StartGame,
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FusionBonus,
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GameOptions,
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SlideShow
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};
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u32 x0_rnd;
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EAction x4_action;
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TLockedToken<CGuiFrame> x8_frme;
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CGuiFrame* x14_loadedFrme = nullptr;
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CGuiTableGroup* x18_tablegroup_mainmenu = nullptr;
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SGuiTextPair x1c_gbaPair;
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SGuiTextPair x24_cheatPair;
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CFrontEndUITouchBar& m_touchBar;
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SFrontEndFrame(u32 rnd, CFrontEndUITouchBar& touchBar);
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void FinishedLoading();
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bool PumpLoad();
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void Update(float dt);
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EAction ProcessUserInput(const CFinalInput& input, CFrontEndUITouchBar::EAction tbAction);
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void Draw() const;
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void HandleActiveChange(CGuiTableGroup* active);
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void DoCancel(CGuiTableGroup* caller);
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void DoSelectionChange(CGuiTableGroup* caller, int oldSel);
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void DoAdvance(CGuiTableGroup* caller);
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};
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struct SNesEmulatorFrame
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{
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enum class EMode
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{
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Emulator,
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SaveProgress,
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ContinuePlaying,
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QuitNESMetroid
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};
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EMode x0_mode = EMode::Emulator;
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std::unique_ptr<CNESEmulator> x4_nesEmu;
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std::unique_ptr<CQuitGameScreen> x8_quitScreen;
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std::unique_ptr<CGuiTextSupport> xc_textSupport;
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float x10_remTime = 8.f;
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bool x14_emulationSuspended = false;
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bool x15_enableFiltering = true;
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SNesEmulatorFrame();
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void SetMode(EMode mode);
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void ProcessUserInput(const CFinalInput& input, CSaveGameScreen* sui);
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bool Update(float dt, CSaveGameScreen* saveUi);
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void Draw(CSaveGameScreen* saveUi) const;
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};
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struct SOptionsFrontEndFrame
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{
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float x0_uiAlpha = 0.f;
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TLockedToken<CGuiFrame> x4_frme;
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TLockedToken<CStringTable> x10_pauseScreen;
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CGuiFrame* x1c_loadedFrame = nullptr;
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CStringTable* x20_loadedPauseStrg = nullptr;
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CGuiTableGroup* x24_tablegroup_leftmenu = nullptr;
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CGuiTableGroup* x28_tablegroup_rightmenu = nullptr;
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CGuiTableGroup* x2c_tablegroup_double = nullptr;
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CGuiTableGroup* x30_tablegroup_triple = nullptr;
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CGuiSliderGroup* x34_slidergroup_slider = nullptr;
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float x38_rowPitch = 0.f;
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CSfxHandle x3c_sliderSfx;
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CRumbleGenerator x40_rumbleGen;
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union
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{
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u8 _dummy = 0;
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struct
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{
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bool x134_24_visible : 1;
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bool x134_25_exitOptions : 1;
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};
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};
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std::unique_ptr<CGameOptionsTouchBar> m_touchBar;
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bool m_touchBarInValue = false;
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bool m_touchBarValueDirty = false;
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SOptionsFrontEndFrame();
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void DoSliderChange(CGuiSliderGroup* caller, float value);
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void DoMenuCancel(CGuiTableGroup* caller);
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void DoMenuSelectionChange(CGuiTableGroup* caller, int oldSel);
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void DoLeftMenuAdvance(CGuiTableGroup* caller);
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void DeactivateRightMenu();
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void HandleRightSelectionChange();
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void SetRightUIText();
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void SetTableColors(CGuiTableGroup* tbgp) const;
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void FinishedLoading();
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bool PumpLoad();
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bool ProcessUserInput(const CFinalInput& input, CSaveGameScreen* sui);
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void Update(float dt, CSaveGameScreen* saveUi);
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void Draw() const;
