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Lioncash 7f7a18a708 DataSpec/DNACommon: Resolve indirect includes where applicable
Avoids indirect inclusions where applicable and includes the necessary
headers as used by the interface. This way, it prevents code from
failing to compile due to changes in other header inclusions.
2019-08-23 22:03:03 -04:00

260 lines
9.7 KiB
C++

#include "DataSpec/DNACommon/DeafBabe.hpp"
#include <cinttypes>
#include <cstddef>
#include <memory>
#include <type_traits>
#include "DataSpec/DNACommon/AROTBuilder.hpp"
#include "DataSpec/DNAMP1/DeafBabe.hpp"
#include "DataSpec/DNAMP1/DCLN.hpp"
#include "DataSpec/DNAMP2/DeafBabe.hpp"
#include <fmt/format.h>
#include <hecl/Blender/Connection.hpp>
#include <zeus/Global.hpp>
namespace DataSpec {
template <class DEAFBABE>
void DeafBabeSendToBlender(hecl::blender::PyOutStream& os, const DEAFBABE& db, bool isDcln, atInt32 idx) {
os << "material_index = []\n"
"col_bm = bmesh.new()\n";
for (const atVec3f& vert : db.verts) {
zeus::simd_floats f(vert.simd);
os.format(fmt("col_bm.verts.new(({},{},{}))\n"), f[0], f[1], f[2]);
}
os << "col_bm.verts.ensure_lookup_table()\n";
int triIdx = 0;
for (const typename DEAFBABE::Triangle& tri : db.triangleEdgeConnections) {
const typename DEAFBABE::Material& triMat = db.materials[db.triMats[triIdx++]];
const typename DEAFBABE::Edge& edge0 = db.edgeVertConnections[tri.edges[0]];
const typename DEAFBABE::Edge& edge1 = db.edgeVertConnections[tri.edges[1]];
const typename DEAFBABE::Edge& edge2 = db.edgeVertConnections[tri.edges[2]];
if (!edge0.verts[0] && !edge1.verts[0] && !edge2.verts[0])
break;
int vindices[3];
vindices[2] =
(edge1.verts[0] != edge0.verts[0] && edge1.verts[0] != edge0.verts[1]) ? edge1.verts[0] : edge1.verts[1];
if (triMat.flipFace()) {
vindices[0] = edge0.verts[1];
vindices[1] = edge0.verts[0];
} else {
vindices[0] = edge0.verts[0];
vindices[1] = edge0.verts[1];
}
os << "tri_verts = []\n";
os.format(fmt("tri_verts.append(col_bm.verts[{}])\n"), vindices[0]);
os.format(fmt("tri_verts.append(col_bm.verts[{}])\n"), vindices[1]);
os.format(fmt("tri_verts.append(col_bm.verts[{}])\n"), vindices[2]);
os.format(fmt(
"face = col_bm.faces.get(tri_verts)\n"
"if face is None:\n"
" face = col_bm.faces.new(tri_verts)\n"
"else:\n"
" face = face.copy()\n"
" for i in range(3):\n"
" face.verts[i].co = tri_verts[i].co\n"
" col_bm.verts.ensure_lookup_table()\n"
"face.material_index = select_material(0x{:016X}"
")\n"
"face.smooth = False\n"
"\n"),
atUint64(triMat.material));
}
db.insertNoClimb(os);
if (isDcln)
os.format(fmt("col_mesh = bpy.data.meshes.new('CMESH_{}')\n"), idx);
else
os << "col_mesh = bpy.data.meshes.new('CMESH')\n";
os << "col_bm.to_mesh(col_mesh)\n"
"col_mesh_obj = bpy.data.objects.new(col_mesh.name, col_mesh)\n"
"\n"
"for mat_name in material_index:\n"
" mat = material_dict[mat_name]\n"
" col_mesh.materials.append(mat)\n"
"\n"
"if 'Collision' not in bpy.data.collections:\n"
" coll = bpy.data.collections.new('Collision')\n"
" bpy.context.scene.collection.children.link(coll)\n"
