metaforce/Runtime/World/CScriptDock.cpp

255 lines
8.4 KiB
C++

#include "CScriptDock.hpp"
#include "CActorParameters.hpp"
#include "Character/CModelData.hpp"
#include "Collision/CMaterialList.hpp"
#include "CWorld.hpp"
#include "CStateManager.hpp"
#include "CScriptDoor.hpp"
#include "CPlayer.hpp"
#include "Particle/CGenDescription.hpp"
#include "TCastTo.hpp"
namespace urde
{
CMaterialList MakeDockMaterialList()
{
CMaterialList list;
list.Add(EMaterialTypes::Trigger);
list.Add(EMaterialTypes::Immovable);
list.Add(EMaterialTypes::AIBlock);
return list;
}
CScriptDock::CScriptDock(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CVector3f position,
const zeus::CVector3f& extents, s32 dock, TAreaId area, bool active, s32 dockReferenceCount,
bool loadConnected)
: CPhysicsActor(uid, active, name, info, zeus::CTransform(zeus::CMatrix3f::skIdentityMatrix3f, position),
CModelData::CModelDataNull(), MakeDockMaterialList(), zeus::CAABox(-extents * 0.5f, extents * 0.5f),
SMoverData(1.f), CActorParameters::None(), 0.3f, 0.1f)
, x258_dockReferenceCount(dockReferenceCount)
, x25c_dock(dock)
, x260_area(area)
{
x268_25_loadConnected = loadConnected;
}
void CScriptDock::Accept(IVisitor& visitor) { visitor.Visit(this); }
void CScriptDock::Think(float dt, CStateManager& mgr)
{
if (!GetActive())
{
UpdateAreaActivateFlags(mgr);
x268_24_dockReferenced = false;
}
if (x268_26_areaPostConstructed != mgr.WorldNC()->GetArea(x260_area)->IsPostConstructed())
{
if (mgr.WorldNC()->GetArea(x260_area)->IsPostConstructed())
CEntity::SendScriptMsgs(EScriptObjectState::MaxReached, mgr, EScriptObjectMessage::None);
else
CEntity::SendScriptMsgs(EScriptObjectState::Zero, mgr, EScriptObjectMessage::None);
}
if (mgr.GetNextAreaId() != x260_area)
x264_dockState = EDockState::Three;
else if (x264_dockState == EDockState::Three)
x264_dockState = EDockState::Idle;
else if (x264_dockState == EDockState::PlayerTouched)
x264_dockState = EDockState::EnterNextArea;
else if (x264_dockState == EDockState::EnterNextArea)
{
CPlayer& player = mgr.GetPlayer();
if (HasPointCrossedDock(mgr, player.GetTranslation()))
{
IGameArea::Dock* dock = mgr.WorldNC()->GetArea(mgr.GetNextAreaId())->DockNC(x25c_dock);
TAreaId aid = dock->GetConnectedAreaId(dock->GetReferenceCount());
if (aid != kInvalidAreaId && mgr.WorldNC()->GetArea(aid)->GetActive())
{
mgr.SetCurrentAreaId(aid);
s32 otherDock = dock->GetOtherDockNumber(dock->GetReferenceCount());
CObjectList* objs = mgr.WorldNC()->GetArea(aid)->GetAreaObjects();
if (objs)
{
for (CEntity* ent : *objs)
{
TCastToPtr<CScriptDock> dock(ent);
if (dock && dock->GetDockId() == otherDock)
dock->SetLoadConnected(mgr, true);
}
}
}
}
x264_dockState = EDockState::Idle;
}
}
void CScriptDock::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr)
{
switch (msg)
{
case EScriptObjectMessage::Registered:
{
CGameArea* area = mgr.WorldNC()->GetArea(x260_area);
if (area->GetDockCount() < x25c_dock)
return;
IGameArea::Dock* dock = area->DockNC(x25c_dock);
if (!dock->IsReferenced())
dock->SetReferenceCount(x258_dockReferenceCount);
}
break;
case EScriptObjectMessage::Deleted:
CleanUp();
break;
case EScriptObjectMessage::InitializedInArea:
AreaLoaded(mgr);
break;
case EScriptObjectMessage::WorldInitialized:
{
UpdateAreaActivateFlags(mgr);
CMaterialList exclude = GetMaterialFilter().GetExcludeList();
CMaterialList include = GetMaterialFilter().GetIncludeList();
include.Add(EMaterialTypes::AIBlock);
SetMaterialFilter(CMaterialFilter::MakeIncludeExclude(include, exclude));
}
break;
case EScriptObjectMessage::SetToZero:
{
if (mgr.GetNextAreaId() != x260_area)
return;
SetLoadConnected(mgr, false);
