mirror of https://github.com/AxioDL/metaforce.git
284 lines
9.3 KiB
C++
284 lines
9.3 KiB
C++
#include "COptionsScreen.hpp"
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#include "GuiSys/CGuiTableGroup.hpp"
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#include "GuiSys/CGuiTextPane.hpp"
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#include "GuiSys/CGuiSliderGroup.hpp"
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#include "Input/RumbleFxTable.hpp"
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#include "CArchitectureQueue.hpp"
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namespace urde::MP1
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{
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COptionsScreen::COptionsScreen(const CStateManager& mgr, CGuiFrame& frame,
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const CStringTable& pauseStrg)
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: CPauseScreenBase(mgr, frame, pauseStrg)
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{
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x1a0_gameCube = std::make_unique<CGameCubeDoll>();
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x2a0_24_inOptionBody = false;
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}
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COptionsScreen::~COptionsScreen()
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{
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CSfxManager::SfxStop(x1a4_sliderSfx);
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}
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void COptionsScreen::UpdateOptionView()
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{
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ResetOptionWidgetVisibility();
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const std::pair<int, const SGameOption*>& category =
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GameOptionsRegistry[x70_tablegroup_leftlog->GetUserSelection()];
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if (category.first == 0)
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return;
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float zOff = x38_highlightPitch * x1c_rightSel;
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const SGameOption& opt = category.second[x1c_rightSel];
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switch (opt.type)
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{
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case EOptionType::Float:
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x18c_slidergroup_slider->SetIsActive(true);
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x18c_slidergroup_slider->SetVisibility(true, ETraversalMode::Children);
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x18c_slidergroup_slider->SetMinVal(opt.minVal);
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x18c_slidergroup_slider->SetMaxVal(opt.maxVal);
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x18c_slidergroup_slider->SetIncrement(opt.increment);
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x18c_slidergroup_slider->SetCurVal(CGameOptions::GetOption(opt.option));
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x18c_slidergroup_slider->SetLocalPosition(x3c_sliderStart + zeus::CVector3f(0.f, 0.f, zOff));
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break;
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case EOptionType::DoubleEnum:
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x190_tablegroup_double->SetUserSelection(CGameOptions::GetOption(opt.option));
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x190_tablegroup_double->SetIsVisible(true);
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x190_tablegroup_double->SetIsActive(true);
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UpdateSideTable(x190_tablegroup_double);
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x190_tablegroup_double->SetLocalPosition(x48_tableDoubleStart + zeus::CVector3f(0.f, 0.f, zOff));
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break;
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case EOptionType::TripleEnum:
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x194_tablegroup_triple->SetUserSelection(CGameOptions::GetOption(opt.option));
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x194_tablegroup_triple->SetIsVisible(true);
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x194_tablegroup_triple->SetIsActive(true);
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UpdateSideTable(x194_tablegroup_triple);
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x194_tablegroup_triple->SetLocalPosition(x54_tableTripleStart + zeus::CVector3f(0.f, 0.f, zOff));
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break;
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default: break;
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}
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}
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void COptionsScreen::ResetOptionWidgetVisibility()
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{
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x18c_slidergroup_slider->SetIsActive(false);
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x18c_slidergroup_slider->SetVisibility(false, ETraversalMode::Children);
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x190_tablegroup_double->SetIsVisible(false);
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x190_tablegroup_double->SetIsActive(false);
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x194_tablegroup_triple->SetIsActive(false);
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x194_tablegroup_triple->SetIsVisible(false);
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}
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void COptionsScreen::OnSliderChanged(CGuiSliderGroup* caller, float val)
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{
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if (x10_mode != EMode::RightTable)
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return;
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EGameOption opt = GameOptionsRegistry[x70_tablegroup_leftlog->GetUserSelection()].second[x1c_rightSel].option;
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CGameOptions::SetOption(opt, caller->GetGurVal());
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}
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void COptionsScreen::OnEnumChanged(CGuiTableGroup* caller, int oldSel)
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{
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if (x10_mode != EMode::RightTable)
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return;
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EGameOption opt = GameOptionsRegistry[x70_tablegroup_leftlog->GetUserSelection()].second[x1c_rightSel].option;
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CGameOptions::SetOption(opt, caller->GetUserSelection());
