mirror of https://github.com/AxioDL/metaforce.git
408 lines
14 KiB
C++
408 lines
14 KiB
C++
#include "gpu.hpp"
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#include <aurora/aurora.hpp>
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#include <SDL.h>
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#include <dawn/native/DawnNative.h>
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#include <dawn/webgpu_cpp.h>
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#include <logvisor/logvisor.hpp>
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#include <magic_enum.hpp>
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#include <memory>
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#include "dawn/BackendBinding.hpp"
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// FIXME hack to avoid crash on Windows
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namespace aurora {
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extern WindowSize g_windowSize;
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} // namespace aurora
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namespace aurora::gpu {
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static logvisor::Module Log("aurora::gpu");
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wgpu::Device g_device;
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wgpu::Queue g_queue;
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wgpu::SwapChain g_swapChain;
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wgpu::BackendType g_backendType;
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GraphicsConfig g_graphicsConfig;
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TextureWithSampler g_frameBuffer;
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TextureWithSampler g_frameBufferResolved;
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TextureWithSampler g_depthBuffer;
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// EFB -> XFB copy pipeline
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static wgpu::BindGroupLayout g_CopyBindGroupLayout;
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wgpu::RenderPipeline g_CopyPipeline;
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wgpu::BindGroup g_CopyBindGroup;
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static std::unique_ptr<dawn::native::Instance> g_Instance;
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static dawn::native::Adapter g_Adapter;
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static wgpu::AdapterProperties g_AdapterProperties;
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static std::unique_ptr<utils::BackendBinding> g_BackendBinding;
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TextureWithSampler create_render_texture(bool multisampled) {
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const auto size = wgpu::Extent3D{
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.width = g_graphicsConfig.width,
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.height = g_graphicsConfig.height,
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};
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const auto format = g_graphicsConfig.colorFormat;
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uint32_t sampleCount = 1;
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if (multisampled) {
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sampleCount = g_graphicsConfig.msaaSamples;
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}
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const auto textureDescriptor = wgpu::TextureDescriptor{
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.label = "Render texture",
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.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopySrc |
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wgpu::TextureUsage::CopyDst,
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.size = size,
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.format = format,
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.sampleCount = sampleCount,
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};
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auto texture = g_device.CreateTexture(&textureDescriptor);
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const auto viewDescriptor = wgpu::TextureViewDescriptor{};
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auto view = texture.CreateView(&viewDescriptor);
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const auto samplerDescriptor = wgpu::SamplerDescriptor{
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.label = "Render sampler",
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.magFilter = wgpu::FilterMode::Linear,
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.minFilter = wgpu::FilterMode::Linear,
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.mipmapFilter = wgpu::FilterMode::Linear,
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};
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auto sampler = g_device.CreateSampler(&samplerDescriptor);
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return {
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.texture = std::move(texture),
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.view = std::move(view),
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.size = size,
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.format = format,
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.sampler = std::move(sampler),
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};
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}
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static TextureWithSampler create_depth_texture() {
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const auto size = wgpu::Extent3D{
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.width = g_graphicsConfig.width,
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.height = g_graphicsConfig.height,
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};
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const auto format = g_graphicsConfig.depthFormat;
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const auto textureDescriptor = wgpu::TextureDescriptor{
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.label = "Depth texture",
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.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::TextureBinding,
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.size = size,
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.format = format,
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.sampleCount = g_graphicsConfig.msaaSamples,
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};
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auto texture = g_device.CreateTexture(&textureDescriptor);
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const auto viewDescriptor = wgpu::TextureViewDescriptor{};
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auto view = texture.CreateView(&viewDescriptor);
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const auto samplerDescriptor = wgpu::SamplerDescriptor{
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.label = "Depth sampler",
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.magFilter = wgpu::FilterMode::Linear,
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.minFilter = wgpu::FilterMode::Linear,
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.mipmapFilter = wgpu::FilterMode::Linear,
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};
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auto sampler = g_device.CreateSampler(&samplerDescriptor);
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return {
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.texture = std::move(texture),
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.view = std::move(view),
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.size = size,
