mirror of https://github.com/AxioDL/metaforce.git
327 lines
11 KiB
C++
327 lines
11 KiB
C++
#include <boo/boo.hpp>
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#include "logvisor/logvisor.hpp"
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#include "hecl/Console.hpp"
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#include "hecl/CVarManager.hpp"
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#include <athena/MemoryWriter.hpp>
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#include "hecl/Runtime.hpp"
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#include "hecl/HMDLMeta.hpp"
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#include <cmath>
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#include <thread>
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#include <mutex>
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#include <condition_variable>
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using namespace std::literals;
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namespace hecl::Database
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{
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std::vector<const struct DataSpecEntry*> DATA_SPEC_REGISTRY;
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}
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struct HECLWindowCallback : boo::IWindowCallback
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{
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bool m_sizeDirty = false;
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boo::SWindowRect m_latestSize;
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void resized(const boo::SWindowRect& rect, bool sync)
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{
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m_sizeDirty = true;
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m_latestSize = rect;
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}
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bool m_destroyed = false;
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void destroyed()
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{
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m_destroyed = true;
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}
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void charKeyDown(unsigned long charCode, boo::EModifierKey mods, bool isRepeat)
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{
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hecl::Console::instance()->handleCharCode(charCode, mods, isRepeat);
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}
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void specialKeyDown(boo::ESpecialKey key, boo::EModifierKey mods, bool isRepeat)
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{
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hecl::Console::instance()->handleSpecialKeyDown(key, mods, isRepeat);
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}
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void specialKeyUp(boo::ESpecialKey key, boo::EModifierKey mods)
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{
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hecl::Console::instance()->hecl::Console::handleSpecialKeyUp(key, mods);
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}
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};
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struct HECLApplicationCallback : boo::IApplicationCallback
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{
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HECLWindowCallback m_windowCb;
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hecl::Runtime::FileStoreManager m_fileStoreMgr;
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hecl::CVarManager m_cvarManager;
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hecl::Console m_console;
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std::shared_ptr<boo::IWindow> m_mainWindow;
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bool m_running = true;
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HECLApplicationCallback()
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: m_fileStoreMgr("heclTest"),
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m_cvarManager(m_fileStoreMgr),
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m_console(&m_cvarManager)
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{
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m_console.registerCommand("quit"sv, "Quits application"sv, "", std::bind(&HECLApplicationCallback::quit, this, std::placeholders::_1, std::placeholders::_2));
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}
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int appMain(boo::IApplication* app)
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{
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hecl::VerbosityLevel = 2;
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/* Setup boo window */
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m_mainWindow = app->newWindow(_S("HECL Test"));
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m_mainWindow->setCallback(&m_windowCb);
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boo::ObjToken<boo::ITextureR> renderTex;
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boo::ObjToken<boo::IGraphicsBuffer> vubo;
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boo::ObjToken<boo::IShaderDataBinding> binding;
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struct VertexUBO
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{
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float modelview[4][4] = {};
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float modelviewInv[4][4] = {};
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float projection[4][4] = {};
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VertexUBO()
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{
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modelview[0][0] = 1.0;
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modelview[1][1] = 1.0;
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modelview[2][2] = 1.0;
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modelview[3][3] = 1.0;
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modelviewInv[0][0] = 1.0;
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modelviewInv[1][1] = 1.0;
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modelviewInv[2][2] = 1.0;
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modelviewInv[3][3] = 1.0;
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projection[0][0] = 1.0;
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projection[1][1] = 1.0;
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projection[2][2] = 1.0;
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projection[3][3] = 1.0;
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}
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} vuboData;
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std::mutex initmt;
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std::condition_variable initcv;
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std::mutex loadmt;
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std::condition_variable loadcv;
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std::unique_lock<std::mutex> outerLk(initmt);
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std::thread loaderThr([&]()
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{
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std::unique_lock<std::mutex> innerLk(initmt);
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boo::IGraphicsDataFactory* gfxF = m_mainWindow->getLoadContextDataFactory();