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if (opt == EGameOption::Rumble && caller->GetUserSelection() > 0)
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{
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x1a8_rumble.HardStopAll();
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x1a8_rumble.Rumble(RumbleFxTable[int(ERumbleFxId::PlayerBump)], 1.f, ERumblePriority::One, EIOPort::Zero);
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}
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CPauseScreenBase::UpdateSideTable(caller);
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CSfxManager::SfxStart(1437, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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}
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bool COptionsScreen::InputDisabled() const
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{
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return x19c_quitGame.operator bool();
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}
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void COptionsScreen::Update(float dt, CRandom16& rand, CArchitectureQueue& archQueue)
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{
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x1a8_rumble.Update(dt);
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CPauseScreenBase::Update(dt, rand, archQueue);
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if (x1a4_sliderSfx.operator bool() !=
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(x18c_slidergroup_slider->GetState() != CGuiSliderGroup::EState::None))
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{
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if (x18c_slidergroup_slider->GetState() != CGuiSliderGroup::EState::None)
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{
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x1a4_sliderSfx = CSfxManager::SfxStart(1451, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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}
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else
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{
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CSfxManager::SfxStop(x1a4_sliderSfx);
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x1a4_sliderSfx.reset();
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}
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}
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if (x2a0_24_inOptionBody)
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x29c_optionAlpha = std::min(x29c_optionAlpha + 4.f * dt, 1.f);
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else
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x29c_optionAlpha = std::max(x29c_optionAlpha - 4.f * dt, 0.f);
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if (std::fabs(x29c_optionAlpha) < 0.00001f)
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{
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ResetOptionWidgetVisibility();
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x174_textpane_body->SetIsVisible(false);
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}
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zeus::CColor color = g_tweakGuiColors->GetPauseItemAmberColor();
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color.a = x29c_optionAlpha;
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x18c_slidergroup_slider->SetColor(color);
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x190_tablegroup_double->SetColor(color);
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x194_tablegroup_triple->SetColor(color);
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if (x19c_quitGame)
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{
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EQuitAction action = x19c_quitGame->Update(dt);
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if (action == EQuitAction::Yes)
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{
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archQueue.Push(MakeMsg::CreateQuitGameplay(EArchMsgTarget::Game));
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CSfxManager::SetChannel(CSfxManager::ESfxChannels::Default);
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CSfxManager::SfxStart(1422, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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}
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else if (action == EQuitAction::No)
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{
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CSfxManager::SfxStart(1423, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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x19c_quitGame.reset();
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}
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}
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x1a0_gameCube->Update(dt);
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}
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void COptionsScreen::Touch()
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{
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CPauseScreenBase::Touch();
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x1a0_gameCube->Touch();
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}
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void COptionsScreen::ProcessControllerInput(const CFinalInput& input)
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{
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if (!x19c_quitGame)
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{
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CPauseScreenBase::ProcessControllerInput(input);
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CGameOptions::TryRestoreDefaults(input, x70_tablegroup_leftlog->GetUserSelection(),
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x1c_rightSel, false, false);
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if (x70_tablegroup_leftlog->GetUserSelection() == 4 && input.PA())
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x19c_quitGame = std::make_unique<CQuitGameScreen>(EQuitType::QuitGame);
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}
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else
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{
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x19c_quitGame->ProcessUserInput(input);
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}
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}
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void COptionsScreen::Draw(float transInterp, float totalAlpha, float yOff)
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{
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CPauseScreenBase::Draw(transInterp, totalAlpha, yOff);
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x1a0_gameCube->Draw(transInterp * (1.f - x29c_optionAlpha));
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if (x19c_quitGame)
