metaforce/Runtime/Graphics/Shaders/CColoredStripShader.cpp

81 lines
3.1 KiB
C++

#include "CColoredStripShader.hpp"
#include "Graphics/CGraphics.hpp"
#include "hecl/Pipeline.hpp"
#include "GameGlobalObjects.hpp"
#include "Graphics/CBooRenderer.hpp"
namespace urde {
static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
static boo::ObjToken<boo::IShaderPipeline> s_AdditivePipeline;
static boo::ObjToken<boo::IShaderPipeline> s_FullAdditivePipeline;
static boo::ObjToken<boo::IShaderPipeline> s_SubtractivePipeline;
void CColoredStripShader::Initialize() {
s_Pipeline = hecl::conv->convert(Shader_CColoredStripShader{});
s_AdditivePipeline = hecl::conv->convert(Shader_CColoredStripShaderAdditive{});
s_FullAdditivePipeline = hecl::conv->convert(Shader_CColoredStripShaderFullAdditive{});
s_SubtractivePipeline = hecl::conv->convert(Shader_CColoredStripShaderSubtractive{});
}
void CColoredStripShader::Shutdown() {
s_Pipeline.reset();
s_AdditivePipeline.reset();
s_FullAdditivePipeline.reset();
s_SubtractivePipeline.reset();
}
static const boo::ObjToken<boo::IShaderPipeline>& SelectPipeline(CColoredStripShader::Mode mode) {
switch (mode) {
case CColoredStripShader::Mode::Alpha:
default:
return s_Pipeline;
case CColoredStripShader::Mode::Additive:
return s_AdditivePipeline;
case CColoredStripShader::Mode::FullAdditive:
return s_FullAdditivePipeline;
case CColoredStripShader::Mode::Subtractive:
return s_SubtractivePipeline;
}
}
void CColoredStripShader::BuildResources(boo::IGraphicsDataFactory::Context& ctx, size_t maxVerts, Mode mode,
boo::ObjToken<boo::ITexture> tex) {
m_vbo = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(Vert), maxVerts);
m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {m_uniBuf.get()};
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
boo::ObjToken<boo::ITexture> texs[1];
if (tex)
texs[0] = tex;
else
texs[0] = g_Renderer->GetWhiteTexture();
m_dataBind = ctx.newShaderDataBinding(SelectPipeline(mode), m_vbo.get(), nullptr, nullptr, 1, bufs, stages, nullptr,
nullptr, 1, texs, nullptr, nullptr);
}
CColoredStripShader::CColoredStripShader(size_t maxVerts, Mode mode, boo::ObjToken<boo::ITexture> tex) {
CGraphics::CommitResources([this, maxVerts, mode, tex](boo::IGraphicsDataFactory::Context& ctx) {
BuildResources(ctx, maxVerts, mode, tex);
return true;
} BooTrace);
}
CColoredStripShader::CColoredStripShader(boo::IGraphicsDataFactory::Context& ctx, size_t maxVerts, Mode mode,
boo::ObjToken<boo::ITexture> tex) {
BuildResources(ctx, maxVerts, mode, tex);
}
void CColoredStripShader::draw(const zeus::CColor& color, size_t numVerts, const Vert* verts) {
m_vbo->load(verts, sizeof(Vert) * numVerts);
m_uniform.m_matrix = CGraphics::GetPerspectiveProjectionMatrix(true) * CGraphics::g_GXModelView.toMatrix4f();
m_uniform.m_color = color;
m_uniBuf->load(&m_uniform, sizeof(m_uniform));
CGraphics::SetShaderDataBinding(m_dataBind);
CGraphics::DrawArray(0, numVerts);
}
}