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Lioncash 7f7a18a708 DataSpec/DNACommon: Resolve indirect includes where applicable
Avoids indirect inclusions where applicable and includes the necessary
headers as used by the interface. This way, it prevents code from
failing to compile due to changes in other header inclusions.
2019-08-23 22:03:03 -04:00

167 lines
7.2 KiB
C++

#include "DataSpec/DNACommon/BabeDead.hpp"
#include "DataSpec/DNAMP1/MREA.hpp"
#include "DataSpec/DNAMP3/MREA.hpp"
#include <cfloat>
#include <hecl/Blender/Connection.hpp>
#include <zeus/CTransform.hpp>
#include <zeus/Math.hpp>
#include <fmt/format.h>
namespace DataSpec {
template <class BabeDeadLight>
void ReadBabeDeadLightToBlender(hecl::blender::PyOutStream& os, const BabeDeadLight& light, unsigned s, unsigned l) {
switch (light.lightType) {
case BabeDeadLight::LightType::LocalAmbient:
case BabeDeadLight::LightType::LocalAmbient2:
os.format(fmt(
"bg_node.inputs[0].default_value = ({},{},{},1.0)\n"
"bg_node.inputs[1].default_value = {}\n"),
light.color.simd[0], light.color.simd[1], light.color.simd[2], light.q / 8.f);
return;
case BabeDeadLight::LightType::Directional:
os.format(fmt(
"lamp = bpy.data.lights.new('LAMP_{:01d}_{:03d}', 'SUN')\n"
"lamp.color = ({},{},{})\n"
"lamp_obj = bpy.data.objects.new(lamp.name, lamp)\n"
"lamp_obj.rotation_mode = 'QUATERNION'\n"
"lamp_obj.rotation_quaternion = Vector((0,0,-1)).rotation_difference(Vector(({},{},{})))\n"
"lamp.use_shadow = {}\n"
"\n"),
s, l, light.color.simd[0], light.color.simd[1], light.color.simd[2], light.direction.simd[0],
light.direction.simd[1], light.direction.simd[2], light.castShadows ? "True" : "False");
return;
case BabeDeadLight::LightType::Custom:
os.format(fmt(
"lamp = bpy.data.lights.new('LAMP_{:01d}_{:03d}', 'POINT')\n"
"lamp.color = ({},{},{})\n"
"lamp_obj = bpy.data.objects.new(lamp.name, lamp)\n"
"lamp.shadow_soft_size = 1.0\n"
"lamp.use_shadow = {}\n"
"\n"),
s, l, light.color.simd[0], light.color.simd[1], light.color.simd[2],
light.castShadows ? "True" : "False");
break;
case BabeDeadLight::LightType::Spot:
case BabeDeadLight::LightType::Spot2:
os.format(fmt(
"lamp = bpy.data.lights.new('LAMP_{:01d}_{:03d}', 'SPOT')\n"
"lamp.color = ({},{},{})\n"
"lamp.spot_size = {:.6g}\n"
"lamp_obj = bpy.data.objects.new(lamp.name, lamp)\n"
"lamp_obj.rotation_mode = 'QUATERNION'\n"
"lamp_obj.rotation_quaternion = Vector((0,0,-1)).rotation_difference(Vector(({},{},{})))\n"
"lamp.shadow_soft_size = 0.5\n"
"lamp.use_shadow = {}\n"
"\n"),
s, l, light.color.simd[0], light.color.simd[1], light.color.simd[2], zeus::degToRad(light.spotCutoff),
light.direction.simd[0], light.direction.simd[1], light.direction.simd[2],
light.castShadows ? "True" : "False");
break;
default:
return;
}
os.format(fmt(
"lamp.retro_layer = {}\n"
"lamp.retro_origtype = {}\n"
"lamp.falloff_type = 'INVERSE_COEFFICIENTS'\n"
"lamp.constant_coefficient = 0\n"
"lamp.use_nodes = True\n"
"falloff_node = lamp.node_tree.nodes.new('ShaderNodeLightFalloff')\n"
"lamp.energy = 0.0\n"
"falloff_node.inputs[0].default_value = {}\n"
"hue_sat_node = lamp.node_tree.nodes.new('ShaderNodeHueSaturation')\n"
"hue_sat_node.inputs[1].default_value = 1.25\n"
"hue_sat_node.inputs[4].default_value = ({},{},{},1.0)\n"
"lamp.node_tree.links.new(hue_sat_node.outputs[0], lamp.node_tree.nodes['Emission'].inputs[0])\n"