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{
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CGraphics::SetDepthRange(DEPTH_NEAR, 0.001f);
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x19c_quitGame->Draw();
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CGraphics::SetDepthRange(DEPTH_NEAR, DEPTH_FAR);
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}
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}
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bool COptionsScreen::VReady() const
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{
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return true;
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}
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void COptionsScreen::VActivate()
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{
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for (int i=0 ; i<5 ; ++i)
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xa8_textpane_categories[i]->TextSupport().SetText(xc_pauseStrg.GetString(i + 16));
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x178_textpane_title->TextSupport().SetText(xc_pauseStrg.GetString(15));
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#if 0
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for (int i=5 ; i<5 ; ++i)
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x70_tablegroup_leftlog->GetWorkerWidget(i)->SetIsSelectable(false);
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#endif
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x174_textpane_body->TextSupport().SetJustification(EJustification::Center);
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x174_textpane_body->TextSupport().SetVerticalJustification(EVerticalJustification::Bottom);
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static_cast<CGuiTextPane*>(x190_tablegroup_double->GetWorkerWidget(0))->
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TextSupport().SetText(xc_pauseStrg.GetString(95));
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static_cast<CGuiTextPane*>(x190_tablegroup_double->GetWorkerWidget(1))->
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TextSupport().SetText(xc_pauseStrg.GetString(94));
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static_cast<CGuiTextPane*>(x194_tablegroup_triple->GetWorkerWidget(0))->
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TextSupport().SetText(xc_pauseStrg.GetString(96));
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static_cast<CGuiTextPane*>(x194_tablegroup_triple->GetWorkerWidget(1))->
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TextSupport().SetText(xc_pauseStrg.GetString(97));
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static_cast<CGuiTextPane*>(x194_tablegroup_triple->GetWorkerWidget(2))->
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TextSupport().SetText(xc_pauseStrg.GetString(98));
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x18c_slidergroup_slider->SetSelectionChangedCallback(
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std::bind(&COptionsScreen::OnSliderChanged, this, std::placeholders::_1, std::placeholders::_2));
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x190_tablegroup_double->SetMenuSelectionChangeCallback(
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std::bind(&COptionsScreen::OnEnumChanged, this, std::placeholders::_1, std::placeholders::_2));
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x194_tablegroup_triple->SetMenuSelectionChangeCallback(
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std::bind(&COptionsScreen::OnEnumChanged, this, std::placeholders::_1, std::placeholders::_2));
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}
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void COptionsScreen::RightTableSelectionChanged(int oldSel, int newSel)
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{
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UpdateOptionView();
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}
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void COptionsScreen::ChangedMode(EMode oldMode)
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{
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if (x10_mode == EMode::RightTable)
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{
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x174_textpane_body->SetIsVisible(true);
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UpdateOptionView();
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x2a0_24_inOptionBody = true;
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}
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else
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{
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x2a0_24_inOptionBody = false;
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}
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}
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void COptionsScreen::UpdateRightTable()
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{
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CPauseScreenBase::UpdateRightTable();
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const std::pair<int, const SGameOption*>& category =
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GameOptionsRegistry[x70_tablegroup_leftlog->GetUserSelection()];
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for (int i=0 ; i<5 ; ++i)
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{
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if (i < category.first)
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xd8_textpane_titles[i]->TextSupport().SetText(xc_pauseStrg.GetString(category.second[i].stringId));
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else
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xd8_textpane_titles[i]->TextSupport().SetText(u"");
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}
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}
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bool COptionsScreen::ShouldLeftTableAdvance() const
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{
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return x70_tablegroup_leftlog->GetUserSelection() != 4;
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}
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bool COptionsScreen::ShouldRightTableAdvance() const
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{
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return false;
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}
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u32 COptionsScreen::GetRightTableCount() const
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{
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return GameOptionsRegistry[x70_tablegroup_leftlog->GetUserSelection()].first;
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}
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}
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