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metaforce/Runtime/World/CFire.cpp
Lioncash cabbfcc320 CActor: Make AddToRenderer() non-const
This member function alters instance state in a few implementations, so
it shouldn't be made const.

The state manager parameter also shouldn't be const. Retrieved data
from the post constructed instance is further modified in some
implementations. This removes the constness on this parameter in order
to fix more const_cast usages in a follow-up change.
2020-04-06 00:52:10 -04:00

105 lines
3.3 KiB
C++

#include "Runtime/World/CFire.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Particle/CElementGen.hpp"
#include "Runtime/World/CActorParameters.hpp"
#include "Runtime/World/CPlayer.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde {
CFire::CFire(TToken<CGenDescription> effect, TUniqueId uid, TAreaId aId, bool active, TUniqueId owner,
const zeus::CTransform& xf, const CDamageInfo& dInfo, const zeus::CAABox& aabox,
const zeus::CVector3f& vec, bool b1, CAssetId visorEffect, bool b2, bool b3, bool b4, float f1, float f2,
float f3, float f4)
: CActor(uid, active, "Fire"sv, CEntityInfo(aId, NullConnectionList), xf, CModelData::CModelDataNull(),
CMaterialList(EMaterialTypes::Projectile), CActorParameters::None(), owner)
, xe8_(std::make_unique<CElementGen>(effect))
, xec_ownerId(owner)
, xf0_damageInfo(dInfo)
, x10c_damageInfo(dInfo)
, x128_(aabox)
, x144_(f1)
, x148_24_(b2)
, x148_25_(b3)
, x148_26_(b4)
, x148_27_(b4 && b3 && b2)
, x148_28_(false)
, x148_29_(b1)
, x14c_(f2)
, x150_(visorEffect)
, x154_(f3)
, x158_(f4) {
xe8_->SetGlobalScale(vec);
xe8_->SetTranslation(xf.origin);
}
void CFire::Accept(IVisitor& visitor) { visitor.Visit(this); }
void CFire::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
CActor::AcceptScriptMsg(msg, uid, mgr);
if (msg == EScriptObjectMessage::Registered) {
xe8_->SetParticleEmission(true);
SetActive(true);
}
}
void CFire::Think(float dt, CStateManager& mgr) {
float particleCount = xe8_->GetParticleCount() / xe8_->GetMaxParticles();
if (GetActive()) {
xe8_->Update(dt * x144_);
x10c_damageInfo = CDamageInfo(xf0_damageInfo, dt * std::max(0.5f, particleCount));
}
bool doFree = false;
if (xe8_->IsSystemDeletable())
doFree = true;
if (x148_29_) {
auto playerBounds = mgr.GetPlayer().GetTouchBounds();
auto bounds = GetTouchBounds();
if (playerBounds->intersects(*bounds) && doFree && particleCount > 0.5f)
mgr.GetPlayer().SetVisorSteam(particleCount * x14c_, x154_, x158_, x150_, true);
else
mgr.GetPlayer().SetVisorSteam(0.f, 1.f, 1.f, {}, true);
}
x15c_ += dt;
if (x15c_ > 45.f)
doFree = true;
if (doFree)
mgr.FreeScriptObject(GetUniqueId());
}
void CFire::Touch(CActor& act, CStateManager& mgr) {
if (act.GetUniqueId() == xec_ownerId)
return;
mgr.ApplyDamage(GetUniqueId(), act.GetUniqueId(), GetUniqueId(), x10c_damageInfo,
CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {}), {});
}
void CFire::AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) {
bool drawParticles = true;
if (!x148_27_) {
using EPlayerVisor = CPlayerState::EPlayerVisor;
CPlayerState::EPlayerVisor visor = mgr.GetPlayerState()->GetActiveVisor(mgr);
if (visor == EPlayerVisor::Combat || visor == EPlayerVisor::Scan)
drawParticles = x148_24_;
else if (visor == EPlayerVisor::XRay)
drawParticles = x148_26_;
else if (visor == EPlayerVisor::Thermal)
drawParticles = x148_25_;
}
if (drawParticles)
g_Renderer->AddParticleGen(*xe8_);
CActor::AddToRenderer(frustum, mgr);
}
} // namespace urde