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.format = format,
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.sampler = std::move(sampler),
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};
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}
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void create_copy_pipeline() {
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wgpu::ShaderModuleWGSLDescriptor sourceDescriptor{};
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sourceDescriptor.source = R"""(
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@group(0) @binding(0)
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var efb_sampler: sampler;
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@group(0) @binding(1)
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var efb_texture: texture_2d<f32>;
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struct VertexOutput {
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@builtin(position) pos: vec4<f32>,
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@location(0) uv: vec2<f32>,
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};
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var<private> pos: array<vec2<f32>, 3> = array<vec2<f32>, 3>(
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vec2(-1.0, 1.0),
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vec2(-1.0, -3.0),
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vec2(3.0, 1.0),
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);
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var<private> uvs: array<vec2<f32>, 3> = array<vec2<f32>, 3>(
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vec2(0.0, 0.0),
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vec2(0.0, 2.0),
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vec2(2.0, 0.0),
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);
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@stage(vertex)
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fn vs_main(@builtin(vertex_index) vtxIdx: u32) -> VertexOutput {
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var out: VertexOutput;
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out.pos = vec4<f32>(pos[vtxIdx], 0.0, 1.0);
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out.uv = uvs[vtxIdx];
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return out;
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}
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@stage(fragment)
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fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
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return textureSample(efb_texture, efb_sampler, in.uv);
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}
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)""";
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const wgpu::ShaderModuleDescriptor moduleDescriptor{
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.nextInChain = &sourceDescriptor,
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.label = "XFB Copy Module",
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};
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auto module = g_device.CreateShaderModule(&moduleDescriptor);
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const std::array colorTargets{
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wgpu::ColorTargetState{
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.format = g_graphicsConfig.colorFormat,
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},
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};
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const wgpu::FragmentState fragmentState{
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.module = module,
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.entryPoint = "fs_main",
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.targetCount = colorTargets.size(),
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.targets = colorTargets.data(),
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};
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const std::array bindGroupLayoutEntries{
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wgpu::BindGroupLayoutEntry{
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.binding = 0,
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.visibility = wgpu::ShaderStage::Fragment,
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.sampler =
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wgpu::SamplerBindingLayout{
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.type = wgpu::SamplerBindingType::Filtering,
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},
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},
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wgpu::BindGroupLayoutEntry{
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.binding = 1,
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.visibility = wgpu::ShaderStage::Fragment,
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.texture =
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wgpu::TextureBindingLayout{
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.sampleType = wgpu::TextureSampleType::Float,
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.viewDimension = wgpu::TextureViewDimension::e2D,
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},
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},
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};
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const wgpu::BindGroupLayoutDescriptor bindGroupLayoutDescriptor{
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.entryCount = bindGroupLayoutEntries.size(),
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.entries = bindGroupLayoutEntries.data(),
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};
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g_CopyBindGroupLayout = g_device.CreateBindGroupLayout(&bindGroupLayoutDescriptor);
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const wgpu::PipelineLayoutDescriptor layoutDescriptor{
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.bindGroupLayoutCount = 1,
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.bindGroupLayouts = &g_CopyBindGroupLayout,
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};
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auto pipelineLayout = g_device.CreatePipelineLayout(&layoutDescriptor);
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const wgpu::RenderPipelineDescriptor pipelineDescriptor{
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.layout = pipelineLayout,
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.vertex =
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wgpu::VertexState{
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.module = module,
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.entryPoint = "vs_main",
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},
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.fragment = &fragmentState,
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};
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g_CopyPipeline = g_device.CreateRenderPipeline(&pipelineDescriptor);
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}
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void create_copy_bind_group() {
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const std::array bindGroupEntries{
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wgpu::BindGroupEntry{
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.binding = 0,
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.sampler = g_graphicsConfig.msaaSamples > 1 ? gpu::g_frameBufferResolved.sampler : gpu::g_frameBuffer.sampler,
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},
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wgpu::BindGroupEntry{
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.binding = 1,
