mirror of https://github.com/AxioDL/metaforce.git
169 lines
6.2 KiB
C++
169 lines
6.2 KiB
C++
#pragma once
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#include <cstddef>
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#include <cstdint>
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#include <vector>
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#include "DataSpec/DNACommon/GX.hpp"
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#include "DataSpec/DNACommon/TXTR.hpp"
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#include <athena/DNA.hpp>
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#include <athena/Types.hpp>
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#include <hecl/Blender/Connection.hpp>
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namespace hecl {
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class ProjectPath;
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}
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namespace zeus {
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class CAABox;
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}
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namespace DataSpec::DNACMDL {
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using Mesh = hecl::blender::Mesh;
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using Material = hecl::blender::Material;
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struct Header : BigDNA {
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AT_DECL_DNA
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Value<atUint32> magic;
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Value<atUint32> version;
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struct Flags : BigDNA {
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AT_DECL_DNA
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Value<atUint32> flags = 0;
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bool skinned() const { return (flags & 0x1) != 0; }
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void setSkinned(bool val) {
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flags &= ~0x1;
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flags |= val;
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}
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bool shortNormals() const { return (flags & 0x2) != 0; }
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void setShortNormals(bool val) {
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flags &= ~0x2;
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flags |= val << 1;
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}
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bool shortUVs() const { return (flags & 0x4) != 0; }
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void setShortUVs(bool val) {
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flags &= ~0x4;
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flags |= val << 2;
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}
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} flags;
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Value<atVec3f> aabbMin;
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Value<atVec3f> aabbMax;
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Value<atUint32> secCount;
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Value<atUint32> matSetCount;
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Vector<atUint32, AT_DNA_COUNT(secCount)> secSizes;
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Align<32> align;
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};
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struct SurfaceHeader_1 : BigDNA {
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AT_DECL_EXPLICIT_DNA
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Value<atVec3f> centroid;
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Value<atUint32> matIdx = 0;
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Value<atUint32> dlSize = 0;
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Value<atUint32> idxStart = 0; /* Actually used by game to stash CCubeModel pointer */
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Value<atUint32> idxCount = 0; /* Actually used by game to stash next CCubeSurface pointer */
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Value<atUint32> aabbSz = 0;
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Value<atVec3f> reflectionNormal;
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Value<atVec3f> aabb[2];
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Align<32> align;
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static constexpr bool UseMatrixSkinning() { return false; }
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static constexpr atInt16 skinMatrixBankIdx() { return -1; }
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};
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struct SurfaceHeader_2 : BigDNA {
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AT_DECL_EXPLICIT_DNA
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Value<atVec3f> centroid;
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Value<atUint32> matIdx = 0;
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Value<atUint32> dlSize = 0;
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Value<atUint32> idxStart = 0; /* Actually used by game to stash CCubeModel pointer */
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Value<atUint32> idxCount = 0; /* Actually used by game to stash next CCubeSurface pointer */
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Value<atUint32> aabbSz = 0;
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Value<atVec3f> reflectionNormal;
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Value<atInt16> skinMtxBankIdx;
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Value<atUint16> surfaceGroup;
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Value<atVec3f> aabb[2];
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Align<32> align;
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static constexpr bool UseMatrixSkinning() { return false; }
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atInt16 skinMatrixBankIdx() const { return skinMtxBankIdx; }
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};
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struct SurfaceHeader_3 : BigDNA {
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AT_DECL_EXPLICIT_DNA
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Value<atVec3f> centroid;
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Value<atUint32> matIdx = 0;