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};
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bool CanShowSaveUI() const
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{
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if (x50_curScreen != EScreen::FileSelect && x50_curScreen != EScreen::FusionBonus)
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return false;
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if (x54_nextScreen != EScreen::FileSelect && x54_nextScreen != EScreen::FusionBonus)
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return false;
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return true;
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}
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private:
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EPhase x14_phase = EPhase::LoadDepsGroup;
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u32 x18_rndA;
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u32 x1c_rndB;
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TLockedToken<CDependencyGroup> x20_depsGroup;
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std::vector<CToken> x2c_deps;
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TLockedToken<CTexture> x38_pressStart;
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TLockedToken<CAudioGroupSet> x44_frontendAudioGrp;
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EScreen x50_curScreen = EScreen::OpenCredits;
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EScreen x54_nextScreen = EScreen::OpenCredits;
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float x58_fadeBlackTimer = 0.f;
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bool x5c_fadeBlackWithMovie = false;
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float x60_pressStartTime = 0.f;
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float x64_pressStartAlpha = 0.f;
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float x68_musicVol = 1.f;
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u32 x6c_;
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std::unique_ptr<CMoviePlayer> x70_menuMovies[9];
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EMenuMovie xb8_curMovie = EMenuMovie::Stopped;
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int xbc_nextAttract = 0;
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int xc0_attractCount = 0;
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std::unique_ptr<CMoviePlayer> xc4_attractMovie;
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CMoviePlayer* xcc_curMoviePtr = nullptr;
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bool xd0_playerSkipToTitle = false;
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bool xd1_moviesLoaded = false;
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bool xd2_deferSlideShow = false;
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std::unique_ptr<CStaticAudioPlayer> xd4_audio1;
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std::unique_ptr<CStaticAudioPlayer> xd8_audio2;
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std::unique_ptr<CSaveGameScreen> xdc_saveUI;
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std::unique_ptr<SNewFileSelectFrame> xe0_frontendCardFrme;
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std::unique_ptr<SFusionBonusFrame> xe4_fusionBonusFrme;
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std::unique_ptr<SFrontEndFrame> xe8_frontendNoCardFrme;
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std::unique_ptr<SNesEmulatorFrame> xec_emuFrme;
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std::unique_ptr<SOptionsFrontEndFrame> xf0_optionsFrme;
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CStaticAudioPlayer* xf4_curAudio = nullptr;
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CColoredQuadFilter m_fadeToBlack = {EFilterType::Blend};
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std::experimental::optional<CTexturedQuadFilterAlpha> m_pressStartQuad;
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std::unique_ptr<CFrontEndUITouchBar> m_touchBar;
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void SetFadeBlackWithMovie()
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{
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x58_fadeBlackTimer = 1000000.f;
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x5c_fadeBlackWithMovie = true;
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}
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void SetFadeBlackTimer(float seconds)
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{
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x58_fadeBlackTimer = seconds;
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x5c_fadeBlackWithMovie = false;
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}
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void TransitionToGame();
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void UpdateMusicVolume();
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void FinishedLoadingDepsGroup();
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bool PumpLoad();
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public:
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CFrontEndUI();
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void StartSlideShow(CArchitectureQueue& queue);
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std::string GetAttractMovieFileName(int idx);
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std::string GetNextAttractMovieFileName();
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void SetCurrentMovie(EMenuMovie movie);
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void StopAttractMovie();
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void StartAttractMovie();
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void StartStateTransition(EScreen screen);
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void CompleteStateTransition();
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void HandleDebugMenuReturnValue(CGameDebug::EReturnValue val, CArchitectureQueue& queue);
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void Draw() const;
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void UpdateMovies(float dt);
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bool PumpMovieLoad();
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void ProcessUserInput(const CFinalInput& input, CArchitectureQueue& queue);
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EMessageReturn Update(float dt, CArchitectureQueue& queue);
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EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue);
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};
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}
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}
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#endif // __URDE_CFRONTENDUI_HPP__
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