CGameArea* area = mgr.WorldNC()->GetArea(x260_area);
IGameArea::Dock* dock = area->DockNC(x25c_dock);
TAreaId aid = dock->GetConnectedAreaId(dock->GetReferenceCount());
CPlatformAndDoorList& lst = mgr.GetPlatformAndDoorObjectList();
for (CEntity* ent : lst)
{
TCastToPtr<CScriptDoor> door(ent);
if (door && door->IsConnectedToArea(mgr, aid))
door->ForceClosed(mgr);
}
}
break;
case EScriptObjectMessage::SetToMax:
if (mgr.GetNextAreaId() != x260_area)
return;
SetLoadConnected(mgr, true);
break;
case EScriptObjectMessage::Increment:
SetLoadConnected(mgr, true);
[[fallthrough]];
case EScriptObjectMessage::Decrement:
{
TAreaId aid = x260_area;
if (mgr.GetNextAreaId() == x260_area)
{
IGameArea::Dock* dock = mgr.WorldNC()->GetArea(x260_area)->DockNC(x25c_dock);
aid = dock->GetConnectedAreaId(dock->GetReferenceCount());
}
if (aid >= 0 && aid < mgr.GetWorld()->GetNumAreas() && mgr.WorldNC()->GetArea(aid)->GetActive())
CWorld::PropogateAreaChain(CGameArea::EOcclusionState(msg == EScriptObjectMessage::Increment),
mgr.WorldNC()->GetArea(aid), mgr.WorldNC());
}
break;
default:
CPhysicsActor::AcceptScriptMsg(msg, uid, mgr);
break;
}
}
std::experimental::optional<zeus::CAABox> CScriptDock::GetTouchBounds() const
{
if (x264_dockState == EDockState::Three)
return {};
return GetBoundingBox();
}
void CScriptDock::Touch(CActor& act, CStateManager&)
{
if (x264_dockState == EDockState::Three)
return;
if (TCastToPtr<CPlayer>(act))
x264_dockState = EDockState::PlayerTouched;
}
zeus::CPlane CScriptDock::GetPlane(const CStateManager& mgr) const
{
const IGameArea::Dock* dock = mgr.GetWorld()->GetAreaAlways(x260_area)->GetDock(x25c_dock);
return zeus::CPlane(dock->GetPoint(0), dock->GetPoint(1), dock->GetPoint(2));
}
void CScriptDock::SetDockReference(CStateManager& mgr, s32 ref)
{
mgr.WorldNC()->GetArea(x260_area)->DockNC(x25c_dock)->SetReferenceCount(ref);
x268_24_dockReferenced = true;
}
s32 CScriptDock::GetDockReference(const CStateManager& mgr) const
{
return mgr.GetWorld()->GetAreaAlways(x260_area)->GetDock(x25c_dock)->GetReferenceCount();
}
TAreaId CScriptDock::GetCurrentConnectedAreaId(const CStateManager& mgr) const
{
if (x260_area >= mgr.GetWorld()->GetNumAreas())
return kInvalidAreaId;
const CGameArea* area = mgr.GetWorld()->GetAreaAlways(x260_area);
if (x25c_dock >= area->GetDockCount())
return kInvalidAreaId;
const IGameArea::Dock* dock = area->GetDock(x25c_dock);
return dock->GetConnectedAreaId(dock->GetReferenceCount());
}
void CScriptDock::UpdateAreaActivateFlags(CStateManager& mgr)
{
CWorld* world = mgr.WorldNC();
if (x260_area >= world->GetNumAreas())
return;
CGameArea* area = world->GetArea(x260_area);
if (x25c_dock >= area->GetDockCount())
return;
IGameArea::Dock* dock = area->DockNC(x25c_dock);
for (s32 i = 0; i < dock->GetDockRefs().size(); ++i)
{
s32 dockRefCount = dock->GetReferenceCount();
TAreaId aid = dock->GetConnectedAreaId(i);
if (aid != kInvalidAreaId)
world->GetArea(aid)->SetActive(i == dockRefCount);
}
mgr.SetCurrentAreaId(mgr.GetNextAreaId());
}
bool CScriptDock::HasPointCrossedDock(const CStateManager& mgr, const zeus::CVector3f& point) const
{
const zeus::CPlane plane = GetPlane(mgr);
return (point.dot(plane.vec) >= plane.d);
}
void CScriptDock::AreaLoaded(CStateManager& mgr) { SetLoadConnected(mgr, x268_25_loadConnected); }
void CScriptDock::SetLoadConnected(CStateManager& mgr, bool loadOther)
{
IGameArea::Dock* dock = mgr.WorldNC()->GetArea(x260_area)->DockNC(x25c_dock);
bool cur = dock->GetShouldLoadOther(dock->GetReferenceCount());
if (cur == loadOther)
return;
dock->SetShouldLoadOther(dock->GetReferenceCount(), loadOther);
}
} // namespace urde