mirror of https://github.com/AxioDL/metaforce.git
73 lines
2.3 KiB
C++
73 lines
2.3 KiB
C++
#pragma once
|
|
|
|
#include "ITweak.hpp"
|
|
#include "zeus/CAABox.hpp"
|
|
|
|
namespace DataSpec {
|
|
/* Same as CDamageInfo */
|
|
struct SShotParam : BigDNA {
|
|
AT_DECL_DNA_YAML
|
|
Value<atInt32> weaponType = -1;
|
|
bool charged : 1;
|
|
bool combo : 1;
|
|
bool instaKill : 1;
|
|
Value<float> damage = 0.f;
|
|
Value<float> radiusDamage = 0.f;
|
|
Value<float> radius = 0.f;
|
|
Value<float> knockback = 0.f;
|
|
bool noImmunity : 1;
|
|
SShotParam() {
|
|
charged = false;
|
|
combo = false;
|
|
instaKill = false;
|
|
noImmunity = false;
|
|
}
|
|
};
|
|
|
|
struct SComboShotParam : SShotParam {
|
|
AT_DECL_DNA_YAML
|
|
SComboShotParam() { combo = true; }
|
|
};
|
|
|
|
struct SChargedShotParam : SShotParam {
|
|
AT_DECL_DNA_YAML
|
|
SChargedShotParam() { charged = true; }
|
|
};
|
|
|
|
struct SWeaponInfo : BigDNA {
|
|
AT_DECL_DNA_YAML
|
|
Value<float> x0_coolDown = 0.1f;
|
|
SShotParam x4_normal;
|
|
SChargedShotParam x20_charged;
|
|
};
|
|
|
|
struct ITweakPlayerGun : ITweak {
|
|
AT_DECL_DNA_YAML
|
|
virtual float GetUpLookAngle() const = 0;
|
|
virtual float GetDownLookAngle() const = 0;
|
|
virtual float GetVerticalSpread() const = 0;
|
|
virtual float GetHorizontalSpread() const = 0;
|
|
virtual float GetHighVerticalSpread() const = 0;
|
|
virtual float GetHighHorizontalSpread() const = 0;
|
|
virtual float GetLowVerticalSpread() const = 0;
|
|
virtual float GetLowHorizontalSpread() const = 0;
|
|
virtual float GetAimVerticalSpeed() const = 0; // x24
|
|
virtual float GetAimHorizontalSpeed() const = 0; // x28
|
|
virtual float GetBombFuseTime() const = 0; // x2c
|
|
virtual float GetBombDropDelayTime() const = 0; // x30
|
|
virtual float GetHoloHoldTime() const = 0; // x34
|
|
virtual float GetGunTransformTime() const = 0; // x38
|
|
virtual float GetGunHolsterTime() const = 0;
|
|
virtual float GetGunNotFiringTime() const = 0;
|
|
virtual float GetFixedVerticalAim() const = 0;
|
|
virtual float GetGunExtendDistance() const = 0;
|
|
virtual const zeus::CVector3f& GetGunPosition() const = 0;
|
|
virtual const zeus::CVector3f& GetGrapplingArmPosition() const = 0;
|
|
virtual float GetRichochetDamage(atUint32) const = 0;
|
|
virtual const SWeaponInfo& GetBeamInfo(atInt32 beam) const = 0;
|
|
virtual const SComboShotParam& GetComboShotInfo(atInt32 beam) const = 0;
|
|
virtual const SShotParam& GetBombInfo() const = 0;
|
|
virtual const SShotParam& GetPowerBombInfo() const = 0;
|
|
};
|
|
} // namespace DataSpec
|