mirror of https://github.com/AxioDL/metaforce.git
81 lines
3.1 KiB
C++
81 lines
3.1 KiB
C++
#include "CColoredStripShader.hpp"
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#include "Graphics/CGraphics.hpp"
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#include "hecl/Pipeline.hpp"
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#include "GameGlobalObjects.hpp"
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#include "Graphics/CBooRenderer.hpp"
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namespace urde {
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static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
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static boo::ObjToken<boo::IShaderPipeline> s_AdditivePipeline;
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static boo::ObjToken<boo::IShaderPipeline> s_FullAdditivePipeline;
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static boo::ObjToken<boo::IShaderPipeline> s_SubtractivePipeline;
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void CColoredStripShader::Initialize() {
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s_Pipeline = hecl::conv->convert(Shader_CColoredStripShader{});
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s_AdditivePipeline = hecl::conv->convert(Shader_CColoredStripShaderAdditive{});
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s_FullAdditivePipeline = hecl::conv->convert(Shader_CColoredStripShaderFullAdditive{});
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s_SubtractivePipeline = hecl::conv->convert(Shader_CColoredStripShaderSubtractive{});
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}
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void CColoredStripShader::Shutdown() {
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s_Pipeline.reset();
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s_AdditivePipeline.reset();
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s_FullAdditivePipeline.reset();
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s_SubtractivePipeline.reset();
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}
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static const boo::ObjToken<boo::IShaderPipeline>& SelectPipeline(CColoredStripShader::Mode mode) {
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switch (mode) {
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case CColoredStripShader::Mode::Alpha:
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default:
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return s_Pipeline;
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case CColoredStripShader::Mode::Additive:
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return s_AdditivePipeline;
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case CColoredStripShader::Mode::FullAdditive:
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return s_FullAdditivePipeline;
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case CColoredStripShader::Mode::Subtractive:
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return s_SubtractivePipeline;
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}
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}
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void CColoredStripShader::BuildResources(boo::IGraphicsDataFactory::Context& ctx, size_t maxVerts, Mode mode,
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boo::ObjToken<boo::ITexture> tex) {
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m_vbo = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(Vert), maxVerts);
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m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
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boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {m_uniBuf.get()};
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boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
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boo::ObjToken<boo::ITexture> texs[1];
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if (tex)
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texs[0] = tex;
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else
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texs[0] = g_Renderer->GetWhiteTexture();
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m_dataBind = ctx.newShaderDataBinding(SelectPipeline(mode), m_vbo.get(), nullptr, nullptr, 1, bufs, stages, nullptr,
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nullptr, 1, texs, nullptr, nullptr);
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}
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CColoredStripShader::CColoredStripShader(size_t maxVerts, Mode mode, boo::ObjToken<boo::ITexture> tex) {
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CGraphics::CommitResources([this, maxVerts, mode, tex](boo::IGraphicsDataFactory::Context& ctx) {
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BuildResources(ctx, maxVerts, mode, tex);
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return true;
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} BooTrace);
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}
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CColoredStripShader::CColoredStripShader(boo::IGraphicsDataFactory::Context& ctx, size_t maxVerts, Mode mode,
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boo::ObjToken<boo::ITexture> tex) {
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BuildResources(ctx, maxVerts, mode, tex);
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}
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void CColoredStripShader::draw(const zeus::CColor& color, size_t numVerts, const Vert* verts) {
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m_vbo->load(verts, sizeof(Vert) * numVerts);
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m_uniform.m_matrix = CGraphics::GetPerspectiveProjectionMatrix(true) * CGraphics::g_GXModelView.toMatrix4f();
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m_uniform.m_color = color;
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m_uniBuf->load(&m_uniform, sizeof(m_uniform));
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CGraphics::SetShaderDataBinding(m_dataBind);
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CGraphics::DrawArray(0, numVerts);
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}
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}
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