mirror of https://github.com/AxioDL/metaforce.git
70 lines
3.6 KiB
C++
70 lines
3.6 KiB
C++
#pragma once
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#include "ITweak.hpp"
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namespace DataSpec {
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struct ITweakBall : ITweak {
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virtual float GetMaxBallTranslationAcceleration(int s) const = 0;
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virtual float GetBallTranslationFriction(int s) const = 0;
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virtual float GetBallTranslationMaxSpeed(int s) const = 0;
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virtual float GetBallCameraElevation() const = 0;
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virtual float GetBallCameraAnglePerSecond() const = 0;
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virtual const zeus::CVector3f& GetBallCameraOffset() const = 0;
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virtual float GetBallCameraMinSpeedDistance() const = 0;
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virtual float GetBallCameraMaxSpeedDistance() const = 0;
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virtual float GetBallCameraBackwardsDistance() const = 0;
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virtual float GetBallCameraSpringConstant() const = 0;
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virtual float GetBallCameraSpringMax() const = 0;
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virtual float GetBallCameraSpringTardis() const = 0;
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virtual float GetBallCameraCentroidSpringConstant() const = 0;
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virtual float GetBallCameraCentroidSpringMax() const = 0;
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virtual float GetBallCameraCentroidSpringTardis() const = 0;
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virtual float GetBallCameraCentroidDistanceSpringConstant() const = 0;
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virtual float GetBallCameraCentroidDistanceSpringMax() const = 0;
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virtual float GetBallCameraCentroidDistanceSpringTardis() const = 0;
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virtual float GetBallCameraLookAtSpringConstant() const = 0;
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virtual float GetBallCameraLookAtSpringMax() const = 0;
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virtual float GetBallCameraLookAtSpringTardis() const = 0;
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virtual float GetBallForwardBrakingAcceleration(int s) const = 0;
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virtual float GetBallGravity() const = 0;
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virtual float GetBallWaterGravity() const = 0;
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virtual float GetBallSlipFactor(int s) const = 0;
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virtual float GetConservativeDoorCameraDistance() const = 0;
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virtual float GetBallCameraChaseElevation() const = 0;
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virtual float GetBallCameraChaseDampenAngle() const = 0;
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virtual float GetBallCameraChaseDistance() const = 0;
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virtual float GetBallCameraChaseYawSpeed() const = 0;
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virtual float GetBallCameraChaseAnglePerSecond() const = 0;
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virtual const zeus::CVector3f& GetBallCameraChaseLookAtOffset() const = 0;
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virtual float GetBallCameraChaseSpringConstant() const = 0;
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virtual float GetBallCameraChaseSpringMax() const = 0;
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virtual float GetBallCameraChaseSpringTardis() const = 0;
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virtual float GetBallCameraBoostElevation() const = 0;
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virtual float GetBallCameraBoostDampenAngle() const = 0;
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virtual float GetBallCameraBoostDistance() const = 0;
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virtual float GetBallCameraBoostYawSpeed() const = 0;
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virtual float GetBallCameraBoostAnglePerSecond() const = 0;
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virtual const zeus::CVector3f& GetBallCameraBoostLookAtOffset() const = 0;
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virtual float GetBallCameraBoostSpringConstant() const = 0;
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virtual float GetBallCameraBoostSpringMax() const = 0;
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virtual float GetBallCameraBoostSpringTardis() const = 0;
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virtual float GetMinimumAlignmentSpeed() const = 0;
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virtual float GetTireness() const = 0;
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virtual float GetMaxLeanAngle() const = 0;
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virtual float GetTireToMarbleThresholdSpeed() const = 0;
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virtual float GetMarbleToTireThresholdSpeed() const = 0;
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virtual float GetForceToLeanGain() const = 0;
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virtual float GetLeanTrackingGain() const = 0;
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virtual float GetBallCameraControlDistance() const = 0;
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virtual float GetLeftStickDivisor() const = 0;
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virtual float GetRightStickDivisor() const = 0;
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virtual float GetBallTouchRadius() const = 0;
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virtual float GetBoostBallDrainTime() const = 0;
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virtual float GetBoostBallMaxChargeTime() const = 0;
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virtual float GetBoostBallMinChargeTime() const = 0;
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virtual float GetBoostBallMinRelativeSpeedForDamage() const = 0;
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virtual float GetBoostBallChargeTimeTable(int i) const = 0;
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virtual float GetBoostBallIncrementalSpeedTable(int i) const = 0;
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};
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} // namespace DataSpec
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