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.textureView = g_graphicsConfig.msaaSamples > 1 ? gpu::g_frameBufferResolved.view : gpu::g_frameBuffer.view,
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},
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};
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const wgpu::BindGroupDescriptor bindGroupDescriptor{
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.layout = g_CopyBindGroupLayout,
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.entryCount = bindGroupEntries.size(),
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.entries = bindGroupEntries.data(),
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};
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g_CopyBindGroup = g_device.CreateBindGroup(&bindGroupDescriptor);
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}
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static void error_callback(WGPUErrorType type, char const* message, void* userdata) {
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Log.report(logvisor::Fatal, FMT_STRING("Dawn error {}: {}"),
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magic_enum::enum_name(static_cast<wgpu::ErrorType>(type)), message);
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}
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static void device_callback(WGPURequestDeviceStatus status, WGPUDevice device, char const* message, void* userdata) {
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if (status == WGPURequestDeviceStatus_Success) {
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g_device = wgpu::Device::Acquire(device);
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} else {
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Log.report(logvisor::Warning, FMT_STRING("Device request failed with message: {}"), message);
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}
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*static_cast<bool*>(userdata) = true;
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}
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bool initialize(SDL_Window* window, wgpu::BackendType backendType, uint32_t msaa, uint16_t aniso) {
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if (!g_Instance) {
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Log.report(logvisor::Info, FMT_STRING("Creating Dawn instance"));
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g_Instance = std::make_unique<dawn::native::Instance>();
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}
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Log.report(logvisor::Info, FMT_STRING("Attempting to initialize {}"), magic_enum::enum_name(backendType));
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#if 0
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// D3D12's debug layer is very slow
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g_Instance->EnableBackendValidation(backendType != wgpu::BackendType::D3D12);
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#endif
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if (!utils::DiscoverAdapter(g_Instance.get(), window, backendType)) {
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return false;
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}
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{
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std::vector<dawn::native::Adapter> adapters = g_Instance->GetAdapters();
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std::sort(adapters.begin(), adapters.end(), [&](const auto& a, const auto& b) {
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wgpu::AdapterProperties propertiesA;
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wgpu::AdapterProperties propertiesB;
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a.GetProperties(&propertiesA);
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b.GetProperties(&propertiesB);
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constexpr std::array PreferredTypeOrder{
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wgpu::AdapterType::DiscreteGPU,
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wgpu::AdapterType::IntegratedGPU,
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wgpu::AdapterType::CPU,
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};
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const auto typeItA = std::find(PreferredTypeOrder.begin(), PreferredTypeOrder.end(), propertiesA.adapterType);
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const auto typeItB = std::find(PreferredTypeOrder.begin(), PreferredTypeOrder.end(), propertiesB.adapterType);
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return typeItA < typeItB;
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});
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const auto adapterIt = std::find_if(adapters.begin(), adapters.end(), [=](const auto& adapter) -> bool {
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wgpu::AdapterProperties properties;
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adapter.GetProperties(&properties);
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return properties.backendType == backendType;
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});
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if (adapterIt == adapters.end()) {
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return false;
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}
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g_Adapter = *adapterIt;
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}
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g_Adapter.GetProperties(&g_AdapterProperties);
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g_backendType = g_AdapterProperties.backendType;
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const auto backendName = magic_enum::enum_name(g_backendType);
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Log.report(logvisor::Info, FMT_STRING("Graphics adapter information\n API: {}\n Device: {} ({})\n Driver: {}"),
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backendName, g_AdapterProperties.name, magic_enum::enum_name(g_AdapterProperties.adapterType),
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g_AdapterProperties.driverDescription);
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{
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WGPUSupportedLimits supportedLimits{};
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g_Adapter.GetLimits(&supportedLimits);
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const wgpu::RequiredLimits requiredLimits{
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.limits =
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{
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// Use "best" supported alignments
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.minUniformBufferOffsetAlignment = supportedLimits.limits.minUniformBufferOffsetAlignment == 0
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? static_cast<uint32_t>(WGPU_LIMIT_U32_UNDEFINED)
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: supportedLimits.limits.minUniformBufferOffsetAlignment,
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.minStorageBufferOffsetAlignment = supportedLimits.limits.minStorageBufferOffsetAlignment == 0
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? static_cast<uint32_t>(WGPU_LIMIT_U32_UNDEFINED)
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: supportedLimits.limits.minStorageBufferOffsetAlignment,
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},
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};
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std::vector<wgpu::FeatureName> features;
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const auto supportedFeatures = g_Adapter.GetSupportedFeatures();
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for (const auto* const feature : supportedFeatures) {
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if (strcmp(feature, "texture-compression-bc") == 0) {