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Value<atUint32> dlSize = 0;
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Value<atUint32> idxStart = 0; /* Actually used by game to stash CCubeModel pointer */
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Value<atUint32> idxCount = 0; /* Actually used by game to stash next CCubeSurface pointer */
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Value<atUint32> aabbSz = 0;
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Value<atVec3f> reflectionNormal;
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Value<atInt16> skinMtxBankIdx;
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Value<atUint16> surfaceGroup;
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Value<atVec3f> aabb[2];
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Value<atUint8> unk3;
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Align<32> align;
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static constexpr bool UseMatrixSkinning() { return true; }
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atInt16 skinMatrixBankIdx() const { return skinMtxBankIdx; }
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};
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struct VertexAttributes {
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GX::AttrType pos = GX::NONE;
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GX::AttrType norm = GX::NONE;
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GX::AttrType color0 = GX::NONE;
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GX::AttrType color1 = GX::NONE;
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unsigned uvCount = 0;
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GX::AttrType uvs[7] = {GX::NONE};
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GX::AttrType pnMtxIdx = GX::NONE;
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unsigned texMtxIdxCount = 0;
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GX::AttrType texMtxIdx[7] = {GX::NONE};
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bool shortUVs;
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};
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template <class MaterialSet>
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void GetVertexAttributes(const MaterialSet& matSet, std::vector<VertexAttributes>& attributesOut);
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template <class PAKRouter, class MaterialSet>
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void ReadMaterialSetToBlender_1_2(hecl::blender::PyOutStream& os, const MaterialSet& matSet, const PAKRouter& pakRouter,
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const typename PAKRouter::EntryType& entry, unsigned setIdx);
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template <class PAKRouter, class MaterialSet>
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void ReadMaterialSetToBlender_3(hecl::blender::PyOutStream& os, const MaterialSet& matSet, const PAKRouter& pakRouter,
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const typename PAKRouter::EntryType& entry, unsigned setIdx);
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void InitGeomBlenderContext(hecl::blender::PyOutStream& os, const hecl::ProjectPath& masterShaderPath);
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void FinishBlenderMesh(hecl::blender::PyOutStream& os, unsigned matSetCount, int meshIdx);
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template <class PAKRouter, class MaterialSet, class RigPair, class SurfaceHeader>
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atUint32 ReadGeomSectionsToBlender(hecl::blender::PyOutStream& os, athena::io::IStreamReader& reader,
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PAKRouter& pakRouter, const typename PAKRouter::EntryType& entry, const RigPair& rp,
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bool shortNormals, bool shortUVs, std::vector<VertexAttributes>& vertAttribs,
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int meshIdx, atUint32 secCount, atUint32 matSetCount, const atUint32* secSizes,
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atUint32 surfaceCount = 0);
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template <class PAKRouter, class MaterialSet, class RigPair, class SurfaceHeader, atUint32 Version>
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bool ReadCMDLToBlender(hecl::blender::Connection& conn, athena::io::IStreamReader& reader, PAKRouter& pakRouter,
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const typename PAKRouter::EntryType& entry, const SpecBase& dataspec, const RigPair& rp);
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template <class PAKRouter, class MaterialSet>
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void NameCMDL(athena::io::IStreamReader& reader, PAKRouter& pakRouter, typename PAKRouter::EntryType& entry,
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const SpecBase& dataspec);
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template <class MaterialSet, class SurfaceHeader, atUint32 Version>
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bool WriteCMDL(const hecl::ProjectPath& outPath, const hecl::ProjectPath& inPath, const Mesh& mesh);
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template <class MaterialSet, class SurfaceHeader, atUint32 Version>
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bool WriteHMDLCMDL(const hecl::ProjectPath& outPath, const hecl::ProjectPath& inPath, const Mesh& mesh,
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hecl::blender::PoolSkinIndex& poolSkinIndex);
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template <class MaterialSet, class SurfaceHeader, class MeshHeader>
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bool WriteMREASecs(std::vector<std::vector<uint8_t>>& secsOut, const hecl::ProjectPath& inPath,
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const std::vector<Mesh>& meshes, zeus::CAABox& fullAABB, std::vector<zeus::CAABox>& meshAABBs);
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template <class MaterialSet, class SurfaceHeader, class MeshHeader>
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bool WriteHMDLMREASecs(std::vector<std::vector<uint8_t>>& secsOut, const hecl::ProjectPath& inPath,
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const std::vector<Mesh>& meshes, zeus::CAABox& fullAABB, std::vector<zeus::CAABox>& meshAABBs);
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} // namespace DataSpec::DNACMDL
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