mirror of https://github.com/AxioDL/metaforce.git
82 lines
2.9 KiB
C++
82 lines
2.9 KiB
C++
#ifndef __URDE_CMODELDATA_HPP__
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#define __URDE_CMODELDATA_HPP__
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#include "zeus/CVector3f.hpp"
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#include "zeus/CAABox.hpp"
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#include "RetroTypes.hpp"
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#include "CToken.hpp"
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namespace urde
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{
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class CCharAnimTime;
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class CStateManager;
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class CActorLights;
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class CModelFlags;
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class CRandom16;
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class CFrustumPlanes;
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class CAnimData;
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class CModel;
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struct CStaticRes
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{
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};
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struct CAnimRes
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{
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zeus::CVector3f x8_scale;
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};
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class CModelData
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{
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zeus::CVector3f x0_particleScale;
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std::unique_ptr<CAnimData> xc_animData;
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TLockedToken<CModel> x1c_normalModel;
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TLockedToken<CModel> x2c_xrayModel;
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TLockedToken<CModel> x3c_infraModel;
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public:
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enum class EWhichModel
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{
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};
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CModelData();
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CModelData(const CStaticRes& res);
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CModelData(const CAnimRes& res);
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CModelData CModelDataNull() {return CModelData();}
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zeus::CVector3f GetAdvancementDeltas(const CCharAnimTime& a, const CCharAnimTime& b) const;
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void Render(const CStateManager& stateMgr, const zeus::CTransform& xf,
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const CActorLights* lights, const CModelFlags& drawFlags) const;
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void GetRenderingModel(const CStateManager& stateMgr);
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void PickAnimatedModel(EWhichModel) const;
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void PickStaticModel(EWhichModel) const;
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void SetXRayModel(const std::pair<TResId, TResId>& modelSkin);
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void SetInfraModel(const std::pair<TResId, TResId>& modelSkin);
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bool IsDefinitelyOpaque(EWhichModel) const;
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bool GetIsLoop() const;
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float GetAnimationDuration(int) const;
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void EnableLooping(bool);
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void AdvanceParticles(const zeus::CTransform& xf, float, CStateManager& stateMgr);
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zeus::CAABox GetBounds() const;
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zeus::CAABox GetBounds(const zeus::CTransform& xf) const;
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zeus::CTransform GetScaledLocatorTransformDynamic(const std::string& name, const CCharAnimTime* time) const;
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zeus::CTransform GetScaledLocatorTransform(const std::string& name) const;
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zeus::CTransform GetLocatorTransformDynamic(const std::string& name, const CCharAnimTime* time) const;
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zeus::CTransform GetLocatorTransform(const std::string& name) const;
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void AdvanceAnimationIgnoreParticles(float dt, CRandom16&, bool);
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void AdvanceAnimation(float dt, CStateManager& stateMgr, bool);
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bool IsAnimating() const;
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bool IsInFrustum(const zeus::CTransform& xf, const CFrustumPlanes& frustum) const;
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void RenderParticles(const CFrustumPlanes& frustum) const;
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void Touch(EWhichModel, int) const;
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void Touch(const CStateManager& stateMgr, int) const;
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void RenderThermal(const zeus::CTransform& xf, const zeus::CColor& a, const zeus::CColor& b) const;
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void RenderUnsortedParts(EWhichModel, const zeus::CTransform& xf,
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const CActorLights* lights, const CModelFlags& drawFlags) const;
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void Render(EWhichModel, const zeus::CTransform& xf,
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const CActorLights* lights, const CModelFlags& drawFlags) const;
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};
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}
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#endif // __URDE_CMODELDATA_HPP__
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