"else:\n"
" coll = bpy.data.collections['Collision']\n"
"coll.objects.link(col_mesh_obj)\n"
"bpy.context.view_layer.objects.active = col_mesh_obj\n"
"bpy.ops.object.mode_set(mode='EDIT')\n"
"bpy.ops.mesh.tris_convert_to_quads()\n"
"bpy.ops.object.mode_set(mode='OBJECT')\n"
"bpy.context.view_layer.objects.active = None\n"
"col_mesh_obj.display_type = 'SOLID'\n"
"\n";
}
template void DeafBabeSendToBlender<DNAMP1::DeafBabe>(hecl::blender::PyOutStream& os, const DNAMP1::DeafBabe& db,
bool isDcln, atInt32 idx);
template void DeafBabeSendToBlender<DNAMP2::DeafBabe>(hecl::blender::PyOutStream& os, const DNAMP2::DeafBabe& db,
bool isDcln, atInt32 idx);
template void DeafBabeSendToBlender<DNAMP1::DCLN::Collision>(hecl::blender::PyOutStream& os,
const DNAMP1::DCLN::Collision& db, bool isDcln,
atInt32 idx);
template <class DEAFBABE>
static void PopulateAreaFields(
DEAFBABE& db, const hecl::blender::ColMesh& colMesh, const zeus::CAABox& fullAABB,
std::enable_if_t<std::is_same<DEAFBABE, DNAMP1::DeafBabe>::value || std::is_same<DEAFBABE, DNAMP2::DeafBabe>::value,
int>* = 0) {
AROTBuilder builder;
auto octree = builder.buildCol(colMesh, db.rootNodeType);
static_cast<std::unique_ptr<atUint8[]>&>(db.bspTree) = std::move(octree.first);
db.bspSize = octree.second;
db.unk1 = 0x1000000;
size_t dbSize = 0;
db.binarySize(dbSize);
db.length = dbSize - 8;
db.magic = 0xDEAFBABE;
db.version = 3;
db.aabb[0] = fullAABB.min;
db.aabb[1] = fullAABB.max;
}
template <class DEAFBABE>
static void PopulateAreaFields(DEAFBABE& db, const hecl::blender::ColMesh& colMesh, const zeus::CAABox& fullAABB,
std::enable_if_t<std::is_same<DEAFBABE, DNAMP1::DCLN::Collision>::value, int>* = 0) {
db.magic = 0xDEAFBABE;
db.version = 2;
db.memSize = 0;
}
class MaterialPool {
std::unordered_map<u64, int> m_materials;
public:
template <class M, class V>
int AddOrLookup(const M& mat, V& vec) {
auto search = m_materials.find(mat.material);
if (search != m_materials.end())
return search->second;
auto idx = int(vec.size());
vec.push_back(mat);
m_materials[mat.material] = idx;
return idx;
}
};
template <class DEAFBABE>
void DeafBabeBuildFromBlender(DEAFBABE& db, const hecl::blender::ColMesh& colMesh) {
using BlendMat = hecl::blender::ColMesh::Material;
auto MakeMat = [](const BlendMat& mat, bool flipFace) -> typename DEAFBABE::Material {
typename DEAFBABE::Material dbMat = {};
dbMat.setUnknown(mat.unknown);
dbMat.setSurfaceStone(mat.surfaceStone);
dbMat.setSurfaceMetal(mat.surfaceMetal);
dbMat.setSurfaceGrass(mat.surfaceGrass);
dbMat.setSurfaceIce(mat.surfaceIce);
dbMat.setPillar(mat.pillar);
dbMat.setSurfaceMetalGrating(mat.surfaceMetalGrating);
dbMat.setSurfacePhazon(mat.surfacePhazon);
dbMat.setSurfaceDirt(mat.surfaceDirt);
dbMat.setSurfaceLava(mat.surfaceLava);
dbMat.setSurfaceSPMetal(mat.surfaceSPMetal);
dbMat.setSurfaceLavaStone(mat.surfaceLavaStone);
dbMat.setSurfaceSnow(mat.surfaceSnow);
dbMat.setSurfaceMudSlow(mat.surfaceMudSlow);
dbMat.setSurfaceFabric(mat.surfaceFabric);
dbMat.setHalfPipe(mat.halfPipe);
dbMat.setSurfaceMud(mat.surfaceMud);