"lamp_obj.location = ({},{},{})\n"
"bpy.context.scene.collection.objects.link(lamp_obj)\n"
"\n"),
s, unsigned(light.lightType), light.q / 8.f, light.color.simd[0], light.color.simd[1], light.color.simd[2],
light.position.simd[0], light.position.simd[1], light.position.simd[2]);
switch (light.falloff) {
case BabeDeadLight::Falloff::Constant:
os << "falloff_node.inputs[0].default_value *= 150.0\n"
"lamp.node_tree.links.new(falloff_node.outputs[2], lamp.node_tree.nodes['Emission'].inputs[1])\n";
if (light.q > FLT_EPSILON)
os.format(fmt("lamp.constant_coefficient = 2.0 / {}\n"), light.q);
break;
case BabeDeadLight::Falloff::Linear:
os << "lamp.node_tree.links.new(falloff_node.outputs[1], lamp.node_tree.nodes['Emission'].inputs[1])\n";
if (light.q > FLT_EPSILON)
os.format(fmt("lamp.linear_coefficient = 250 / {}\n"), light.q);
break;
case BabeDeadLight::Falloff::Quadratic:
os << "lamp.node_tree.links.new(falloff_node.outputs[0], lamp.node_tree.nodes['Emission'].inputs[1])\n";
if (light.q > FLT_EPSILON)
os.format(fmt("lamp.quadratic_coefficient = 25000 / {}\n"), light.q);
break;
default:
break;
}
}
template void ReadBabeDeadLightToBlender<DNAMP1::MREA::BabeDeadLight>(hecl::blender::PyOutStream& os,
const DNAMP1::MREA::BabeDeadLight& light,
unsigned s, unsigned l);
template void ReadBabeDeadLightToBlender<DNAMP3::MREA::BabeDeadLight>(hecl::blender::PyOutStream& os,
const DNAMP3::MREA::BabeDeadLight& light,
unsigned s, unsigned l);
template <class BabeDeadLight>
void WriteBabeDeadLightFromBlender(BabeDeadLight& lightOut, const hecl::blender::Light& lightIn) {
using InterType = hecl::blender::Light::Type;
switch (lightIn.type) {
case InterType::Ambient:
lightOut.lightType = BabeDeadLight::LightType::LocalAmbient;
break;
case InterType::Directional:
lightOut.lightType = BabeDeadLight::LightType::Directional;
break;
case InterType::Custom:
default:
lightOut.lightType = BabeDeadLight::LightType::Custom;
break;
case InterType::Spot:
lightOut.lightType = BabeDeadLight::LightType::Spot;
break;
}
if (lightIn.type == InterType::Ambient) {
lightOut.falloff = BabeDeadLight::Falloff::Constant;
lightOut.q = lightIn.energy * 8.f;
} else if (lightIn.linear > lightIn.constant && lightIn.linear > lightIn.quadratic) {
lightOut.falloff = BabeDeadLight::Falloff::Linear;
lightOut.q = 250.f / lightIn.linear;
} else if (lightIn.quadratic > lightIn.constant && lightIn.quadratic > lightIn.linear) {
lightOut.falloff = BabeDeadLight::Falloff::Quadratic;
lightOut.q = 25000.f / lightIn.quadratic;
} else {
lightOut.falloff = BabeDeadLight::Falloff::Constant;
lightOut.q = 2.f / lightIn.constant;
}
lightOut.color = lightIn.color;
lightOut.spotCutoff = zeus::radToDeg(lightIn.spotCutoff);
lightOut.castShadows = lightIn.shadow;
lightOut.position.simd[0] = lightIn.sceneXf[0].simd[3];
lightOut.position.simd[1] = lightIn.sceneXf[1].simd[3];
lightOut.position.simd[2] = lightIn.sceneXf[2].simd[3];
zeus::CTransform lightXf(&lightIn.sceneXf[0]);
lightOut.direction = (lightXf.basis.transposed() * zeus::CVector3f(0.f, 0.f, -1.f)).normalized();
}
template void WriteBabeDeadLightFromBlender<DNAMP1::MREA::BabeDeadLight>(DNAMP1::MREA::BabeDeadLight& lightOut,
const hecl::blender::Light& lightIn);
template void WriteBabeDeadLightFromBlender<DNAMP3::MREA::BabeDeadLight>(DNAMP3::MREA::BabeDeadLight& lightOut,
const hecl::blender::Light& lightIn);
} // namespace DataSpec