metaforce/Runtime/Particle/CProjectileWeaponDataFactor...

179 lines
5.4 KiB
C++

#include "CProjectileWeaponDataFactory.hpp"
#include "CWeaponDescription.hpp"
#include "Collision/CCollisionResponseData.hpp"
#include "CElectricDescription.hpp"
#include "CSwooshDescription.hpp"
#include "CGenDescription.hpp"
#include "Graphics/CModel.hpp"
#include "CRandom16.hpp"
#include "CSimplePool.hpp"
namespace urde
{
static logvisor::Module Log("urde::CProjectileWeaponDataFactory");
using CPF = CParticleDataFactory;
CWeaponDescription* CProjectileWeaponDataFactory::GetGeneratorDesc(CInputStream& in, CSimplePool* resPool)
{
return CreateGeneratorDescription(in, resPool);
}
CWeaponDescription* CProjectileWeaponDataFactory::CreateGeneratorDescription(CInputStream& in, CSimplePool* resPool)
{
FourCC clsId = CPF::GetClassID(in);
if (clsId == FOURCC('WPSM'))
{
CWeaponDescription* desc = new CWeaponDescription;
CreateWPSM(desc, in, resPool);
return desc;
}
return nullptr;
}
bool CProjectileWeaponDataFactory::CreateWPSM(CWeaponDescription* desc, CInputStream& in, CSimplePool* resPool)
{
CRandom16 rand{99};
CGlobalRandom gr{rand};
FourCC clsId = CPF::GetClassID(in);
while (clsId != SBIG('_END'))
{
switch (clsId)
{
case SBIG('IORN'):
desc->x0_IORN = CPF::GetVectorElement(in);
break;
case SBIG('IVEC'):
desc->x4_IVEC = CPF::GetVectorElement(in);
break;
case SBIG('PSOV'):
desc->x8_PSOV = CPF::GetVectorElement(in);
break;
case SBIG('PSVM'):
desc->xc_PSVM = CPF::GetModVectorElement(in);
break;
case SBIG('VMD2'):
desc->x10_VMD2 = CPF::GetBool(in);
break;
case SBIG('PSLT'):
desc->x14_PSLT = CPF::GetIntElement(in);
break;
case SBIG('PSCL'):
desc->x18_PSCL = CPF::GetVectorElement(in);
break;
case SBIG('PCOL'):
desc->x1c_PCOL = CPF::GetColorElement(in);
break;
case SBIG('POFS'):
desc->x20_POFS = CPF::GetVectorElement(in);
break;
case SBIG('OFST'):
desc->x24_OFST = CPF::GetVectorElement(in);
break;
case SBIG('APSO'):
desc->x28_APSO = CPF::GetBool(in);
break;
case SBIG('HOMG'):
desc->x29_HOMG = CPF::GetBool(in);
break;
case SBIG('AP11'):
desc->x2a_AP11 = CPF::GetBool(in);
break;
case SBIG('AP21'):
desc->x2b_AP21 = CPF::GetBool(in);
break;
case SBIG('AS11'):
desc->x2c_AS11 = CPF::GetBool(in);
break;
case SBIG('AS12'):
desc->x2d_AS12 = CPF::GetBool(in);
break;
case SBIG('AS13'):
desc->x2e_AS13 = CPF::GetBool(in);
break;
case SBIG('TRAT'):
desc->x30_TRAT = CPF::GetRealElement(in);
break;
case SBIG('APSM'):
{
std::vector<CAssetId> tracker;
tracker.reserve(8);
desc->x34_APSM = CPF::GetChildGeneratorDesc(in, resPool, tracker);
break;
}
case SBIG('APS2'):
{
std::vector<CAssetId> tracker;
tracker.reserve(8);
desc->x44_APS2 = CPF::GetChildGeneratorDesc(in, resPool, tracker);
break;
}
case SBIG('ASW1'):
desc->x54_ASW1 = CPF::GetSwooshGeneratorDesc(in, resPool);
break;
case SBIG('ASW2'):
desc->x64_ASW2 = CPF::GetSwooshGeneratorDesc(in, resPool);
break;
case SBIG('ASW3'):
desc->x74_ASW3 = CPF::GetSwooshGeneratorDesc(in, resPool);
break;
case SBIG('OHEF'):
desc->x84_OHEF = CPF::GetModel(in, resPool);
break;
case SBIG('COLR'):
{
FourCC cid = CPF::GetClassID(in);
if (cid == SBIG('NONE'))
break;
CAssetId id(in);
if (id.IsValid())
desc->x94_COLR = {resPool->GetObj({FOURCC('CRSC'), id}), true};
break;
}
case SBIG('EWTR'):
desc->xa4_EWTR = CPF::GetBool(in);
break;
case SBIG('LWTR'):
desc->xa5_LWTR = CPF::GetBool(in);
break;
case SBIG('SWTR'):
desc->xa6_SWTR = CPF::GetBool(in);
break;
case SBIG('PJFX'):
{
FourCC cid = CPF::GetClassID(in);
if (cid == FOURCC('NONE'))
break;
desc->xa8_PJFX = CPF::GetInt(in);
break;
}
case SBIG('RNGE'):
desc->xac_RNGE = CPF::GetRealElement(in);
break;
case SBIG('FOFF'):
desc->xb0_FOFF = CPF::GetRealElement(in);
break;
default:
{
uint32_t clsName = clsId.toUint32();
Log.report(logvisor::Fatal, "Unknown WPSM class %.4s @%" PRIi64, &clsName, in.position());
return false;
}
}
clsId = CPF::GetClassID(in);
}
return true;
}
CFactoryFnReturn FProjectileWeaponDataFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& vparms,
CObjectReference*)
{
CSimplePool* sp = vparms.GetOwnedObj<CSimplePool*>();
return TToken<CWeaponDescription>::GetIObjObjectFor(
std::unique_ptr<CWeaponDescription>(CProjectileWeaponDataFactory::GetGeneratorDesc(in, sp)));
}
}