metaforce/Runtime/CEntity.hpp

49 lines
1.1 KiB
C++

#ifndef __RETRO_CENTITY_HPP__
#define __RETRO_CENTITY_HPP__
#include "RetroTypes.hpp"
#include "ScriptObjectSupport.hpp"
namespace Retro
{
class CStateManager;
struct SConnection
{
EScriptObjectState state;
EScriptObjectMessage msg;
TEditorId objId;
};
class CEntityInfo
{
friend class CEntity;
TAreaId m_aid;
std::vector<SConnection> m_conns;
public:
CEntityInfo(TAreaId aid, const std::vector<SConnection>& conns)
: m_aid(aid), m_conns(conns) {}
};
class CEntity
{
protected:
TUniqueId m_uid;
CEntityInfo m_info;
bool m_active = false;
public:
virtual ~CEntity() {}
CEntity(TUniqueId uid, const CEntityInfo& info, bool active);
virtual void PreThink(float, CStateManager&) {}
virtual void Think(float, CStateManager&) {}
virtual void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
virtual bool GetActive() const {return m_active;}
virtual void SetActive(bool active) {m_active = active;}
void SendScriptMsgs(EScriptObjectState state, CStateManager& stateMgr, EScriptObjectMessage msg);
};
}
#endif // __RETRO_CENTITY_HPP__