mirror of https://github.com/AxioDL/metaforce.git
119 lines
2.8 KiB
C++
119 lines
2.8 KiB
C++
#ifndef __URDE_CGUITEXTSUPPORT_HPP__
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#define __URDE_CGUITEXTSUPPORT_HPP__
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#include "zeus/CColor.hpp"
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#include "RetroTypes.hpp"
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#include "CToken.hpp"
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#include "CTextRenderBuffer.hpp"
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#include "optional.hpp"
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#include <string>
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namespace urde
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{
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class CSimplePool;
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class CRasterFont;
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class CTextRenderBuffer;
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enum class EJustification
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{
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Left = 0,
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Center,
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Right,
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Full,
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NLeft,
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NCenter,
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NRight,
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Seven,
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Eight,
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Nine
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};
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enum class EVerticalJustification
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{
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Top = 0,
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Center,
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Bottom,
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Full,
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NTop,
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NCenter,
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NBottom,
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Seven,
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Eight,
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Nine
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};
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enum class EColorType
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{
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Main,
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Outline,
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Geometry,
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Foreground,
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Background
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};
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enum class ETextDirection
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{
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Horizontal,
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Vertical
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};
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class CGuiTextProperties
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{
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friend class CGuiTextSupport;
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bool x0_wordWrap;
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bool x1_vertical;
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bool x2_c;
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EJustification x4_justification;
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EVerticalJustification x8_vertJustification;
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public:
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CGuiTextProperties(bool wordWrap, bool vertical, bool c, EJustification justification,
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EVerticalJustification vertJustification)
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: x0_wordWrap(wordWrap), x1_vertical(vertical), x2_c(c), x4_justification(justification),
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x8_vertJustification(vertJustification) {}
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};
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class CGuiTextSupport
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{
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friend class CGuiTextPane;
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std::wstring x0_string;
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CGuiTextProperties x10_props;
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zeus::CColor x1c_fontColor;
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zeus::CColor x20_outlineColor;
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zeus::CColor x24_geometryColor;
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s32 x28_extentX;
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s32 x2c_extentY;
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float x30_curTime = 0.f;
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std::vector<std::pair<float, int>> x34_primStartTimes;
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bool x44_typeEnable = false;
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float x48_chFadeTime = 0.1f;
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float x4c_chRate = 10.0f;
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TResId x50_fontId;
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std::experimental::optional<CTextRenderBuffer> x54_renderBuf;
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bool x2ac_active = false;
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std::vector<CToken> x2b0_assets;
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TLockedToken<CRasterFont> x2c0_font;
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public:
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CGuiTextSupport(TResId fontId, const CGuiTextProperties& props,
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const zeus::CColor& fontCol, const zeus::CColor& outlineCol,
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const zeus::CColor& geomCol, s32 extX, s32 extY, CSimplePool* store);
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float GetCurrentAnimationOverAge() const;
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float GetNumCharsPrinted() const;
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float GetTotalAnimationTime() const;
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void SetTypeWriteEffectOptions(bool enable, float chFadeTime, float chRate);
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void Update(float dt);
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void ClearBuffer();
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void CheckAndRebuildTextRenderBuffer();
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void Render() const;
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void SetGeometryColor(const zeus::CColor& col);
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void SetOutlineColor(const zeus::CColor& col);
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void SetFontColor(const zeus::CColor& col);
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void AddText(const std::wstring& str);
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void SetText(const std::wstring& str);
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void SetText(const std::string& str);
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bool GetIsTextSupportFinishedLoading() const;
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};
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}
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#endif // __URDE_CGUITEXTSUPPORT_HPP__
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