mirror of https://github.com/AxioDL/metaforce.git
41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
#ifndef __URDE_CENERGYPROJECTILE_HPP__
|
|
#define __URDE_CENERGYPROJECTILE_HPP__
|
|
|
|
#include "CGameProjectile.hpp"
|
|
#include "Camera/CCameraShakeData.hpp"
|
|
|
|
namespace urde
|
|
{
|
|
|
|
class CEnergyProjectile : public CGameProjectile
|
|
{
|
|
u32 x2e8_ = 0;
|
|
zeus::CVector3f x2ec_dir;
|
|
float x2f8_mag;
|
|
CCameraShakeData x2fc_camShake;
|
|
union
|
|
{
|
|
struct
|
|
{
|
|
bool x3d0_24_ : 1;
|
|
bool x3d0_25_ : 1;
|
|
bool x3d0_26_ : 1;
|
|
bool x3d0_27_camShakeDirty : 1;
|
|
};
|
|
u32 _dummy = 0;
|
|
};
|
|
float x3d4_ = 0.f;
|
|
public:
|
|
CEnergyProjectile(bool active, const TToken<CWeaponDescription>& desc, EWeaponType type,
|
|
const zeus::CTransform& xf, EMaterialTypes materials, const CDamageInfo& damage,
|
|
TUniqueId uid, TAreaId aid, TUniqueId owner, TUniqueId homingTarget,
|
|
EProjectileAttrib attribs, bool underwater, const zeus::CVector3f& scale,
|
|
const rstl::optional_object<TLockedToken<CGenDescription>>& particle,
|
|
s16 w2, bool b2);
|
|
void SetCameraShake(const CCameraShakeData& data) { x2fc_camShake = data; x3d0_27_camShakeDirty = true; }
|
|
};
|
|
|
|
}
|
|
|
|
#endif // __URDE_CENERGYPROJECTILE_HPP__
|