metaforce/Runtime/Character/CSoundPOINode.cpp

20 lines
551 B
C++

#include "CSoundPOINode.hpp"
namespace urde
{
CSoundPOINode::CSoundPOINode(CInputStream& in)
: CPOINode(in),
x38_sfxId(in.readUint32Big()),
x3c_falloff(in.readFloatBig()),
x40_maxDist(in.readFloatBig())
{}
CSoundPOINode::CSoundPOINode(const std::string& name, u16 a,
const CCharAnimTime& time, u32 b, bool c,
float d, u32 e, u32 f, u32 sfxId, float falloff, float maxDist)
: CPOINode(name, a, time, b, c, d, e, f),
x38_sfxId(sfxId), x3c_falloff(falloff), x40_maxDist(maxDist) {}
}