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This member function alters instance state in a few implementations, so it shouldn't be made const. The state manager parameter also shouldn't be const. Retrieved data from the post constructed instance is further modified in some implementations. This removes the constness on this parameter in order to fix more const_cast usages in a follow-up change.
166 lines
6.7 KiB
C++
166 lines
6.7 KiB
C++
#include "Runtime/Weapon/CBomb.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/Graphics/CBooRenderer.hpp"
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#include "Runtime/Particle/CElementGen.hpp"
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#include "Runtime/World/CGameLight.hpp"
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#include "Runtime/World/CMorphBall.hpp"
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#include "Runtime/World/CPlayer.hpp"
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#include "DataSpec/DNAMP1/SFX/Weapons.h"
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#include "TCastTo.hpp" // Generated file, do not modify include path
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namespace urde {
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CBomb::CBomb(const TCachedToken<CGenDescription>& particle1, const TCachedToken<CGenDescription>& particle2,
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TUniqueId uid, TAreaId aid, TUniqueId playerId, float f1, const zeus::CTransform& xf,
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const CDamageInfo& dInfo)
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: CWeapon(uid, aid, true, playerId, EWeaponType::Bomb, "Bomb", xf,
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CMaterialFilter::MakeIncludeExclude(
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{EMaterialTypes::Solid, EMaterialTypes::Trigger, EMaterialTypes::NonSolidDamageable},
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{EMaterialTypes::Projectile, EMaterialTypes::Bomb}),
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{EMaterialTypes::Projectile, EMaterialTypes::Bomb}, dInfo, EProjectileAttrib::Bombs,
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CModelData::CModelDataNull())
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, x17c_fuseTime(f1)
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, x180_particle1(std::make_unique<CElementGen>(particle1, CElementGen::EModelOrientationType::Normal,
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CElementGen::EOptionalSystemFlags::One))
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, x184_particle2(std::make_unique<CElementGen>(particle2, CElementGen::EModelOrientationType::Normal,
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CElementGen::EOptionalSystemFlags::One))
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, x18c_particle2Obj(particle2.GetObj())
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, x190_24_isNotDetonated(true)
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, x190_25_beingDragged(false)
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, x190_26_disableFuse(false) {
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x180_particle1->SetGlobalTranslation(xf.origin);
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x184_particle2->SetGlobalTranslation(xf.origin);
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}
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void CBomb::Accept(urde::IVisitor& visitor) { visitor.Visit(this); }
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void CBomb::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
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if (msg == EScriptObjectMessage::Registered) {
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x188_lightId = mgr.AllocateUniqueId();
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CGameLight* gameLight = new CGameLight(x188_lightId, GetAreaIdAlways(), false,
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std::string("Bomb_PLight") + GetName().data(), GetTransform(), GetUniqueId(),
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x184_particle2->GetLight(), reinterpret_cast<size_t>(x18c_particle2Obj), 1, 0.f);
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mgr.AddObject(gameLight);
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mgr.AddWeaponId(xec_ownerId, xf0_weaponType);
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CSfxManager::AddEmitter(SFXwpn_bomb_drop, GetTranslation(), {}, true, false, 0x7f, -1);
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mgr.InformListeners(GetTranslation(), EListenNoiseType::BombExplode);
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return;
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} else if (msg == EScriptObjectMessage::Deleted) {
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if (x188_lightId != kInvalidUniqueId)
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mgr.FreeScriptObject(x188_lightId);
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if (x190_24_isNotDetonated)
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mgr.RemoveWeaponId(xec_ownerId, xf0_weaponType);
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return;
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}
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CActor::AcceptScriptMsg(msg, uid, mgr);
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}
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constexpr CMaterialFilter kSolidFilter =
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CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {EMaterialTypes::Character, EMaterialTypes::Player,
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EMaterialTypes::ProjectilePassthrough});
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void CBomb::Think(float dt, urde::CStateManager& mgr) {
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CWeapon::Think(dt, mgr);
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if (x190_24_isNotDetonated) {
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if (x17c_fuseTime <= 0.f) {
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Explode(GetTranslation(), mgr);
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if (TCastToPtr<CGameLight> light = mgr.ObjectById(x188_lightId))
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light->SetActive(true);
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}
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if (x17c_fuseTime > 0.5f)
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x180_particle1->Update(dt);
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else
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UpdateLight(dt, mgr);
