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metaforce/Runtime/MP1/CMainFlow.hpp
Lioncash 9312eef905 RuntimeCommon: Use override where applicable
Continues the override modernization by applying it to the main
RuntimeCommon target. Resolves around 1100+ cases where override can be
used.
2019-08-09 17:39:42 -04:00

23 lines
507 B
C++

#pragma once
#include "CMainFlowBase.hpp"
namespace urde {
class CArchitectureMessage;
class CArchitectureQueue;
namespace MP1 {
class CMainFlow : public CMainFlowBase {
public:
CMainFlow() : CMainFlowBase("CMainFlow") {}
void AdvanceGameState(CArchitectureQueue& queue) override;
void SetGameState(EClientFlowStates state, CArchitectureQueue& queue) override;
bool GetIsContinueDraw() const override { return false; }
void Draw() const override {}
};
} // namespace MP1
} // namespace urde