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features.push_back(wgpu::FeatureName::TextureCompressionBC);
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}
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}
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const std::array enableToggles {
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/* clang-format off */
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#if _WIN32
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"use_dxc",
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#endif
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#ifdef NDEBUG
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"skip_validation",
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"disable_robustness",
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#endif
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"use_user_defined_labels_in_backend",
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"disable_symbol_renaming",
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/* clang-format on */
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};
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wgpu::DawnTogglesDeviceDescriptor togglesDescriptor{};
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togglesDescriptor.forceEnabledTogglesCount = enableToggles.size();
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togglesDescriptor.forceEnabledToggles = enableToggles.data();
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const auto deviceDescriptor = wgpu::DeviceDescriptor{
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.nextInChain = &togglesDescriptor,
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.requiredFeaturesCount = static_cast<uint32_t>(features.size()),
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.requiredFeatures = features.data(),
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.requiredLimits = &requiredLimits,
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};
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bool deviceCallbackReceived = false;
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g_Adapter.RequestDevice(&deviceDescriptor, &device_callback, &deviceCallbackReceived);
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// while (!deviceCallbackReceived) {
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// TODO wgpuInstanceProcessEvents
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// }
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if (!g_device) {
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return false;
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}
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g_device.SetUncapturedErrorCallback(&error_callback, nullptr);
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}
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g_device.SetDeviceLostCallback(nullptr, nullptr);
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g_queue = g_device.GetQueue();
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g_BackendBinding =
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std::unique_ptr<utils::BackendBinding>(utils::CreateBinding(g_backendType, window, g_device.Get()));
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if (!g_BackendBinding) {
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return false;
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}
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auto swapChainFormat = static_cast<wgpu::TextureFormat>(g_BackendBinding->GetPreferredSwapChainTextureFormat());
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if (swapChainFormat == wgpu::TextureFormat::RGBA8UnormSrgb) {
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swapChainFormat = wgpu::TextureFormat::RGBA8Unorm;
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} else if (swapChainFormat == wgpu::TextureFormat::BGRA8UnormSrgb) {
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swapChainFormat = wgpu::TextureFormat::BGRA8Unorm;
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}
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Log.report(logvisor::Info, FMT_STRING("Using swapchain format {}"), magic_enum::enum_name(swapChainFormat));
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{
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const auto descriptor = wgpu::SwapChainDescriptor{
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.format = swapChainFormat,
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.implementation = g_BackendBinding->GetSwapChainImplementation(),
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};
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g_swapChain = g_device.CreateSwapChain(nullptr, &descriptor);
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}
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{
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const auto size = get_window_size();
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g_graphicsConfig = GraphicsConfig{
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.width = size.fb_width,
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.height = size.fb_height,
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.colorFormat = swapChainFormat,
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.depthFormat = wgpu::TextureFormat::Depth32Float,
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.msaaSamples = msaa,
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.textureAnisotropy = aniso,
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};
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create_copy_pipeline();
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resize_swapchain(size.fb_width, size.fb_height);
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g_windowSize = size;
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}
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return true;
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}
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void shutdown() {
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g_CopyBindGroupLayout = {};
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g_CopyPipeline = {};
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g_CopyBindGroup = {};
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g_frameBuffer = {};
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g_frameBufferResolved = {};
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g_depthBuffer = {};
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wgpuSwapChainRelease(g_swapChain.Release());
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wgpuQueueRelease(g_queue.Release());
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g_BackendBinding.reset();
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wgpuDeviceRelease(g_device.Release());
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g_Instance.reset();
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}
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void resize_swapchain(uint32_t width, uint32_t height) {
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g_graphicsConfig.width = width;
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g_graphicsConfig.height = height;
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g_swapChain.Configure(g_graphicsConfig.colorFormat, wgpu::TextureUsage::RenderAttachment, width, height);
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g_frameBuffer = create_render_texture(true);
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g_frameBufferResolved = create_render_texture(false);
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g_depthBuffer = create_depth_texture();
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create_copy_bind_group();
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}
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} // namespace aurora::gpu
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