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/* HECL managers */
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hecl::Runtime::FileStoreManager fileMgr(app->getUniqueName());
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hecl::Runtime::ShaderCacheManager shaderMgr(fileMgr, gfxF);
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/* Compile HECL shader */
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static std::string testShader = "HECLOpaque(Texture(0, UV(0)))";
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//static std::string testShader = "HECLOpaque(vec3(1.0,1.0,1.0),1.0)";
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hecl::Runtime::ShaderTag testShaderTag(testShader, 0, 1, 0, 0, 0, boo::Primitive::TriStrips,
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hecl::Backend::ReflectionType::None, false, false, false);
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std::shared_ptr<hecl::Runtime::ShaderPipelines> testShaderObj =
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shaderMgr.buildShader(testShaderTag, testShader, "testShader", *gfxF);
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gfxF->commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
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{
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boo::SWindowRect mainWindowRect = m_mainWindow->getWindowFrame();
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renderTex = ctx.newRenderTexture(mainWindowRect.size[0], mainWindowRect.size[1],
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boo::TextureClampMode::Repeat, 0, 0);
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/* Generate meta structure (usually statically serialized) */
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hecl::HMDLMeta testMeta;
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testMeta.topology = hecl::HMDLTopology::TriStrips;
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testMeta.vertStride = 32;
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testMeta.vertCount = 4;
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testMeta.indexCount = 4;
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testMeta.colorCount = 0;
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testMeta.uvCount = 1;
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testMeta.weightCount = 0;
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testMeta.bankCount = 0;
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/* Binary form of meta structure */
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atUint8 testMetaBuf[HECL_HMDL_META_SZ];
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athena::io::MemoryWriter testMetaWriter(testMetaBuf, HECL_HMDL_META_SZ);
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testMeta.write(testMetaWriter);
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/* Make Tri-strip VBO */
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struct Vert
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{
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float pos[3];
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float norm[3];
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float uv[2];
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};
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static const Vert quad[4] =
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{
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{{0.5,0.5},{},{1.0,1.0}},
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{{-0.5,0.5},{},{0.0,1.0}},
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{{0.5,-0.5},{},{1.0,0.0}},
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{{-0.5,-0.5},{},{0.0,0.0}}
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};
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/* Now simple IBO */
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static const uint32_t ibo[4] = {0,1,2,3};
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/* Construct quad mesh against boo factory */
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hecl::Runtime::HMDLData testData(ctx, testMetaBuf, quad, ibo);
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/* Make ramp texture */
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using Pixel = uint8_t[4];
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static Pixel tex[256][256];
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for (int i=0 ; i<256 ; ++i)
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for (int j=0 ; j<256 ; ++j)
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{
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tex[i][j][0] = i;
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tex[i][j][1] = j;
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tex[i][j][2] = 0;
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tex[i][j][3] = 0xff;
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}
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boo::ObjToken<boo::ITexture> texture =
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ctx.newStaticTexture(256, 256, 1, boo::TextureFormat::RGBA8, boo::TextureClampMode::Repeat, tex, 256*256*4).get();
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/* Make vertex uniform buffer */
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vubo = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(VertexUBO), 1).get();
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/* Assemble data binding */
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binding = testData.newShaderDataBindng(ctx, testShaderObj->m_pipelines[0], 1, &vubo, nullptr, 1, &texture);
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return true;
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});
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/* Return control to main thread */
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innerLk.unlock();
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initcv.notify_one();
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/* Wait for exit */
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std::unique_lock<std::mutex> lk(loadmt);
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while (m_running)
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{
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loadcv.wait(lk);
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}
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});
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initcv.wait(outerLk);
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m_mainWindow->showWindow();
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m_windowCb.m_latestSize = m_mainWindow->getWindowFrame();
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boo::IGraphicsCommandQueue* gfxQ = m_mainWindow->getCommandQueue();
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m_mainWindow->getMainContextDataFactory();
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size_t frameIdx = 0;
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while (m_running)
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{
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m_mainWindow->waitForRetrace();
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if (m_windowCb.m_destroyed)
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{
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m_running = false;
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break;
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}
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if (m_windowCb.m_sizeDirty)
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{
