metaforce/DataSpec/DNAMP3/CHAR.hpp

352 lines
11 KiB
C++

#ifndef _DNAMP3_CHAR_HPP_
#define _DNAMP3_CHAR_HPP_
#include <map>
#include "../DNACommon/DNACommon.hpp"
#include "../DNACommon/ANCS.hpp"
#include "CMDLMaterials.hpp"
#include "BlenderConnection.hpp"
#include "CINF.hpp"
#include "CSKR.hpp"
#include "ANIM.hpp"
#include "../DNAMP2/ANCS.hpp"
namespace DataSpec
{
namespace DNAMP3
{
struct CHAR : BigYAML
{
using CINFType = CINF;
using CSKRType = CSKR;
using ANIMType = ANIM;
DECL_YAML
Value<atUint16> version;
struct CharacterInfo : BigYAML
{
DECL_YAML
String<-1> name;
UniqueID64 cmdl;
UniqueID64 cskr;
Value<atUint32> overlayCount;
struct Overlay : BigYAML
{
DECL_YAML
DNAFourCC type;
UniqueID64 cmdl;
UniqueID64 cskr;
};
Vector<Overlay, DNA_COUNT(overlayCount)> overlays;
UniqueID64 cinf;
UniqueID64 sand;
using MP1CharacterInfo = DNAMP1::ANCS::CharacterSet::CharacterInfo;
MP1CharacterInfo::PASDatabase pasDatabase;
struct ParticleResData : BigYAML
{
DECL_YAML
Value<atUint32> partCount;
Vector<UniqueID64, DNA_COUNT(partCount)> part;
Value<atUint32> swhcCount;
Vector<UniqueID64, DNA_COUNT(swhcCount)> swhc;
Value<atUint32> unkCount;
Vector<UniqueID64, DNA_COUNT(unkCount)> unk;
Value<atUint32> elscCount;
Vector<UniqueID64, DNA_COUNT(elscCount)> elsc;
Value<atUint32> spscCount;
Vector<UniqueID64, DNA_COUNT(spscCount)> spsc;
Value<atUint32> unk2Count;
Vector<UniqueID64, DNA_COUNT(unk2Count)> unk2;
} partResData;
} characterInfo;
struct AnimationInfo : BigYAML
{
DECL_YAML
struct EVNT : BigYAML
{
DECL_YAML
Value<atUint32> eventIdx;
String<-1> eventName;
struct EventBase : BigYAML
{
DECL_YAML
String<-1> name1;
Value<atUint16> unk0;
String<-1> name2;
Value<atUint16> type;
Value<atUint32> unk1;
Value<atUint32> unk2;
Value<atUint32> unk3;
Value<atUint32> unk4;
Value<atUint8> unk5;
Value<float> unk6;
Value<atUint32> unk7;
Value<atUint32> unk8;
Value<atUint32> unk9;
Value<atUint32> unk10;
Value<atUint32> unk11;
Value<atUint32> unk12;
Value<atUint32> unk13;
};
struct EffectEvent : EventBase
{
DECL_YAML
DNAFourCC effectType;
UniqueID64 effectId;
Value<float> scale;
Value<atUint32> parentMode;
};
Value<atUint32> effectCount;
Vector<EffectEvent, DNA_COUNT(effectCount)> effectEvents;
struct SFXEvent : EventBase
{
DECL_YAML
Delete expl;
UniqueID64 caudId;
Value<atUint32> unk1;
Value<atUint32> unk2;
Value<atUint32> unk3;
std::vector<float> unk3Vals;
Value<atUint32> extraType;
Value<float> extraFloat;
};
Value<atUint32> sfxCount;
Vector<SFXEvent, DNA_COUNT(sfxCount)> sfxEvents;
};
Value<atUint32> evntCount;
Vector<EVNT, DNA_COUNT(evntCount)> evnts;
struct IMetaAnim : BigYAML
{
Delete expl;
virtual ~IMetaAnim() {}
enum class Type
{
Primitive = 0,
Blend = 1,
PhaseBlend = 2,
Random = 3,
Sequence = 4
} m_type;
const char* m_typeStr;
IMetaAnim(Type type, const char* typeStr)
: m_type(type), m_typeStr(typeStr) {}
virtual void gatherPrimitives(std::map<atUint32, DNAANCS::AnimationResInfo<UniqueID64>>& out)=0;
};
struct MetaAnimFactory : BigYAML
{
DECL_YAML
Delete expl;
std::unique_ptr<IMetaAnim> m_anim;
};
struct MetaAnimPrimitive : IMetaAnim
{
MetaAnimPrimitive() : IMetaAnim(Type::Primitive, "Primitive") {}
DECL_YAML
UniqueID64 animId;
Value<atUint32> animIdx;
String<-1> animName;
Value<float> unk1;
Value<atUint32> unk2;
void gatherPrimitives(std::map<atUint32, DNAANCS::AnimationResInfo<UniqueID64>>& out)
{
out[animIdx] = {animName, animId, UniqueID64(), false};
}
};
struct MetaAnimBlend : IMetaAnim
{
MetaAnimBlend() : IMetaAnim(Type::Blend, "Blend") {}
DECL_YAML
MetaAnimFactory animA;
MetaAnimFactory animB;
Value<float> unkFloat;
Value<atUint8> unk;
void gatherPrimitives(std::map<atUint32, DNAANCS::AnimationResInfo<UniqueID64>>& out)
{
animA.m_anim->gatherPrimitives(out);
animB.m_anim->gatherPrimitives(out);
}
};
struct MetaAnimPhaseBlend : IMetaAnim
{
MetaAnimPhaseBlend() : IMetaAnim(Type::PhaseBlend, "PhaseBlend") {}
DECL_YAML
MetaAnimFactory animA;
MetaAnimFactory animB;
Value<float> unkFloat;
Value<atUint8> unk;
