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metaforce/Runtime/Graphics/IWeaponRenderer.hpp
Lioncash 9312eef905 RuntimeCommon: Use override where applicable
Continues the override modernization by applying it to the main
RuntimeCommon target. Resolves around 1100+ cases where override can be
used.
2019-08-09 17:39:42 -04:00

18 lines
325 B
C++

#pragma once
namespace urde {
class CParticleGen;
class IWeaponRenderer {
public:
virtual ~IWeaponRenderer() = default;
virtual void AddParticleGen(const CParticleGen&) = 0;
};
class CDefaultWeaponRenderer : public IWeaponRenderer {
public:
void AddParticleGen(const CParticleGen&) override;
};
} // namespace urde