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gfxQ->resizeRenderTexture(renderTex,
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m_windowCb.m_latestSize.size[0],
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m_windowCb.m_latestSize.size[1]);
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m_windowCb.m_sizeDirty = false;
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}
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m_console.proc();
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gfxQ->setRenderTarget(renderTex);
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boo::SWindowRect r = m_windowCb.m_latestSize;
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r.location[0] = 0;
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r.location[1] = 0;
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gfxQ->setViewport(r);
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gfxQ->setScissor(r);
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float rgba[] = {sinf(frameIdx / 60.0), cosf(frameIdx / 60.0), 0.0, 1.0};
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gfxQ->setClearColor(rgba);
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gfxQ->clearTarget();
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vuboData.modelview[3][0] = sinf(frameIdx / 60.0) * 0.5;
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vuboData.modelview[3][1] = cosf(frameIdx / 60.0) * 0.5;
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vubo.cast<boo::IGraphicsBufferD>()->load(&vuboData, sizeof(vuboData));
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gfxQ->setShaderDataBinding(binding);
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gfxQ->drawIndexed(0, 4);
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gfxQ->resolveDisplay(renderTex);
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m_console.draw(gfxQ);
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gfxQ->execute();
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++frameIdx;
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}
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std::unique_lock<std::mutex> finallk(loadmt);
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finallk.unlock();
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gfxQ->stopRenderer();
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loadcv.notify_one();
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loaderThr.join();
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return 0;
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}
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void appQuitting(boo::IApplication* app)
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{
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m_running = false;
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}
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void quit(hecl::Console* con, const std::vector<std::string>& args)
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{
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m_running = false;
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}
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};
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void AthenaExcHandler(athena::error::Level level,
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const char* file, const char* function,
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int line, const char* fmt, ...)
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{
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static logvisor::Module Log("heclTest::AthenaExcHandler");
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va_list ap;
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va_start(ap, fmt);
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Log.reportSource(logvisor::Level(level), file, line, fmt, ap);
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va_end(ap);
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}
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#if !WINDOWS_STORE
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#if _WIN32
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int wmain(int argc, const boo::SystemChar** argv)
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#else
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int main(int argc, const boo::SystemChar** argv)
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#endif
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{
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atSetExceptionHandler(AthenaExcHandler);
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logvisor::RegisterStandardExceptions();
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logvisor::RegisterConsoleLogger();
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HECLApplicationCallback appCb;
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int ret = boo::ApplicationRun(boo::IApplication::EPlatformType::Auto,
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appCb, _S("heclTest"), _S("HECL Test"), argc, argv);
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printf("IM DYING!!\n");
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return ret;
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}
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#else
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using namespace Windows::ApplicationModel::Core;
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[Platform::MTAThread]
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int WINAPIV main(Platform::Array<Platform::String^>^ params)
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{
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logvisor::RegisterStandardExceptions();
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logvisor::RegisterConsoleLogger();
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HECLApplicationCallback appCb;
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boo::ViewProvider^ viewProvider =
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ref new boo::ViewProvider(appCb, _S("heclTest"), _S("HECL Test"), _S("heclTest"), params, false);
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CoreApplication::Run(viewProvider);
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return 0;
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}
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#endif
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#if _WIN32 && !WINDOWS_STORE
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int APIENTRY wWinMain(HINSTANCE hInstance, HINSTANCE, LPWSTR lpCmdLine, int)
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{
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int argc = 0;
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const boo::SystemChar** argv = (const wchar_t**)(CommandLineToArgvW(lpCmdLine, &argc));
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static boo::SystemChar selfPath[1024];
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GetModuleFileNameW(nullptr, selfPath, 1024);
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static const boo::SystemChar* booArgv[32] = {};
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booArgv[0] = selfPath;
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for (int i=0 ; i<argc ; ++i)
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booArgv[i+1] = argv[i];
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logvisor::CreateWin32Console();
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return wmain(argc+1, booArgv);
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}
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#endif
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