void gatherPrimitives(std::map<atUint32, DNAANCS::AnimationResInfo<UniqueID64>>& out)
{
animA.m_anim->gatherPrimitives(out);
animB.m_anim->gatherPrimitives(out);
}
};
struct MetaAnimRandom : IMetaAnim
{
MetaAnimRandom() : IMetaAnim(Type::Random, "Random") {}
DECL_YAML
Value<atUint32> animCount;
struct Child : BigYAML
{
DECL_YAML
MetaAnimFactory anim;
Value<atUint32> probability;
};
Vector<Child, DNA_COUNT(animCount)> children;
void gatherPrimitives(std::map<atUint32, DNAANCS::AnimationResInfo<UniqueID64>>& out)
{
for (const auto& child : children)
child.anim.m_anim->gatherPrimitives(out);
}
};
struct MetaAnimSequence : IMetaAnim
{
MetaAnimSequence() : IMetaAnim(Type::Sequence, "Sequence") {}
DECL_YAML
Value<atUint32> animCount;
Vector<MetaAnimFactory, DNA_COUNT(animCount)> children;
void gatherPrimitives(std::map<atUint32, DNAANCS::AnimationResInfo<UniqueID64>>& out)
{
for (const auto& child : children)
child.m_anim->gatherPrimitives(out);
}
};
struct Animation : BigYAML
{
DECL_YAML
String<-1> name;
MetaAnimFactory metaAnim;
};
Value<atUint32> animationCount;
Vector<Animation, DNA_COUNT(animationCount)> animations;
struct ActionAABB : BigYAML
{
DECL_YAML
UniqueID64 animId;
Value<atVec3f> aabb[2];
};
Value<atUint32> animAABBCount;
Vector<ActionAABB, DNA_COUNT(animAABBCount)> animAABBs;
Value<atUint8> unkByte;
Value<atUint32> additiveMapCount;
Vector<bool, DNA_COUNT(additiveMapCount)> additiveMap;
} animationInfo;
struct HitboxSet : BigYAML
{
DECL_YAML
String<-1> name;
Value<atUint32> hitboxCount;
struct Hitbox : BigYAML
{
DECL_YAML
Value<atUint32> unk1;
Value<atUint32> unk2;
Value<atUint32> unk3;
Value<atUint32> unk4;
Value<atUint32> unk5;
Value<float> unk6;
Value<float> unk7;
Value<float> unk8;
Value<float> unk9;
Value<float> unk10;
Value<float> unk11;
Value<float> unk12;
Value<float> unk13;
String<-1> boneName;
Value<float> unk14;
};
Vector<Hitbox, DNA_COUNT(hitboxCount)> hitboxes;
};
Value<atUint32> hitboxSetCount;
Vector<HitboxSet, DNA_COUNT(hitboxSetCount)> hitboxSets;
void getCharacterResInfo(std::vector<DNAANCS::CharacterResInfo<UniqueID64>>& out) const
{
out.clear();
out.reserve(1);
out.emplace_back();
DNAANCS::CharacterResInfo<UniqueID64>& chOut = out.back();
chOut.name = characterInfo.name;
chOut.cmdl = characterInfo.cmdl;
chOut.cskr = characterInfo.cskr;
chOut.cinf = characterInfo.cinf;
for (const CharacterInfo::Overlay& overlay : characterInfo.overlays)
chOut.overlays.emplace_back(overlay.type, std::make_pair(overlay.cmdl, overlay.cskr));
}
void getAnimationResInfo(std::map<atUint32, DNAANCS::AnimationResInfo<UniqueID64>>& out) const
{
out.clear();
for (const AnimationInfo::Animation& ai : animationInfo.animations)
ai.metaAnim.m_anim->gatherPrimitives(out);
for (auto& animRes : out)
animRes.second.additive = animationInfo.additiveMap.at(animRes.first);
}
static bool Extract(const SpecBase& dataSpec,
PAKEntryReadStream& rs,
const hecl::ProjectPath& outPath,
PAKRouter<PAKBridge>& pakRouter,
const PAK::Entry& entry,
bool force,
hecl::BlenderToken& btok,
std::function<void(const hecl::SystemChar*)> fileChanged)
{
hecl::ProjectPath yamlPath = outPath.getWithExtension(_S(".yaml"));
hecl::ProjectPath::Type yamlType = yamlPath.getPathType();
hecl::ProjectPath blendPath = outPath.getWithExtension(_S(".blend"));
hecl::ProjectPath::Type blendType = blendPath.getPathType();
if (force ||
yamlType == hecl::ProjectPath::Type::None ||
blendType == hecl::ProjectPath::Type::None)
{
CHAR aChar;
aChar.read(rs);
if (force || yamlType == hecl::ProjectPath::Type::None)
{
athena::io::FileWriter writer(yamlPath.getAbsolutePath());
aChar.toYAMLStream(writer);
}
if (force || blendType == hecl::ProjectPath::Type::None)
{
hecl::BlenderConnection& conn = btok.getBlenderConnection();
DNAANCS::ReadANCSToBlender<PAKRouter<PAKBridge>, CHAR, MaterialSet, DNACMDL::SurfaceHeader_3, 4>
(conn, aChar, blendPath, pakRouter, entry, dataSpec, fileChanged, force);
}
}
return true;
}
};
}
}
#endif // _DNAMP3_CHAR_HPP_