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Lioncash cabbfcc320 CActor: Make AddToRenderer() non-const
This member function alters instance state in a few implementations, so
it shouldn't be made const.

The state manager parameter also shouldn't be const. Retrieved data
from the post constructed instance is further modified in some
implementations. This removes the constness on this parameter in order
to fix more const_cast usages in a follow-up change.
2020-04-06 00:52:10 -04:00

166 lines
6.7 KiB
C++

#include "Runtime/Weapon/CBomb.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Particle/CElementGen.hpp"
#include "Runtime/World/CGameLight.hpp"
#include "Runtime/World/CMorphBall.hpp"
#include "Runtime/World/CPlayer.hpp"
#include "DataSpec/DNAMP1/SFX/Weapons.h"
#include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde {
CBomb::CBomb(const TCachedToken<CGenDescription>& particle1, const TCachedToken<CGenDescription>& particle2,
TUniqueId uid, TAreaId aid, TUniqueId playerId, float f1, const zeus::CTransform& xf,
const CDamageInfo& dInfo)
: CWeapon(uid, aid, true, playerId, EWeaponType::Bomb, "Bomb", xf,
CMaterialFilter::MakeIncludeExclude(
{EMaterialTypes::Solid, EMaterialTypes::Trigger, EMaterialTypes::NonSolidDamageable},
{EMaterialTypes::Projectile, EMaterialTypes::Bomb}),
{EMaterialTypes::Projectile, EMaterialTypes::Bomb}, dInfo, EProjectileAttrib::Bombs,
CModelData::CModelDataNull())
, x17c_fuseTime(f1)
, x180_particle1(std::make_unique<CElementGen>(particle1, CElementGen::EModelOrientationType::Normal,
CElementGen::EOptionalSystemFlags::One))
, x184_particle2(std::make_unique<CElementGen>(particle2, CElementGen::EModelOrientationType::Normal,
CElementGen::EOptionalSystemFlags::One))
, x18c_particle2Obj(particle2.GetObj())
, x190_24_isNotDetonated(true)
, x190_25_beingDragged(false)
, x190_26_disableFuse(false) {
x180_particle1->SetGlobalTranslation(xf.origin);
x184_particle2->SetGlobalTranslation(xf.origin);
}
void CBomb::Accept(urde::IVisitor& visitor) { visitor.Visit(this); }
void CBomb::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
if (msg == EScriptObjectMessage::Registered) {
x188_lightId = mgr.AllocateUniqueId();
CGameLight* gameLight = new CGameLight(x188_lightId, GetAreaIdAlways(), false,
std::string("Bomb_PLight") + GetName().data(), GetTransform(), GetUniqueId(),
x184_particle2->GetLight(), reinterpret_cast<size_t>(x18c_particle2Obj), 1, 0.f);
mgr.AddObject(gameLight);
mgr.AddWeaponId(xec_ownerId, xf0_weaponType);
CSfxManager::AddEmitter(SFXwpn_bomb_drop, GetTranslation(), {}, true, false, 0x7f, -1);
mgr.InformListeners(GetTranslation(), EListenNoiseType::BombExplode);
return;
} else if (msg == EScriptObjectMessage::Deleted) {
if (x188_lightId != kInvalidUniqueId)
mgr.FreeScriptObject(x188_lightId);
if (x190_24_isNotDetonated)
mgr.RemoveWeaponId(xec_ownerId, xf0_weaponType);
return;
}
CActor::AcceptScriptMsg(msg, uid, mgr);
}
constexpr CMaterialFilter kSolidFilter =
CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {EMaterialTypes::Character, EMaterialTypes::Player,
EMaterialTypes::ProjectilePassthrough});
void CBomb::Think(float dt, urde::CStateManager& mgr) {
CWeapon::Think(dt, mgr);
if (x190_24_isNotDetonated) {
if (x17c_fuseTime <= 0.f) {
Explode(GetTranslation(), mgr);
