mirror of https://github.com/AxioDL/metaforce.git
64 lines
2.6 KiB
CMake
64 lines
2.6 KiB
CMake
include_guard(GLOBAL)
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file(RELATIVE_PATH REL_PATH ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_CURRENT_LIST_DIR})
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include_directories(${CMAKE_CURRENT_BINARY_DIR}/${REL_PATH})
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unset(HECL_APPLICATION_REPS_TARGETS_LIST CACHE)
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unset(HECL_APPLICATION_REPS_INCLUDES_LIST CACHE)
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unset(HECL_APPLICATION_PIPELINE_REPS_UNIVERSAL CACHE)
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unset(HECL_APPLICATION_PIPELINE_REPS CACHE)
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unset(HECL_APPLICATION_STAGE_REPS CACHE)
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# add_pipeline_rep(my::fully::qualified::class my_class_header.hpp [UNIVERSAL])
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function(add_pipeline_rep name header)
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if(IS_ABSOLUTE ${header})
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set(theHeader ${header})
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else()
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set(theHeader ${CMAKE_CURRENT_SOURCE_DIR}/${header})
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endif()
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if (NOT ${theHeader} IN_LIST HECL_APPLICATION_REPS_INCLUDES_LIST)
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set(HECL_APPLICATION_REPS_INCLUDES_LIST "${HECL_APPLICATION_REPS_INCLUDES_LIST};${theHeader}" CACHE INTERNAL "")
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endif()
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if ("${ARGV2}" STREQUAL "UNIVERSAL")
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set(HECL_APPLICATION_PIPELINE_REPS_UNIVERSAL "${HECL_APPLICATION_PIPELINE_REPS_UNIVERSAL};${name}" CACHE INTERNAL "")
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else()
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set(HECL_APPLICATION_PIPELINE_REPS "${HECL_APPLICATION_PIPELINE_REPS};${name}" CACHE INTERNAL "")
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endif()
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endfunction()
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# add_stage_rep(my::fully::qualified::class my_class_header.hpp)
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function(add_stage_rep name header)
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if(IS_ABSOLUTE ${header})
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set(theHeader ${header})
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else()
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set(theHeader ${CMAKE_CURRENT_SOURCE_DIR}/${header})
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endif()
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if (NOT ${theHeader} IN_LIST HECL_APPLICATION_REPS_INCLUDES_LIST)
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set(HECL_APPLICATION_REPS_INCLUDES_LIST "${HECL_APPLICATION_REPS_INCLUDES_LIST};${theHeader}" CACHE INTERNAL "")
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endif()
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set(HECL_APPLICATION_STAGE_REPS "${HECL_APPLICATION_STAGE_REPS};${name}" CACHE INTERNAL "")
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endfunction()
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function(add_shader_target target)
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if (NOT ${target} IN_LIST HECL_APPLICATION_REPS_TARGETS_LIST)
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set(HECL_APPLICATION_REPS_TARGETS_LIST "${HECL_APPLICATION_REPS_TARGETS_LIST};${target}" CACHE INTERNAL "")
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endif()
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endfunction()
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function(add_shader file)
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get_filename_component(name ${file} NAME)
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get_filename_component(dir ${file} DIRECTORY)
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shaderc(${CMAKE_CURRENT_BINARY_DIR}/${dir}/shader_${name} ${file}.shader)
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add_stage_rep(shader_${name} ${CMAKE_CURRENT_BINARY_DIR}/${dir}/shader_${name}.hpp)
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add_pipeline_rep(shader_${name} ${CMAKE_CURRENT_BINARY_DIR}/${dir}/shader_${name}.hpp UNIVERSAL)
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add_library(shader_${name} ${CMAKE_CURRENT_BINARY_DIR}/${dir}/shader_${name}.hpp ${CMAKE_CURRENT_BINARY_DIR}/${dir}/shader_${name}.cpp)
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add_shader_target(shader_${name})
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endfunction()
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function(add_special_shader name)
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add_stage_rep(${name} ${name}.hpp)
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add_pipeline_rep(${name} ${name}.hpp UNIVERSAL)
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add_library(${name} ${name}.hpp ${ARGN})
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add_shader_target(${name})
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endfunction()
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