dbMat.setSurfaceGlass(mat.surfaceGlass);
dbMat.setUnused3(mat.unused3);
dbMat.setUnused4(mat.unused4);
dbMat.setSurfaceShield(mat.surfaceShield);
dbMat.setSurfaceSand(mat.surfaceSand);
dbMat.setSurfaceMothOrSeedOrganics(mat.surfaceMothOrSeedOrganics);
dbMat.setSurfaceWeb(mat.surfaceWeb);
dbMat.setProjectilePassthrough(mat.projPassthrough);
dbMat.setSolid(mat.solid);
dbMat.setNoPlatformCollision(mat.noPlatformCollision);
dbMat.setCameraPassthrough(mat.camPassthrough);
dbMat.setSurfaceWood(mat.surfaceWood);
dbMat.setSurfaceOrganic(mat.surfaceOrganic);
dbMat.setNoEdgeCollision(mat.noEdgeCollision);
dbMat.setSurfaceRubber(mat.surfaceRubber);
dbMat.setSeeThrough(mat.seeThrough);
dbMat.setScanPassthrough(mat.scanPassthrough);
dbMat.setAiPassthrough(mat.aiPassthrough);
dbMat.setCeiling(mat.ceiling);
dbMat.setWall(mat.wall);
dbMat.setFloor(mat.floor);
dbMat.setAiBlock(mat.aiBlock);
dbMat.setJumpNotAllowed(mat.jumpNotAllowed);
dbMat.setSpiderBall(mat.spiderBall);
dbMat.setScrewAttackWallJump(mat.screwAttackWallJump);
dbMat.setFlipFace(flipFace);
return dbMat;
};
MaterialPool matPool;
db.materials.reserve(colMesh.materials.size() * 2);
zeus::CAABox fullAABB;
db.verts.reserve(colMesh.verts.size());
db.vertMats.resize(colMesh.verts.size());
for (const auto& vert : colMesh.verts) {
fullAABB.accumulateBounds(zeus::CVector3f(vert));
db.verts.push_back(vert);
}
db.vertMatsCount = colMesh.verts.size();
db.vertCount = colMesh.verts.size();
db.edgeVertConnections.reserve(colMesh.edges.size());
db.edgeMats.resize(colMesh.edges.size());
for (const auto& edge : colMesh.edges) {
db.edgeVertConnections.emplace_back();
db.edgeVertConnections.back().verts[0] = edge.verts[0];
db.edgeVertConnections.back().verts[1] = edge.verts[1];
}
db.edgeMatsCount = colMesh.edges.size();
db.edgeVertsCount = colMesh.edges.size();
db.triMats.reserve(colMesh.trianges.size());
db.triangleEdgeConnections.reserve(colMesh.trianges.size());
for (const auto& tri : colMesh.trianges) {
int triMatIdx = matPool.AddOrLookup(MakeMat(colMesh.materials[tri.matIdx], tri.flip), db.materials);
db.triMats.push_back(triMatIdx);
db.triangleEdgeConnections.emplace_back();
db.triangleEdgeConnections.back().edges[0] = tri.edges[0];
db.triangleEdgeConnections.back().edges[1] = tri.edges[1];
db.triangleEdgeConnections.back().edges[2] = tri.edges[2];
for (int e = 0; e < 3; ++e) {
db.edgeMats[tri.edges[e]] = triMatIdx;
for (int v = 0; v < 2; ++v)
db.vertMats[colMesh.edges[e].verts[v]] = triMatIdx;
}
}
db.triMatsCount = colMesh.trianges.size();
db.triangleEdgesCount = colMesh.trianges.size() * 3;
db.materialCount = db.materials.size();
PopulateAreaFields(db, colMesh, fullAABB);
}
template void DeafBabeBuildFromBlender<DNAMP1::DeafBabe>(DNAMP1::DeafBabe& db, const hecl::blender::ColMesh& colMesh);
template void DeafBabeBuildFromBlender<DNAMP2::DeafBabe>(DNAMP2::DeafBabe& db, const hecl::blender::ColMesh& colMesh);
template void DeafBabeBuildFromBlender<DNAMP1::DCLN::Collision>(DNAMP1::DCLN::Collision& db,
const hecl::blender::ColMesh& colMesh);
} // namespace DataSpec