if (TCastToPtr<CGameLight> light = mgr.ObjectById(x188_lightId))
light->SetActive(true);
}
if (x17c_fuseTime > 0.5f)
x180_particle1->Update(dt);
else
UpdateLight(dt, mgr);
if (!x190_26_disableFuse)
x17c_fuseTime -= dt;
} else {
UpdateLight(dt, mgr);
if (x184_particle2->IsSystemDeletable())
mgr.FreeScriptObject(GetUniqueId());
}
if (x190_24_isNotDetonated) {
if (x164_acceleration.magSquared() > 0.f)
x158_velocity += dt * x164_acceleration;
if (x158_velocity.magSquared() > 0.f) {
x170_prevLocation = GetTranslation();
CActor::SetTranslation((dt * x158_velocity) + GetTranslation());
zeus::CVector3f diffVec = (GetTranslation() - x170_prevLocation);
float diffMag = diffVec.magnitude();
if (diffMag == 0.f)
Explode(GetTranslation(), mgr);
else {
CRayCastResult res =
mgr.RayStaticIntersection(x170_prevLocation, (1.f / diffMag) * diffVec, diffMag, kSolidFilter);
if (res.IsValid())
Explode(GetTranslation(), mgr);
}
}
}
x180_particle1->SetGlobalTranslation(GetTranslation());
x184_particle2->SetGlobalTranslation(GetTranslation());
}
void CBomb::AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) {
zeus::CVector3f origin = GetTranslation();
float ballRadius = mgr.GetPlayer().GetMorphBall()->GetBallRadius();
zeus::CAABox aabox(origin - (0.9f * ballRadius), origin + (0.9f * ballRadius));
zeus::CVector3f closestPoint = aabox.closestPointAlongVector(CGraphics::g_ViewMatrix.frontVector());
if (x190_24_isNotDetonated && x17c_fuseTime > 0.5f)
g_Renderer->AddParticleGen(*x180_particle1, closestPoint, aabox);
else
g_Renderer->AddParticleGen(*x184_particle2, closestPoint, aabox);
}
void CBomb::Touch(CActor&, urde::CStateManager&) {
#if 0
x190_24_isNotDetonated; /* wat? */
#endif
}
std::optional<zeus::CAABox> CBomb::GetTouchBounds() const {
float radius = (x190_24_isNotDetonated ? 0.2f : x12c_curDamageInfo.GetRadius());
float minX = (x170_prevLocation.x() >= GetTranslation().x() ? x170_prevLocation.x() : GetTranslation().x()) - radius;
float minY = (x170_prevLocation.y() >= GetTranslation().y() ? x170_prevLocation.y() : GetTranslation().y()) - radius;
float minZ = (x170_prevLocation.z() >= GetTranslation().z() ? x170_prevLocation.z() : GetTranslation().z()) - radius;
float maxX = (x170_prevLocation.x() >= GetTranslation().x() ? x170_prevLocation.x() : GetTranslation().x()) + radius;
float maxY = (x170_prevLocation.y() >= GetTranslation().y() ? x170_prevLocation.y() : GetTranslation().y()) + radius;
float maxZ = (x170_prevLocation.z() >= GetTranslation().z() ? x170_prevLocation.z() : GetTranslation().z()) + radius;
return {{minX, minY, minZ, maxX, maxY, maxZ}};
}
void CBomb::Explode(const zeus::CVector3f& pos, CStateManager& mgr) {
mgr.ApplyDamageToWorld(xec_ownerId, *this, pos, x12c_curDamageInfo, xf8_filter);
CSfxManager::AddEmitter(SFXwpn_bomb_explo, GetTranslation(), {}, true, false, 0x7f, -1);
mgr.InformListeners(pos, EListenNoiseType::BombExplode);
mgr.RemoveWeaponId(xec_ownerId, xf0_weaponType);
x190_24_isNotDetonated = false;
}
void CBomb::UpdateLight(float dt, CStateManager& mgr) {
x184_particle2->Update(dt);
if (x188_lightId == kInvalidUniqueId)
return;
if (TCastToPtr<CGameLight> light = mgr.ObjectById(x188_lightId))
if (light->GetActive())
light->SetLight(x184_particle2->GetLight());
}
} // namespace urde