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if (!x190_26_disableFuse)
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x17c_fuseTime -= dt;
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} else {
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UpdateLight(dt, mgr);
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if (x184_particle2->IsSystemDeletable())
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mgr.FreeScriptObject(GetUniqueId());
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}
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if (x190_24_isNotDetonated) {
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if (x164_acceleration.magSquared() > 0.f)
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x158_velocity += dt * x164_acceleration;
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if (x158_velocity.magSquared() > 0.f) {
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x170_prevLocation = GetTranslation();
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CActor::SetTranslation((dt * x158_velocity) + GetTranslation());
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zeus::CVector3f diffVec = (GetTranslation() - x170_prevLocation);
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float diffMag = diffVec.magnitude();
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if (diffMag == 0.f)
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Explode(GetTranslation(), mgr);
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else {
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CRayCastResult res =
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mgr.RayStaticIntersection(x170_prevLocation, (1.f / diffMag) * diffVec, diffMag, kSolidFilter);
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if (res.IsValid())
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Explode(GetTranslation(), mgr);
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}
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}
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}
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x180_particle1->SetGlobalTranslation(GetTranslation());
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x184_particle2->SetGlobalTranslation(GetTranslation());
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}
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void CBomb::AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) {
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zeus::CVector3f origin = GetTranslation();
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float ballRadius = mgr.GetPlayer().GetMorphBall()->GetBallRadius();
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zeus::CAABox aabox(origin - (0.9f * ballRadius), origin + (0.9f * ballRadius));
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zeus::CVector3f closestPoint = aabox.closestPointAlongVector(CGraphics::g_ViewMatrix.frontVector());
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if (x190_24_isNotDetonated && x17c_fuseTime > 0.5f)
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g_Renderer->AddParticleGen(*x180_particle1, closestPoint, aabox);
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else
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g_Renderer->AddParticleGen(*x184_particle2, closestPoint, aabox);
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}
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void CBomb::Touch(CActor&, urde::CStateManager&) {
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#if 0
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x190_24_isNotDetonated; /* wat? */
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#endif
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}
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std::optional<zeus::CAABox> CBomb::GetTouchBounds() const {
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float radius = (x190_24_isNotDetonated ? 0.2f : x12c_curDamageInfo.GetRadius());
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float minX = (x170_prevLocation.x() >= GetTranslation().x() ? x170_prevLocation.x() : GetTranslation().x()) - radius;
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float minY = (x170_prevLocation.y() >= GetTranslation().y() ? x170_prevLocation.y() : GetTranslation().y()) - radius;
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float minZ = (x170_prevLocation.z() >= GetTranslation().z() ? x170_prevLocation.z() : GetTranslation().z()) - radius;
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float maxX = (x170_prevLocation.x() >= GetTranslation().x() ? x170_prevLocation.x() : GetTranslation().x()) + radius;
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float maxY = (x170_prevLocation.y() >= GetTranslation().y() ? x170_prevLocation.y() : GetTranslation().y()) + radius;
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float maxZ = (x170_prevLocation.z() >= GetTranslation().z() ? x170_prevLocation.z() : GetTranslation().z()) + radius;
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return {{minX, minY, minZ, maxX, maxY, maxZ}};
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}
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void CBomb::Explode(const zeus::CVector3f& pos, CStateManager& mgr) {
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mgr.ApplyDamageToWorld(xec_ownerId, *this, pos, x12c_curDamageInfo, xf8_filter);
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CSfxManager::AddEmitter(SFXwpn_bomb_explo, GetTranslation(), {}, true, false, 0x7f, -1);
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mgr.InformListeners(pos, EListenNoiseType::BombExplode);
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mgr.RemoveWeaponId(xec_ownerId, xf0_weaponType);
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x190_24_isNotDetonated = false;
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}
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void CBomb::UpdateLight(float dt, CStateManager& mgr) {
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x184_particle2->Update(dt);
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if (x188_lightId == kInvalidUniqueId)
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return;
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if (TCastToPtr<CGameLight> light = mgr.ObjectById(x188_lightId))
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if (light->GetActive())
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light->SetLight(x184_particle2->GetLight());
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}
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} // namespace urde
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